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Releases: GabriWar/warpedpd
Releases · GabriWar/warpedpd
Release list
v18.6.2 build10649
- feat(rooms): the Warped rooms, their art and their debug scenes
- fix(tiles): preserve complete decoration on custom region sheets
- fix: preserve stolen loot and exclude damage over time from Conditioning
- feat(quiver): the archer's quiver becomes an artifact that infuses anything thrown
- balance(condenser): a hundred turns a drop at saturation
- balance(shop): the upgrade scroll's price follows purchases alone, capped at 50000
- balance(shop): the scroll of upgrade is priced on its own steep curve
- balance(condenser): fifty turns a drop at saturation, not twenty
- balance(condenser): the waterskin draws dew five times slower
- fix(hunger): starvation ignores the skill tree's damage reduction
- fix(plants): the black hole flower stays on your floor, and bites cold
- fix(weather): one ambient readout per cell, a steadier heat warning, blobs that thin out
- feat(weather): fire drawn as fire, clouds overhead, heat you can see
- fix(terrain): upstream's CUSTOM_DECO_WTR no longer collides with frozen water
- art(ui): the menu button loses Shattered's crack, a clean hamburger on the red plate
- fix(skills): the rogue's tengu toys describe themselves and fall into chasms, the charged shot draw is watched turn by turn
- balance(waterskin): splash and bless removed, the skin sips, drinks, measures and condenses
- feat(tinkerer): the measured draught replaces storm attunement
- feat(tinkerer): dew condenser and storm attunement replace draw out dew and dew water
- fix(interlevel): report Errors thrown during levelgen instead of waiting forever
- art(items): every Warped seed takes the new pointed silhouette
- art(items): the remaining Warped seeds in the v4.0 shading
- art(items): simpler runes on Warped's extra scrolls, a Y, an arrow, an H
- art(items): Warped's own scrolls, potions and seeds redrawn in the v4.0 style
- feat(hud): the mana bar as tall as the health bar, its count inside, an arrowhead end
- balance(mirrordoll): switch trades places with any enemy in view, for two charges
- fix(mana): every loaded hero regenerates, and starts at once
- feat(ui): the mana bar drawn like the health bar, mana that regenerates by the pool, six slots per mode
- balance(skills): the audit closed, a meteor for the mage, marks for the second strike
- feat(duelist): every ported weapon gets its own ability
- feat(skills): skills get their own visual feedback, new tree skills, and portal/shop/net polish
- feat(spiders): the queen seals her floor and fights as a true boss, and leaves a charm that calls her servants
- feat(skills): the quick panel wears the tree's sockets
- fix(holywater): the +6 vial comes back to the pack, and a miss still shatters
- fix(shop): sales pay straight into the purse, so selling and buying back is no longer a gold pump
- feat(sprites): a lichen of its own, and the pet scorpion and spider frames
- fix(bestiary): drop rows centred, unidentified kinds keep their sprite to themselves, keys get their name
- fix(supporter): the thank-you is settled after two seconds on screen, not only on close
- fix(supporter): the stars and confetti can be made
- fix(debug): the tab panes take no presses from their buttons, and a button to test the thank-you path
- fix(supporter): the thank-you survives the scene rebuild the store sheet causes
- fix(debug): the window never outgrows the screen
- feat(supporter): a thank-you that grows with the tier
- feat(skilltree): the tree drawn as sockets in stone, with wires that light the way
- balance(skills): every skill and every talent has three ranks that do something
- feat(weather): the weather drawn as pixel art, and blobs that fill a room
- feat(sundial): the panel is a window on the sky, with instruments under it
internal version number: 10649
v18.6.1 build10648
- feat(rooms): the Warped rooms, their art and their debug scenes
- fix(tiles): preserve complete decoration on custom region sheets
- fix: preserve stolen loot and exclude damage over time from Conditioning
- feat(quiver): the archer's quiver becomes an artifact that infuses anything thrown
- balance(condenser): a hundred turns a drop at saturation
- balance(shop): the upgrade scroll's price follows purchases alone, capped at 50000
- balance(shop): the scroll of upgrade is priced on its own steep curve
- balance(condenser): fifty turns a drop at saturation, not twenty
- balance(condenser): the waterskin draws dew five times slower
- fix(hunger): starvation ignores the skill tree's damage reduction
- fix(plants): the black hole flower stays on your floor, and bites cold
