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Releases: GLideKS/FD-CharacterLib

F.D Character Library v1.3

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@GLideKS GLideKS released this 02 Apr 15:43

Hello! This update polishes the FD Hud a bit more and fixes some bugs encountered. Here's the changelog:

Changelog

  • More HUD optimization.
  • Font.lua deleted, moved it's content to FDhud.lua (since it was 1 line script lol).
  • The FD Lives HUD doesn't depend on player's object existence in the level anymore. So it keeps working even on spectator.
  • Fixed infinite lives not displaying count to 99 in the HUD when the player has infinite lives.

Full Changelog: v1.2...v1.3-hotfix

F.D Character Library v1.2

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@GLideKS GLideKS released this 22 Jan 16:36

This update focuses in adding old abilities behavior, and optionally makes F.D Character Library a bit intended to be loaded as standalone, y'all gonna see why on this changelog.

Changelog

  • 2 new command variables:
  • fdlib_minimalhud : If enabled, the SRB2 Final Demo lives HUD switches to SRB2 v2.0 lives HUD style. Off by default.
  • fdlib_forceliveshud : If enabled, forces all the characters to use F.D Lives HUD. Off by default.
  • HUD code optimization
  • Added old_ability variable : If true, restores pre 2.2 abilities behaviors depending of the character's primary ability. false by default.

v1.1 | Release Update

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@GLideKS GLideKS released this 19 Jan 04:19

During the waiting for approval, I've been working for v1.1 and it's been finished since some days ago. So what's new?

Changelog:

  • FD Character Library checks if it's loaded already.
  • On init.lua, you can modify FDCharLib_root in case the library is inside a subfolder
  • Lives name now has an alternative font in case the character doesn't have a graphic for the name. the name to appear on the lives hud will use hudname, realname or name from the character's S_SKIN parameters.
previewname(1)
  • Fixed an oversight where the lives counter disappears if the player runs out of lives
  • Code adjustments
  • Safe code checks for the lives hud