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Logging System
GAMINGNOOBdev edited this page Sep 1, 2025
·
1 revision
To use the embedded logging system you have to link to baranium. The actual usage is quite simple.
Usually you can use the logging system even without initialization but you can initialize some extra parameters.
#include <baranium/logging.h>
int main()
{
log_enable_debug_msgs(1); // completely removes debug messages
log_enable_stdout(1); // as the name says, enable/disable logging to stdout
FILE* file = fopen("log.txt", "wb+");
log_set_stream(file); // set the output stream of the logs, can be stderr or stdout too, messages will be fflushed immediately to ensure accuracy
/// at the end of your program
fclose(file); // do NOT use any log functions afterwards
// ...
}Logging itself works like using printf, with each log level being a different "function"/macro.
| Function | Description |
|---|---|
| LOGINFO | Log info messages |
| LOGDEBUG | Log debug messages |
| LOGERROR | Log error messages |
| LOGWARNING | Log warning messages |
Usage examples:
int value = 10;
LOGDEBUG("my very important value: %d", value);
LOGINFO("imporant info: logging enabled.");
LOGWARNING("cant find files in '%s', check installation", current_working_path);
LOGERROR("unable to find files to launch");(C) Copyright GAMINGNOOBdev 2025