- fix(weather): one ambient readout per cell, a steadier heat warning, blobs that thin out
- feat(weather): fire drawn as fire, clouds overhead, heat you can see
- fix(terrain): upstream's CUSTOM_DECO_WTR no longer collides with frozen water
- art(ui): the menu button loses Shattered's crack, a clean hamburger on the red plate
- fix(skills): the rogue's tengu toys describe themselves and fall into chasms, the charged shot draw is watched turn by turn
- balance(waterskin): splash and bless removed, the skin sips, drinks, measures and condenses
- feat(tinkerer): the measured draught replaces storm attunement
- feat(tinkerer): dew condenser and storm attunement replace draw out dew and dew water
- fix(interlevel): report Errors thrown during levelgen instead of waiting forever
- art(items): every Warped seed takes the new pointed silhouette
- art(items): the remaining Warped seeds in the v4.0 shading
- art(items): simpler runes on Warped's extra scrolls, a Y, an arrow, an H
- art(items): Warped's own scrolls, potions and seeds redrawn in the v4.0 style
- feat(hud): the mana bar as tall as the health bar, its count inside, an arrowhead end
- balance(mirrordoll): switch trades places with any enemy in view, for two charges
- fix(mana): every loaded hero regenerates, and starts at once
- feat(ui): the mana bar drawn like the health bar, mana that regenerates by the pool, six slots per mode
- balance(skills): the audit closed, a meteor for the mage, marks for the second strike
- feat(duelist): every ported weapon gets its own ability
- feat(skills): skills get their own visual feedback, new tree skills, and portal/shop/net polish
- feat(spiders): the queen seals her floor and fights as a true boss, and leaves a charm that calls her servants
- feat(skills): the quick panel wears the tree's sockets
- fix(holywater): the +6 vial comes back to the pack, and a miss still shatters
- fix(shop): sales pay straight into the purse, so selling and buying back is no longer a gold pump
- feat(sprites): a lichen of its own, and the pet scorpion and spider frames
- fix(bestiary): drop rows centred, unidentified kinds keep their sprite to themselves, keys get their name
- fix(supporter): the thank-you is settled after two seconds on screen, not only on close
- fix(supporter): the stars and confetti can be made
- fix(debug): the tab panes take no presses from their buttons, and a button to test the thank-you path
- fix(supporter): the thank-you survives the scene rebuild the store sheet causes
- fix(debug): the window never outgrows the screen
- feat(supporter): a thank-you that grows with the tier
- feat(skilltree): the tree drawn as sockets in stone, with wires that light the way
- balance(skills): every skill and every talent has three ranks that do something
- feat(weather): the weather drawn as pixel art, and blobs that fill a room
- feat(sundial): the panel is a window on the sky, with instruments under it
internal version number: 10648
v18.6.0 build10647
- feat(rooms): the Warped rooms, their art and their debug scenes
- fix(tiles): preserve complete decoration on custom region sheets
- fix: preserve stolen loot and exclude damage over time from Conditioning
- feat(quiver): the archer's quiver becomes an artifact that infuses anything thrown
- balance(condenser): a hundred turns a drop at saturation
- balance(shop): the upgrade scroll's price follows purchases alone, capped at 50000
- balance(shop): the scroll of upgrade is priced on its own steep curve
- balance(condenser): fifty turns a drop at saturation, not twenty
- balance(condenser): the waterskin draws dew five times slower
- fix(hunger): starvation ignores the skill tree's damage reduction
- fix(plants): the black hole flower stays on your floor, and bites cold
- fix(weather): one ambient readout per cell, a steadier heat warning, blobs that thin out
- feat(weather): fire drawn as fire, clouds overhead, heat you can see
- fix(terrain): upstream's CUSTOM_DECO_WTR no longer collides with frozen water
- art(ui): the menu button loses Shattered's crack, a clean hamburger on the red plate
- fix(skills): the rogue's tengu toys describe themselves and fall into chasms, the charged shot draw is watched turn by turn
- balance(waterskin): splash and bless removed, the skin sips, drinks, measures and condenses
- feat(tinkerer): the measured draught replaces storm attunement
- feat(tinkerer): dew condenser and storm attunement replace draw out dew and dew water
- fix(interlevel): report Errors thrown during levelgen instead of waiting forever
- art(items): every Warped seed takes the new pointed silhouette
- art(items): the remaining Warped seeds in the v4.0 shading
- art(items): simpler runes on Warped's extra scrolls, a Y, an arrow, an H
