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Fix hollow hill mob spawns being lost after relog - #1925

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Emilgardis:fix-hollow-hill-spawns
Aug 25, 2026
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Fix hollow hill mob spawns being lost after relog#1925
Dream-Master merged 1 commit into
GTNewHorizons:masterfrom
Emilgardis:fix-hollow-hill-spawns

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@Emilgardis

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Summary

Resolves GTNewHorizons/GT-New-Horizons-Modpack#25770

Previously the structure piece failed to load, meaning mobs specific to hills couldn't spawn. This was due to a missing constructor and wrong visibility. This fixes that.

Checklist

  • I have tested this PR in DevEnv
  • I have tested this PR in Fullpack
  • This PR is in compliance with the GTNH AI Policy
  • This PR requires another PR in order to merge

@YannickMG YannickMG left a comment

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LGTM

@Dream-Master
Dream-Master enabled auto-merge (squash) August 25, 2026 04:32
@Emilgardis

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the pr needs a label to get merged

@Dream-Master
Dream-Master merged commit ada46ab into GTNewHorizons:master Aug 25, 2026
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@Emilgardis
Emilgardis deleted the fix-hollow-hill-spawns branch August 25, 2026 06:12
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Hollow Hill monsters stop spawning after relog

3 participants