Releases: G4F-Elite/OpenReplay
Release list
OpenReplay 0.1.8-dev.13 (dev)
Changed
- Reduced replay-save latency by removing unnecessary MP4 fast-start rewriting and using realtime NVENC presets.
- Rebuilt the performance overlay as a live dashboard with no-admin foreground-window frame telemetry and a frametime graph.
- Made the frametime graph use high-precision samples, adaptive scaling, raw sample dots, and a readable local trend.
Added
- Added compositor-delivered FPS, 1% low, 0.1% low, frametime, GPU power, and configurable graph metrics to the performance overlay.
- Added an opt-in developer update channel backed by signed rolling release metadata.
- Changed the default recording, replay, and screenshot shortcuts from
Ctrl+F9...F12toAlt+F9...F12. - Added Discord sharing with H.264/AAC export, dynamic bitrate and size verification, file copy, secure webhook uploads with embeds, and optional automatic sending after replay saves.
- Added a separate clip library window using shared controls, video thumbnails, a non-overlapping player viewport, file metadata, and Discord actions.
Fixed
-
Kept the clip library lifecycle tied to the overlay, replaced its native title row with shared window controls, and aligned Discord and media actions consistently.
-
Opened the sidebar immediately on normal executable launch and removed the startup window flash in background mode.
-
Kept opening the sidebar from restoring fullscreen apps when the desktop is active, removed its taskbar entry, and sized it around the visible taskbar.
-
Removed the Windows capture border from performance telemetry by using borderless DXGI display updates.
-
Replaced the fixed 30-second replay-save wait with size-aware mux timeouts and automatic stalled-encoder recovery.
Build: 0.1.8-dev.13
Commit: 4b5b33d
OpenReplay v0.1.4
Changed
- Centralized WinUI control construction in a shared theme and control factory.
- Unified spacing, vertical alignment, and dropdown padding across settings controls.
- Made sliders composed controls, so every duration, bitrate, opacity, and audio-volume slider uses the same visible track.
Fixed
- Fixed the performance-overlay background-opacity slider having a partially transparent track.
- Fixed inconsistent slider rendering between static settings and dynamically generated audio-device rows.
- Fixed recording stop and replay-setting reloads leaving shared OBS encoders with stale, alternating video frames.
- Added automatic capture-pipeline recovery when the Direct3D device is removed.
- Fixed MP4 playback paths showing only a few repeated frames by using player-safe encoder and muxer timestamps.
- Kept replay buffers one keyframe interval longer so saved clips are not shorter than their requested duration.
OpenReplay v0.1.3
Added
- Added a configurable recording shortcut alongside replay-duration and screenshot shortcuts.
- Added rolling development releases with portable and installer artifacts.
Changed
- Refined shortcut cards, toggles, inputs, remove buttons, and expanded-section spacing.
- Added explicit filled and remaining tracks to replay-duration and bitrate sliders.
Fixed
- Fixed shortcut input text and replay-duration values not being vertically centered.
- Fixed expanded shortcut content clipping caused by forcing the inner panel to the expander's outer width.
- Fixed initial development-release publication after successful CI runs.
OpenReplay v0.1.2
Full Changelog: v0.1.1...v0.1.2
OpenReplay v0.1.1
Full Changelog: v0.1.0...v0.1.1
OpenReplay v0.1.0
Full Changelog: https://github.com/G4F-Elite/OpenReplay/commits/v0.1.0