- art(items): Warped's own scrolls, potions and seeds redrawn in the v4.0 style
- feat(hud): the mana bar as tall as the health bar, its count inside, an arrowhead end
- balance(mirrordoll): switch trades places with any enemy in view, for two charges
- fix(mana): every loaded hero regenerates, and starts at once
- feat(ui): the mana bar drawn like the health bar, mana that regenerates by the pool, six slots per mode
- balance(skills): the audit closed, a meteor for the mage, marks for the second strike
- feat(duelist): every ported weapon gets its own ability
- feat(skills): skills get their own visual feedback, new tree skills, and portal/shop/net polish
- feat(spiders): the queen seals her floor and fights as a true boss, and leaves a charm that calls her servants
- feat(skills): the quick panel wears the tree's sockets
- fix(holywater): the +6 vial comes back to the pack, and a miss still shatters
- fix(shop): sales pay straight into the purse, so selling and buying back is no longer a gold pump
- feat(sprites): a lichen of its own, and the pet scorpion and spider frames
- fix(bestiary): drop rows centred, unidentified kinds keep their sprite to themselves, keys get their name
- fix(supporter): the thank-you is settled after two seconds on screen, not only on close
- fix(supporter): the stars and confetti can be made
- fix(debug): the tab panes take no presses from their buttons, and a button to test the thank-you path
- fix(supporter): the thank-you survives the scene rebuild the store sheet causes
- fix(debug): the window never outgrows the screen
- feat(supporter): a thank-you that grows with the tier
- feat(skilltree): the tree drawn as sockets in stone, with wires that light the way
- balance(skills): every skill and every talent has three ranks that do something
- feat(weather): the weather drawn as pixel art, and blobs that fill a room
- feat(sundial): the panel is a window on the sky, with instruments under it
internal version number: 10647
v18.5.9 build10646
- feat(rooms): the Warped rooms, their art and their debug scenes
- fix(tiles): preserve complete decoration on custom region sheets
- fix: preserve stolen loot and exclude damage over time from Conditioning
- feat(quiver): the archer's quiver becomes an artifact that infuses anything thrown
- balance(condenser): a hundred turns a drop at saturation
- balance(shop): the upgrade scroll's price follows purchases alone, capped at 50000
- balance(shop): the scroll of upgrade is priced on its own steep curve
- balance(condenser): fifty turns a drop at saturation, not twenty
- balance(condenser): the waterskin draws dew five times slower
- fix(hunger): starvation ignores the skill tree's damage reduction
- fix(plants): the black hole flower stays on your floor, and bites cold
- fix(weather): one ambient readout per cell, a steadier heat warning, blobs that thin out
- feat(weather): fire drawn as fire, clouds overhead, heat you can see
- fix(terrain): upstream's CUSTOM_DECO_WTR no longer collides with frozen water
- art(ui): the menu button loses Shattered's crack, a clean hamburger on the red plate
- fix(skills): the rogue's tengu toys describe themselves and fall into chasms, the charged shot draw is watched turn by turn
- balance(waterskin): splash and bless removed, the skin sips, drinks, measures and condenses
- feat(tinkerer): the measured draught replaces storm attunement
- feat(tinkerer): dew condenser and storm attunement replace draw out dew and dew water
- fix(interlevel): report Errors thrown during levelgen instead of waiting forever
- art(items): every Warped seed takes the new pointed silhouette
- art(items): the remaining Warped seeds in the v4.0 shading
- art(items): simpler runes on Warped's extra scrolls, a Y, an arrow, an H
- art(items): Warped's own scrolls, potions and seeds redrawn in the v4.0 style
- feat(hud): the mana bar as tall as the health bar, its count inside, an arrowhead end
- balance(mirrordoll): switch trades places with any enemy in view, for two charges
- fix(mana): every loaded hero regenerates, and starts at once
- feat(ui): the mana bar drawn like the health bar, mana that regenerates by the pool, six slots per mode
- balance(skills): the audit closed, a meteor for the mage, marks for the second strike
- feat(duelist): every ported weapon gets its own ability
- feat(skills): skills get their own visual feedback, new tree skills, and portal/shop/net polish
- feat(spiders): the queen seals her floor and fights as a true boss, and leaves a charm that calls her servants
- feat(skills): the quick panel wears the tree's sockets
- fix(holywater): the +6 vial comes back to the pack, and a miss still shatters
- fix(shop): sales pay straight into the purse, so selling and buying back is no longer a gold pump
