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GGUI 0.1.6 Introduces the biggest update yet, with many new optimization techinigues and features.
Buig fixes:
Stability Improvements: Elements causing instability have been removed.
Terminal Canvas Fix: The Terminal Canvas now works as expected.
Shadow Rendering: Shadows are now correctly rendered.
Canvas Initialization: The Terminal Canvas initializes with the correct cells, addressing partial drawing instability.
On_Click Duplication: Instances where On_Click would duplicate the same event have been resolved.
Change Clock type: Changing from std::chrono::system_clock::time_point into std::chrono::high_resolution_clock::time_point.
Features:
Negative Positioning: Child elements can now be positioned negatively!
Hidden Overflow: Handle overflow gracefully.
Event Extension/Delay: Extend or delay events by specifying the event name.
Scroll View: Enjoy scrolling functionality.
Inspect Tool: Debugging made easier with the Inspect Tool, which displays logs and other useful information.
Access the Inspect tool with: ctrl + shift + i
Android Termux Support: Now compatible with Android Termux!
Optimizations:
Rendering Pipeline: Excessive content checking has been removed, resulting in faster rendering.
Transparency Cleaning: Improved efficiency in handling transparency.
UTF Cluster Optimization: Enhancements for better performance.
Removed: Unnecessary rendering pause and resuming.
Known bugs:
Spawning over 2k elements quickly may cause instability if they are rendered.
Issues with mouse input.
If you want to add an new module and want to add its cababilities intot he HTML parser you may counter problems with: GGUI_Add_Translator("tag_name", Your_translator_Func);
Since this is an macro which creates an global variable with name of the line number + instance counter, you may encounter problems where two different files which use this macro, may collide with eachother.
Where to next?
Finishing the HTML parser for GGUI is one of the main focus points.