Which modpack version are you using?
2.1.1.0
If in multiplayer; On which server does this happen?
Private server
What did you try to do, and what did you expect to happen?
Capacity progression in most fluid pipes works like this:
Tiny - Small - Normal - Large - Huge,
which (seems to be due to their costs in ingots) have relative capacities of
1 - 2 - 6 - 12 - 24.
Example (Bronze fluid pipes): 400 - 800 - 2400 - 4800 - 9600
What happened instead? (Attach screenshots if needed)
Some of the materials do not adhere to this "rule":
- Trinium Naquadah Carbonite
- Staballoy
- Tantalloy (both)
- Void Metal
- Europium
- Potin
- Maraging Steel (both)
- Inconel (both)
- Hastelloy-X
- Tungsten
- Dark Steel
- Clay
- Lead
These follow linear progression (1 - 2 - 3 - 4 - 5), which makes little sense in relation to their material costs and encourages the use of many parallel small pipe pipelines. This is especially noticeable in early game with Potin pipes recommended by the Quest Book.
What do you suggest instead/what changes do you propose?
Correct the inconsistency.
Which modpack version are you using?
2.1.1.0
If in multiplayer; On which server does this happen?
Private server
What did you try to do, and what did you expect to happen?
Capacity progression in most fluid pipes works like this:
Tiny - Small - Normal - Large - Huge,
which (seems to be due to their costs in ingots) have relative capacities of
1 - 2 - 6 - 12 - 24.
Example (Bronze fluid pipes): 400 - 800 - 2400 - 4800 - 9600
What happened instead? (Attach screenshots if needed)
Some of the materials do not adhere to this "rule":
These follow linear progression (1 - 2 - 3 - 4 - 5), which makes little sense in relation to their material costs and encourages the use of many parallel small pipe pipelines. This is especially noticeable in early game with Potin pipes recommended by the Quest Book.
What do you suggest instead/what changes do you propose?
Correct the inconsistency.