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DGF SDK v1.2.0

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@kurbeco kurbeco released this 07 May 14:59

Features

  • Reference pipeline for geometry clustering and DGF compression.
  • Reference code for CPU and GPU decompression of DGF data.
  • Documentation of DGF block format.
  • Sample command-line encoder and viewer application.

Benefits

Dense Geometry Format (DGF) is a hardware-friendly geometry compression format which will be directly supported by future GPU Architectures. The DGF SDK provides a reference encoding pipeline and HLSL code for shader-based decompression, features permissive open-source licensing, and is available to all for evaluation and engine integration.

For more information please refer to our blog post or the technical paper.

Changes in v1.2.0

  • Introduced DGF SuperCompression, a technology for making DGF geometry smaller and more portable.
  • Added a sample application demonstrating how to combine MeshOptimizer clustering with the DGF compression pipeline.
  • Added optional internal multi-threading for faster processing of large meshes.
  • Added optional post-quantization vertex welding.
  • Various bug fixes and performance enhancements.

Requirements

Supported GPUs

  • All vendors supported

Supported graphics APIs

  • DirectX® 12
  • Vulkan®

Supported IRs

  • SPIR-V
  • DXIL
  • DXBC (experimental)

Supported OSs

  • Microsoft® Windows®

Required driver

  • Latest AMD Software: Adrenalin Edition driver (minimum version 23.10.1)

Required software

  • None