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Releases: GTTeancum/SpideyPS1recomp

Spider-Man 2: Enter Electro 1.1

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@GTTeancum GTTeancum released this 29 Sep 18:18

Spider-Man 2: Enter Electro 1.1

Included

  • 93 external suits, with per-suit attribution and metadata.
  • Expanded costume selection and preserved-rig suit support.
  • Cumulative rendering, animation, web alignment, timing and audio repairs.
  • Retry and Pause rendering repairs.
  • Self-contained Windows x64 executable; no separate runtime installation.

Installation

  1. Extract the ZIP to a writable folder. Do not launch from inside the ZIP.
  2. Keep mods and licenses beside SpiderMan2.exe.
  3. Launch SpiderMan2.exe and select your own USA PlayStation CUE/BIN or ISO for this game.
  4. Let first-run setup install the disc data. Raw CUE/BIN dumps preserve XA audio/video.
  5. Select costumes from SPECIAL > COSTUMES.

Back up existing saves and settings before upgrading. For a clean upgrade, extract
to a new folder; merging over 1.0 can leave obsolete suit directories behind.
Retail disc images, extracted retail data, saves and local settings are not included.
Runtime dependencies and built-in replacement assets are embedded in the executable.
Author credits remain in the suit metadata and accompanying files.

Verification and Limits

Archive contents are SHA256-verified against the approved staged payload.
Targeted native gameplay and rendering regressions passed; complete playthroughs
and every hardware configuration are not certified. Packaging does not constitute
a new clean-install gameplay test. See release-manifest.json for the file inventory.

Spider-Man 1.1

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@GTTeancum GTTeancum released this 29 Sep 18:17

Spider-Man 1.1

Included

  • 92 external suits, with per-suit attribution and metadata.
  • Expanded costume selection and preserved-rig suit support.
  • Cumulative rendering, animation, web alignment, timing and audio repairs.
  • Retry and Pause rendering repairs.
  • Self-contained Windows x64 executable; no separate runtime installation.
  • Repaired Venom disappearance and chase-meter splitting during HUD transitions.

Installation

  1. Extract the ZIP to a writable folder. Do not launch from inside the ZIP.
  2. Keep mods and licenses beside SpiderMan.exe.
  3. Launch SpiderMan.exe and select your own USA PlayStation CUE/BIN or ISO for this game.
  4. Let first-run setup install the disc data. Raw CUE/BIN dumps preserve XA audio/video.
  5. Select costumes from SPECIAL > COSTUME VIEWER.

Back up existing saves and settings before upgrading. For a clean upgrade, extract
to a new folder; merging over 1.0 can leave obsolete suit directories behind.
Retail disc images, extracted retail data, saves and local settings are not included.
Runtime dependencies and built-in replacement assets are embedded in the executable.
Author credits remain in the suit metadata and accompanying files.

Verification and Limits

Archive contents are SHA256-verified against the approved staged payload.
Targeted native gameplay and rendering regressions passed; complete playthroughs
and every hardware configuration are not certified. Packaging does not constitute
a new clean-install gameplay test. See release-manifest.json for the file inventory.

Known visual limitation: the separate left-side web HUD can still separate briefly during HUD transitions. The Chase Venom meter fix does not address that artifact.

Spider-Man 2: Enter Electro 1.0

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@GTTeancum GTTeancum released this 14 Sep 00:09

Installation

  1. Download Spider-Man-2-1.0-Windows-x64.zip and extract it to a writable folder. Open the extracted Spider-Man 2 folder. Do not run the executable from inside the ZIP.
  2. Keep the mods folder beside SpiderMan2.exe.
  3. Launch SpiderMan2.exe and select your USA PlayStation BIN/CUE or ISO. Keep any BIN files referenced by a CUE together. The game checks the USA boot identity; no exact disc hash is required.
  4. Allow first-run setup to extract the game assets. The game then starts; later launches use the extracted files.
  5. Open OPTIONS > VIDEO SETUP to choose resolution, 4:3 or 16:9, and fullscreen on/off. Apply your changes.
  6. Select included costumes under SPECIAL > COSTUMES.

Spider-Man 2: Enter Electro 1.0 — Included

  • Windows x64 game executable with its application runtimes bundled. No separate .NET or Visual C++ runtime installation is required.
  • 35 costume mods, including custom character models, textures, author credits, and mod instructions.
  • Perspective-correct texture rendering, modern output resolutions, widescreen support, and FXAA.
  • Dreamcast character upgrades and an in-game video setup menu.
  • First-run USA disc asset installer.
  • Readme.txt and native runtime notices.

Included mod suits

  1. 1602
  2. All-New
  3. Amazing (TASM)
  4. Ben Reilly (Street)
  5. Big Time (stealth)
  6. Big Time (sonic)
  7. Bullet Points
  8. Buzz
  9. Ends of the Earth
  10. Friendly Neighbor
  11. Ghost Spider
  12. Hornet
  13. MCU Infinity War
  14. Iron Spider
  15. Kaine
  16. Last Stand
  17. Mangaverse
  18. MCU Far From Home
  19. MCU Homemade
  20. Miles Morales
  21. Spider-Noir
  22. Pavitr Prabhakar
  23. Prodigy
  24. Quick Change (red)
  25. Raimi (red & blue)
  26. Raimi (symbiote)
  27. Secret-War
  28. SP//DR
  29. Spider-Punk
  30. 2211
  31. Spider-Man (SM1)
  32. Steve Ditko
  33. Superior
  34. The Amazing Spider
  35. The Human Spider

Requirements and notes

  • Windows x64 and a working graphics driver.
  • Your own USA PlayStation disc image for this game. Retail disc images and extracted retail game data are not included.
  • Use an original raw dump to retain XA audio/video; cooked ISOs cannot restore discarded sectors.
  • Keep the extracted game folder writable for setup, settings, and saves.
  • Mod author credits remain in each suit's JSON and accompanying files.
  • Targeted gameplay, renderer, and mod smoke checks have passed. Full playthroughs and long-duration stability are not certified.