- feat(sprites): a lichen of its own, and the pet scorpion and spider frames
- fix(bestiary): drop rows centred, unidentified kinds keep their sprite to themselves, keys get their name
- fix(supporter): the thank-you is settled after two seconds on screen, not only on close
- fix(supporter): the stars and confetti can be made
- fix(debug): the tab panes take no presses from their buttons, and a button to test the thank-you path
- fix(supporter): the thank-you survives the scene rebuild the store sheet causes
- fix(debug): the window never outgrows the screen
- feat(supporter): a thank-you that grows with the tier
- feat(skilltree): the tree drawn as sockets in stone, with wires that light the way
- balance(skills): every skill and every talent has three ranks that do something
- feat(weather): the weather drawn as pixel art, and blobs that fill a room
- feat(sundial): the panel is a window on the sky, with instruments under it
internal version number: 10646
v18.5.8 build10645
- feat(rooms): the Warped rooms, their art and their debug scenes
- fix(tiles): preserve complete decoration on custom region sheets
- fix: preserve stolen loot and exclude damage over time from Conditioning
- feat(quiver): the archer's quiver becomes an artifact that infuses anything thrown
- balance(condenser): a hundred turns a drop at saturation
- balance(shop): the upgrade scroll's price follows purchases alone, capped at 50000
- balance(shop): the scroll of upgrade is priced on its own steep curve
- balance(condenser): fifty turns a drop at saturation, not twenty
- balance(condenser): the waterskin draws dew five times slower
- fix(hunger): starvation ignores the skill tree's damage reduction
- fix(plants): the black hole flower stays on your floor, and bites cold
- fix(weather): one ambient readout per cell, a steadier heat warning, blobs that thin out
- feat(weather): fire drawn as fire, clouds overhead, heat you can see
- fix(terrain): upstream's CUSTOM_DECO_WTR no longer collides with frozen water
- art(ui): the menu button loses Shattered's crack, a clean hamburger on the red plate
- fix(skills): the rogue's tengu toys describe themselves and fall into chasms, the charged shot draw is watched turn by turn
- balance(waterskin): splash and bless removed, the skin sips, drinks, measures and condenses
- feat(tinkerer): the measured draught replaces storm attunement
- feat(tinkerer): dew condenser and storm attunement replace draw out dew and dew water
- fix(interlevel): report Errors thrown during levelgen instead of waiting forever
- art(items): every Warped seed takes the new pointed silhouette
- art(items): the remaining Warped seeds in the v4.0 shading
- art(items): simpler runes on Warped's extra scrolls, a Y, an arrow, an H
- art(items): Warped's own scrolls, potions and seeds redrawn in the v4.0 style
- feat(hud): the mana bar as tall as the health bar, its count inside, an arrowhead end
- balance(mirrordoll): switch trades places with any enemy in view, for two charges
- fix(mana): every loaded hero regenerates, and starts at once
- feat(ui): the mana bar drawn like the health bar, mana that regenerates by the pool, six slots per mode
- balance(skills): the audit closed, a meteor for the mage, marks for the second strike
- feat(duelist): every ported weapon gets its own ability
- feat(skills): skills get their own visual feedback, new tree skills, and portal/shop/net polish
- feat(spiders): the queen seals her floor and fights as a true boss, and leaves a charm that calls her servants
- feat(skills): the quick panel wears the tree's sockets
- fix(holywater): the +6 vial comes back to the pack, and a miss still shatters
- fix(shop): sales pay straight into the purse, so selling and buying back is no longer a gold pump
- feat(sprites): a lichen of its own, and the pet scorpion and spider frames
- fix(bestiary): drop rows centred, unidentified kinds keep their sprite to themselves, keys get their name
- fix(supporter): the thank-you is settled after two seconds on screen, not only on close
- fix(supporter): the stars and confetti can be made
- fix(debug): the tab panes take no presses from their buttons, and a button to test the thank-you path
- fix(supporter): the thank-you survives the scene rebuild the store sheet causes
- fix(debug): the window never outgrows the screen
- feat(supporter): a thank-you that grows with the tier
- feat(skilltree): the tree drawn as sockets in stone, with wires that light the way
- balance(skills): every skill and every talent has three ranks that do something
- feat(weather): the weather drawn as pixel art, and blobs that fill a room
- feat(sundial): the panel is a window on the sky, with instruments under it
internal version number: 10645
v18.5.7 build10644
- feat(rooms): the Warped rooms, their art and their debug scenes
- fix(tiles): preserve complete decoration on custom region sheets
- fix: preserve stolen loot and exclude damage over time from Conditioning
- feat(quiver): the archer's quiver becomes an artifact that infuses anything thrown
- balance(condenser): a hundred turns a drop at saturation
- balance(shop): the upgrade scroll's price follows purchases alone, capped at 50000
- balance(shop): the scroll of upgrade is priced on its own steep curve
- balance(condenser): fifty turns a drop at saturation, not twenty
- balance(condenser): the waterskin draws dew five times slower
- fix(hunger): starvation ignores the skill tree's damage reduction
- fix(plants): the black hole flower stays on your floor, and bites cold
- fix(weather): one ambient readout per cell, a steadier heat warning, blobs that thin out
- feat(weather): fire drawn as fire, clouds overhead, heat you can see
- fix(terrain): upstream's CUSTOM_DECO_WTR no longer collides with frozen water
- art(ui): the menu button loses Shattered's crack, a clean hamburger on the red plate
- fix(skills): the rogue's tengu toys describe themselves and fall into chasms, the charged shot draw is watched turn by turn
- balance(waterskin): splash and bless removed, the skin sips, drinks, measures and condenses
- feat(tinkerer): the measured draught replaces storm attunement
- feat(tinkerer): dew condenser and storm attunement replace draw out dew and dew water
- fix(interlevel): report Errors thrown during levelgen instead of waiting forever
- art(items): every Warped seed takes the new pointed silhouette
- art(items): the remaining Warped seeds in the v4.0 shading
- art(items): simpler runes on Warped's extra scrolls, a Y, an arrow, an H
- art(items): Warped's own scrolls, potions and seeds redrawn in the v4.0 style
- feat(hud): the mana bar as tall as the health bar, its count inside, an arrowhead end
- balance(mirrordoll): switch trades places with any enemy in view, for two charges
- fix(mana): every loaded hero regenerates, and starts at once
- feat(ui): the mana bar drawn like the health bar, mana that regenerates by the pool, six slots per mode
- balance(skills): the audit closed, a meteor for the mage, marks for the second strike
- feat(duelist): every ported weapon gets its own ability
- feat(skills): skills get their own visual feedback, new tree skills, and portal/shop/net polish
- feat(spiders): the queen seals her floor and fights as a true boss, and leaves a charm that calls her servants
- feat(skills): the quick panel wears the tree's sockets
- fix(holywater): the +6 vial comes back to the pack, and a miss still shatters
- fix(shop): sales pay straight into the purse, so selling and buying back is no longer a gold pump
- feat(sprites): a lichen of its own, and the pet scorpion and spider frames
- fix(bestiary): drop rows centred, unidentified kinds keep their sprite to themselves, keys get their name
- fix(supporter): the thank-you is settled after two seconds on screen, not only on close
- fix(supporter): the stars and confetti can be made
- fix(debug): the tab panes take no presses from their buttons, and a button to test the thank-you path
- fix(supporter): the thank-you survives the scene rebuild the store sheet causes
- fix(debug): the window never outgrows the screen
- feat(supporter): a thank-you that grows with the tier
- feat(skilltree): the tree drawn as sockets in stone, with wires that light the way
- balance(skills): every skill and every talent has three ranks that do something
- feat(weather): the weather drawn as pixel art, and blobs that fill a room
- feat(sundial): the panel is a window on the sky, with instruments under it
internal version number: 10644
v18.5.6 build10643
- feat(rooms): the Warped rooms, their art and their debug scenes
- fix(tiles): preserve complete decoration on custom region sheets
- fix: preserve stolen loot and exclude damage over time from Conditioning
- feat(quiver): the archer's quiver becomes an artifact that infuses anything thrown
- balance(condenser): a hundred turns a drop at saturation
- balance(shop): the upgrade scroll's price follows purchases alone, capped at 50000
- balance(shop): the scroll of upgrade is priced on its own steep curve
- balance(condenser): fifty turns a drop at saturation, not twenty
- balance(condenser): the waterskin draws dew five times slower
- fix(hunger): starvation ignores the skill tree's damage reduction
- fix(plants): the black hole flower stays on your floor, and bites cold
- fix(weather): one ambient readout per cell, a steadier heat warning, blobs that thin out
- feat(weather): fire drawn as fire, clouds overhead, heat you can see
- fix(terrain): upstream's CUSTOM_DECO_WTR no longer collides with frozen water
- art(ui): the menu button loses Shattered's crack, a clean hamburger on the red plate
- fix(skills): the rogue's tengu toys describe themselves and fall into chasms, the charged shot draw is watched turn by turn
- balance(waterskin): splash and bless removed, the skin sips, drinks, measures and condenses
- feat(tinkerer): the measured draught replaces storm attunement
- feat(tinkerer): dew condenser and storm attunement replace draw out dew and dew water
- fix(interlevel): report Errors thrown during levelgen instead of waiting forever
- art(items): every Warped seed takes the new pointed silhouette
- art(items): the remaining Warped seeds in the v4.0 shading
- art(items): simpler runes on Warped's extra scrolls, a Y, an arrow, an H
- art(items): Warped's own scrolls, potions and seeds redrawn in the v4.0 style
- feat(hud): the mana bar as tall as the health bar, its count inside, an arrowhead end
- balance(mirrordoll): switch trades places with any enemy in view, for two charges
- fix(mana): every loaded hero regenerates, and starts at once
- feat(ui): the mana bar drawn like the health bar, mana that regenerates by the pool, six slots per mode
- balance(skills): the audit closed, a meteor for the mage, marks for the second strike
- feat(duelist): every ported weapon gets its own ability
- feat(skills): skills get their own visual feedback, new tree skills, and portal/shop/net polish
- feat(spiders): the queen seals her floor and fights as a true boss, and leaves a charm that calls her servants
- feat(skills): the quick panel wears the tree's sockets
- fix(holywater): the +6 vial comes back to the pack, and a miss still shatters
- fix(shop): sales pay straight into the purse, so selling and buying back is no longer a gold pump
- feat(sprites): a lichen of its own, and the pet scorpion and spider frames
- fix(bestiary): drop rows centred, unidentified kinds keep their sprite to themselves, keys get their name
- fix(supporter): the thank-you is settled after two seconds on screen, not only on close
- fix(supporter): the stars and confetti can be made
- fix(debug): the tab panes take no presses from their buttons, and a button to test the thank-you path
- fix(supporter): the thank-you survives the scene rebuild the store sheet causes
- fix(debug): the window never outgrows the screen
- feat(supporter): a thank-you that grows with the tier
- feat(skilltree): the tree drawn as sockets in stone, with wires that light the way
- balance(skills): every skill and every talent has three ranks that do something
- feat(weather): the weather drawn as pixel art, and blobs that fill a room
- feat(sundial): the panel is a window on the sky, with instruments under it
internal version number: 10643
v18.5.5 build10642
- feat(rooms): the Warped rooms, their art and their debug scenes
- fix(tiles): preserve complete decoration on custom region sheets
- fix: preserve stolen loot and exclude damage over time from Conditioning
- feat(quiver): the archer's quiver becomes an artifact that infuses anything thrown
- balance(condenser): a hundred turns a drop at saturation
- balance(shop): the upgrade scroll's price follows purchases alone, capped at 50000
- balance(shop): the scroll of upgrade is priced on its own steep curve
- balance(condenser): fifty turns a drop at saturation, not twenty
- balance(condenser): the waterskin draws dew five times slower
- fix(hunger): starvation ignores the skill tree's damage reduction
- fix(plants): the black hole flower stays on your floor, and bites cold
- fix(weather): one ambient readout per cell, a steadier heat warning, blobs that thin out
- feat(weather): fire drawn as fire, clouds overhead, heat you can see
- fix(terrain): upstream's CUSTOM_DECO_WTR no longer collides with frozen water
- art(ui): the menu button loses Shattered's crack, a clean hamburger on the red plate
- fix(skills): the rogue's tengu toys describe themselves and fall into chasms, the charged shot draw is watched turn by turn
- balance(waterskin): splash and bless removed, the skin sips, drinks, measures and condenses
- feat(tinkerer): the measured draught replaces storm attunement
- feat(tinkerer): dew condenser and storm attunement replace draw out dew and dew water
- fix(interlevel): report Errors thrown during levelgen instead of waiting forever
- art(items): every Warped seed takes the new pointed silhouette
- art(items): the remaining Warped seeds in the v4.0 shading
- art(items): simpler runes on Warped's extra scrolls, a Y, an arrow, an H
- art(items): Warped's own scrolls, potions and seeds redrawn in the v4.0 style
- feat(hud): the mana bar as tall as the health bar, its count inside, an arrowhead end
- balance(mirrordoll): switch trades places with any enemy in view, for two charges
- fix(mana): every loaded hero regenerates, and starts at once
- feat(ui): the mana bar drawn like the health bar, mana that regenerates by the pool, six slots per mode
- balance(skills): the audit closed, a meteor for the mage, marks for the second strike
- feat(duelist): every ported weapon gets its own ability
- feat(skills): skills get their own visual feedback, new tree skills, and portal/shop/net polish
- feat(spiders): the queen seals her floor and fights as a true boss, and leaves a charm that calls her servants
- feat(skills): the quick panel wears the tree's sockets
- fix(holywater): the +6 vial comes back to the pack, and a miss still shatters
- fix(shop): sales pay straight into the purse, so selling and buying back is no longer a gold pump
- feat(sprites): a lichen of its own, and the pet scorpion and spider frames
- fix(bestiary): drop rows centred, unidentified kinds keep their sprite to themselves, keys get their name
- fix(supporter): the thank-you is settled after two seconds on screen, not only on close
- fix(supporter): the stars and confetti can be made
- fix(debug): the tab panes take no presses from their buttons, and a button to test the thank-you path
- fix(supporter): the thank-you survives the scene rebuild the store sheet causes
- fix(debug): the window never outgrows the screen
- feat(supporter): a thank-you that grows with the tier
- feat(skilltree): the tree drawn as sockets in stone, with wires that light the way
- balance(skills): every skill and every talent has three ranks that do something
- feat(weather): the weather drawn as pixel art, and blobs that fill a room
- feat(sundial): the panel is a window on the sky, with instruments under it
internal version number: 10642
v18.5.1 build10638
- feat(rooms): the Warped rooms, their art and their debug scenes
- fix(tiles): preserve complete decoration on custom region sheets
- fix: preserve stolen loot and exclude damage over time from Conditioning
- feat(quiver): the archer's quiver becomes an artifact that infuses anything thrown
- balance(condenser): a hundred turns a drop at saturation
- balance(shop): the upgrade scroll's price follows purchases alone, capped at 50000
- balance(shop): the scroll of upgrade is priced on its own steep curve
- balance(condenser): fifty turns a drop at saturation, not twenty
- balance(condenser): the waterskin draws dew five times slower
- fix(hunger): starvation ignores the skill tree's damage reduction
- fix(plants): the black hole flower stays on your floor, and bites cold
- fix(weather): one ambient readout per cell, a steadier heat warning, blobs that thin out
- feat(weather): fire drawn as fire, clouds overhead, heat you can see
- fix(terrain): upstream's CUSTOM_DECO_WTR no longer collides with frozen water
- art(ui): the menu button loses Shattered's crack, a clean hamburger on the red plate
- fix(skills): the rogue's tengu toys describe themselves and fall into chasms, the charged shot draw is watched turn by turn
- balance(waterskin): splash and bless removed, the skin sips, drinks, measures and condenses
- feat(tinkerer): the measured draught replaces storm attunement
- feat(tinkerer): dew condenser and storm attunement replace draw out dew and dew water
- fix(interlevel): report Errors thrown during levelgen instead of waiting forever
- art(items): every Warped seed takes the new pointed silhouette
- art(items): the remaining Warped seeds in the v4.0 shading
- art(items): simpler runes on Warped's extra scrolls, a Y, an arrow, an H
- art(items): Warped's own scrolls, potions and seeds redrawn in the v4.0 style
- feat(hud): the mana bar as tall as the health bar, its count inside, an arrowhead end
- balance(mirrordoll): switch trades places with any enemy in view, for two charges
- fix(mana): every loaded hero regenerates, and starts at once
- feat(ui): the mana bar drawn like the health bar, mana that regenerates by the pool, six slots per mode
- balance(skills): the audit closed, a meteor for the mage, marks for the second strike
- feat(duelist): every ported weapon gets its own ability
- feat(skills): skills get their own visual feedback, new tree skills, and portal/shop/net polish
- feat(spiders): the queen seals her floor and fights as a true boss, and leaves a charm that calls her servants
- feat(skills): the quick panel wears the tree's sockets
- fix(holywater): the +6 vial comes back to the pack, and a miss still shatters
- fix(shop): sales pay straight into the purse, so selling and buying back is no longer a gold pump
