certus quartz tank item rendering improvements - #355
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Dream-Master merged 6 commits intoNov 9, 2025
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that way it simulated disabled GL_CULL_FACE for some reason. I changed it to actually disabling GL_CULL_FACE, so it renders the same, except that the bottom part is rendering the actual bottom side, not the top side
it makes the item render almost the same way as the block renders
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renderItemcall. Previously it tried to simulateglDisable(GL_CULL_FACE), now I'm just calling it explicitly. Now the bottom side renders correctly: it uses the bottom texture instead of the top oneGL_BLENDfor the tank, left it on for the fluidGL_LIGHTINGfor the fluidChanged it because I didn't like the sides of the fluid having a shade, and after disabling
GL_LIGHTNINGthe tank became too dark compared to the fluid, so I disabledGL_BLENDtoo. Also now the item looks exactly the same as the blockBefore / After:


Before / After: (in both cases it had fluid, there were two separate bugs with its rendering)

