Scale trade limit with online team member count - #128
Merged
Conversation
Co-authored-by: GitHub GTNH Actions <>
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Currently the trade limit is based on the total number of team members in the team. This PR changes it so its based on how many team members are online. This bring the balance closer to how it was previously without removing the QoL.
Tested in-game and the limits properly update in real time as team members log on and log off.
This PR was made based on a discussion in #meta-dev https://discord.com/channels/181078474394566657/939305179524792340/1509466147697721404