Spider-Man 1.0

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@GTTeancum GTTeancum released this 14 Sep 00:09

Installation

  1. Download Spider-Man-1.0-Windows-x64.zip and extract it to a writable folder. Open the extracted Spider-Man folder. Do not run the executable from inside the ZIP.
  2. Keep the mods folder beside SpiderMan.exe.
  3. Launch SpiderMan.exe and select your USA PlayStation BIN/CUE or ISO. Keep any BIN files referenced by a CUE together. The game checks the USA boot identity; no exact disc hash is required.
  4. Allow first-run setup to extract the game assets. The game then starts; later launches use the extracted files.
  5. Open OPTIONS > VIDEO SETUP to choose resolution, 4:3 or 16:9, and fullscreen on/off. Apply your changes.
  6. Select included costumes under SPECIAL > COSTUME VIEWER.

Spider-Man 1.0 — Included

  • Windows x64 game executable with its application runtimes bundled. No separate .NET or Visual C++ runtime installation is required.
  • 34 costume mods, including custom character models, textures, author credits, and mod instructions.
  • Perspective-correct texture rendering, modern output resolutions, widescreen support, and FXAA.
  • Dreamcast character upgrades and an in-game video setup menu.
  • First-run USA disc asset installer.
  • Readme.txt and native runtime notices.

Included mod suits

  1. 1602
  2. All-New
  3. Amazing (TASM)
  4. Ben Reilly (Street)
  5. Big Time (stealth)
  6. Big Time (sonic)
  7. Bullet Points
  8. Buzz
  9. Ends of the Earth
  10. Friendly Neighbor
  11. Ghost Spider
  12. Hornet
  13. MCU Infinity War
  14. Iron Spider
  15. Kaine
  16. Last Stand
  17. Mangaverse
  18. MCU Far From Home
  19. MCU Homemade
  20. Miles Morales
  21. Spider-Noir
  22. Pavitr Prabhakar
  23. Prodigy
  24. Quick Change (red)
  25. Raimi (red & blue)
  26. Raimi (symbiote)
  27. Secret-War
  28. SP//DR
  29. Spider-Punk
  30. 2211
  31. Steve Ditko
  32. Superior
  33. The Amazing Spider
  34. The Human Spider

Requirements and notes

  • Windows x64 and a working graphics driver.
  • Your own USA PlayStation disc image for this game. Retail disc images and extracted retail game data are not included.
  • Use an original raw dump to retain XA audio/video; cooked ISOs cannot restore discarded sectors.
  • Keep the extracted game folder writable for setup, settings, and saves.
  • Mod author credits remain in each suit's JSON and accompanying files.
  • Targeted gameplay, renderer, and mod smoke checks have passed. Full playthroughs and long-duration stability are not certified.

Blender Character Tools 1.0

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@GTTeancum GTTeancum released this 14 Sep 00:09

Installation

  1. Download OpenSpidey-Character-Tools-1.0.zip. Keep this ZIP intact for Blender installation.
  2. Obtain the OpenSpideyPS1 repository checkout and NeversoftMultitool. Install a separate Python with Pillow (python -m pip install Pillow).
  3. In Blender, open Edit > Preferences > Add-ons and use Install from Disk to select the ZIP. Enable OpenSpidey Character Tools. Tested with Blender 4.5.8 LTS.
  4. In the add-on preferences, configure the repository folder, external Python executable, and NeversoftMultitool executable.
  5. Open the Spidey sidebar in the 3D Viewport. Import a native v4 character template from your configured game assets, or use File > Import for a native v4 .psx.

Blender Character Tools 1.0 — Included

  • Installable Blender add-on for native character template import and replacement export.
  • Template mesh, joint hierarchy, rigid weight groups, and seam ownership import.
  • Weight transfer from a posed template to an aligned replacement mesh, with editable weights and pose preview.
  • Export that triangulates and segments geometry by native joints, preserves shared boundary attachments, and checks native part budgets and animation tags.
  • Diffuse texture atlas export, optional mesh reduction, and native package validation.
  • Template catalog, Readme.txt, and detailed artist workflow documentation in blender_spidey/README.md.

Basic workflow

Import a template; align your replacement character over it; bake one diffuse atlas; transfer template weights; inspect and adjust the weights; then export a native character package. Test the exported assets in a separate game folder using the SPIDEY_ASSET_DIR override. Remove the override to restore the normal character assets.

The target may be a player, NPC, enemy, or boss. Its native hierarchy and animations remain the reference. The exporter uses dominant rigid weights; Blender's blended preview does not exactly reproduce native rendering.

Requirements and limitations

  • Blender 4.5 or newer; tested with 4.5.8 LTS.
  • OpenSpideyPS1 repository checkout, external Python with Pillow, and NeversoftMultitool remain required. The ZIP contains the Blender interface, not a standalone conversion backend.
  • Native v4 character assets are required for templates; game models are not included. Raw Dreamcast v6 and native v3 assets require conversion first.
  • Export supports one opaque diffuse atlas. Other material effects need baking or adaptation.
  • Weight transfer still needs artist inspection and an in-game check. Existing holes are not automatically capped.
  • Structural roster tests and a bounded Black Cat replacement stress test passed; arbitrary models are not guaranteed to work without adjustment.

Detailed workflow: https://github.com/GTTeancum/OpenSpideyPS1/blob/master/tools/blender_spidey/README.md