Releases: GLideKS/FD-CharacterLib
Releases · GLideKS/FD-CharacterLib
Release list
F.D Character Library v1.3
Hello! This update polishes the FD Hud a bit more and fixes some bugs encountered. Here's the changelog:
Changelog
- More HUD optimization.
- Font.lua deleted, moved it's content to FDhud.lua (since it was 1 line script lol).
- The FD Lives HUD doesn't depend on player's object existence in the level anymore. So it keeps working even on spectator.
- Fixed infinite lives not displaying count to 99 in the HUD when the player has infinite lives.
Full Changelog: v1.2...v1.3-hotfix
F.D Character Library v1.2
This update focuses in adding old abilities behavior, and optionally makes F.D Character Library a bit intended to be loaded as standalone, y'all gonna see why on this changelog.
Changelog
- 2 new command variables:
- fdlib_minimalhud : If enabled, the SRB2 Final Demo lives HUD switches to SRB2 v2.0 lives HUD style. Off by default.
- fdlib_forceliveshud : If enabled, forces all the characters to use F.D Lives HUD. Off by default.
- HUD code optimization
- Added old_ability variable : If true, restores pre 2.2 abilities behaviors depending of the character's primary ability. false by default.
v1.1 | Release Update
During the waiting for approval, I've been working for v1.1 and it's been finished since some days ago. So what's new?
Changelog:
- FD Character Library checks if it's loaded already.
- On init.lua, you can modify FDCharLib_root in case the library is inside a subfolder
- Lives name now has an alternative font in case the character doesn't have a graphic for the name. the name to appear on the lives hud will use hudname, realname or name from the character's S_SKIN parameters.
- Fixed an oversight where the lives counter disappears if the player runs out of lives
- Code adjustments
- Safe code checks for the lives hud