Skip to content

Discussion on thaumcraft warp and balancing it #5643

Description

@Prometheus0000

Refer to #5604

This is so the discussion on warp balance can be separated from the discussion on warp research specifically for BM.

People have brought up: altering the warp theory configs (currently the highest effect is 80, it can go to 200), adding new effects (such as weaker monsters than the wither, or more 'scary' stuff), whether having a wither spawn is balanced (would blow up your base, at least on SP), the fact that pure tear is all or nothing, adding other stuff to reduce warp somewhat (An easier version of the pure tear that reduces it by, say 5? Something like heart canisters that are equippable, stack, and reduce warp by 1/2/3/etc?), a warp ward potion (presumably easier to get than the salt, or longer lasting), the fact that machines that exist (soul brazier and the tumor) have serious bugs, the very high amount of warp due to large numbers of addons, that people don't use BM because of the warp, that people who aren't familiar with TC can easily screw themselves over with warp, and probably some I missed.

Metadata

Metadata

Assignees

No one assigned

    Labels

    Mod: ThaumcraftStatus: Needs More InfoIssue requires more clarification from the authorStatus: StaleAutomatically close this issue in 7 days if there are no new responses

    Type

    No type

    Projects

    No projects

    Milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions