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Emotion Event (English)

GRAINALCOHOL edited this page Feb 21, 2026 · 3 revisions

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Enter Combat State Event

Instance: EmotionEvent.ENTER_COMBAT_STATE_EVENT

Parameters: player - The player entering combat state

Cancelable: No

Description: Triggered when a player enters combat state

Exit Combat State Event

Instance: EmotionEvent.EXIT_COMBAT_STATE_EVENT

Parameters: player - The player exiting combat state

Cancelable: No

Description: Triggered when a player exits combat state

Enter Zen State Event

Instance: EmotionEvent.ENTER_ZEN_STATE_EVENT

Parameters: player - The player entering zen state

Cancelable: No

Description: Triggered when a player enters zen state

Exit Zen State Event

Instance: EmotionEvent.EXIT_ZEN_STATE_EVENT

Parameters: player - The player exiting zen state

Cancelable: No

Description: Triggered when a player exits zen mode

Zen State Addition Event

Instance: EmotionEvent.ZEN_STATE_ADDITION_EVENT

Parameters:

  • bossBar - The added BossBar
  • player - The player being notified of the BossBar addition

Cancelable: Yes

Description: Triggered when a player enters a BossBar notification range

Zen State Removal Event

Instance: EmotionEvent.ZEN_STATE_REMOVAL_EVENT

Parameters:

  • bossBar - The removed BossBar
  • player - The player being removed from BossBar notification

Cancelable: Yes

Description: Triggered when a player leaves a BossBar notification range

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