- feat(sprites): a lichen of its own, and the pet scorpion and spider frames
- fix(bestiary): drop rows centred, unidentified kinds keep their sprite to themselves, keys get their name
- fix(supporter): the thank-you is settled after two seconds on screen, not only on close
- fix(supporter): the stars and confetti can be made
- fix(debug): the tab panes take no presses from their buttons, and a button to test the thank-you path
- fix(supporter): the thank-you survives the scene rebuild the store sheet causes
- fix(debug): the window never outgrows the screen
- feat(supporter): a thank-you that grows with the tier
- feat(skilltree): the tree drawn as sockets in stone, with wires that light the way
- balance(skills): every skill and every talent has three ranks that do something
- feat(weather): the weather drawn as pixel art, and blobs that fill a room
- feat(sundial): the panel is a window on the sky, with instruments under it
internal version number: 10638
v18.4.9 build10636
- feat(rooms): the Warped rooms, their art and their debug scenes
- fix(tiles): preserve complete decoration on custom region sheets
- fix: preserve stolen loot and exclude damage over time from Conditioning
- feat(quiver): the archer's quiver becomes an artifact that infuses anything thrown
- balance(condenser): a hundred turns a drop at saturation
- balance(shop): the upgrade scroll's price follows purchases alone, capped at 50000
- balance(shop): the scroll of upgrade is priced on its own steep curve
- balance(condenser): fifty turns a drop at saturation, not twenty
- balance(condenser): the waterskin draws dew five times slower
- fix(hunger): starvation ignores the skill tree's damage reduction
- fix(plants): the black hole flower stays on your floor, and bites cold
- fix(weather): one ambient readout per cell, a steadier heat warning, blobs that thin out
- feat(weather): fire drawn as fire, clouds overhead, heat you can see
- fix(terrain): upstream's CUSTOM_DECO_WTR no longer collides with frozen water
- art(ui): the menu button loses Shattered's crack, a clean hamburger on the red plate
- fix(skills): the rogue's tengu toys describe themselves and fall into chasms, the charged shot draw is watched turn by turn
- balance(waterskin): splash and bless removed, the skin sips, drinks, measures and condenses
- feat(tinkerer): the measured draught replaces storm attunement
- feat(tinkerer): dew condenser and storm attunement replace draw out dew and dew water
- fix(interlevel): report Errors thrown during levelgen instead of waiting forever
- art(items): every Warped seed takes the new pointed silhouette
- art(items): the remaining Warped seeds in the v4.0 shading
- art(items): simpler runes on Warped's extra scrolls, a Y, an arrow, an H
- art(items): Warped's own scrolls, potions and seeds redrawn in the v4.0 style
- feat(hud): the mana bar as tall as the health bar, its count inside, an arrowhead end
- balance(mirrordoll): switch trades places with any enemy in view, for two charges
- fix(mana): every loaded hero regenerates, and starts at once
- feat(ui): the mana bar drawn like the health bar, mana that regenerates by the pool, six slots per mode
- balance(skills): the audit closed, a meteor for the mage, marks for the second strike
- feat(duelist): every ported weapon gets its own ability
- feat(skills): skills get their own visual feedback, new tree skills, and portal/shop/net polish
- feat(spiders): the queen seals her floor and fights as a true boss, and leaves a charm that calls her servants
- feat(skills): the quick panel wears the tree's sockets
- fix(holywater): the +6 vial comes back to the pack, and a miss still shatters
- fix(shop): sales pay straight into the purse, so selling and buying back is no longer a gold pump
- feat(sprites): a lichen of its own, and the pet scorpion and spider frames
- fix(bestiary): drop rows centred, unidentified kinds keep their sprite to themselves, keys get their name
- fix(supporter): the thank-you is settled after two seconds on screen, not only on close
- fix(supporter): the stars and confetti can be made
- fix(debug): the tab panes take no presses from their buttons, and a button to test the thank-you path
- fix(supporter): the thank-you survives the scene rebuild the store sheet causes
- fix(debug): the window never outgrows the screen
- feat(supporter): a thank-you that grows with the tier
- feat(skilltree): the tree drawn as sockets in stone, with wires that light the way
- balance(skills): every skill and every talent has three ranks that do something
- feat(weather): the weather drawn as pixel art, and blobs that fill a room
- feat(sundial): the panel is a window on the sky, with instruments under it
internal version number: 10636