1.2.2
Fixes
- Baby mobs now play their species' hurt/death sounds instead of the player hurt sound
Internal
- Extracted
registerAnimalhelper inInitListener; all five animal registrations are now one-liners - Moved genetics application into
BreedingRegistry.applyGenetics, removing the sheep special-case fromcreateChild - Sound strings stored in
EntityMetadata;GenericBabyEntitydelegatesgetHurtSound/getDeathSoundto metadata