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Releases: GabriWar/warpedpd

v18.6.2 build10649

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@GabriWar GabriWar released this 13 Oct 20:35
  • feat(rooms): the Warped rooms, their art and their debug scenes
  • fix(tiles): preserve complete decoration on custom region sheets
  • fix: preserve stolen loot and exclude damage over time from Conditioning
  • feat(quiver): the archer's quiver becomes an artifact that infuses anything thrown
  • balance(condenser): a hundred turns a drop at saturation
  • balance(shop): the upgrade scroll's price follows purchases alone, capped at 50000
  • balance(shop): the scroll of upgrade is priced on its own steep curve
  • balance(condenser): fifty turns a drop at saturation, not twenty
  • balance(condenser): the waterskin draws dew five times slower
  • fix(hunger): starvation ignores the skill tree's damage reduction
  • fix(plants): the black hole flower stays on your floor, and bites cold
  • fix(weather): one ambient readout per cell, a steadier heat warning, blobs that thin out
  • feat(weather): fire drawn as fire, clouds overhead, heat you can see
  • fix(terrain): upstream's CUSTOM_DECO_WTR no longer collides with frozen water
  • art(ui): the menu button loses Shattered's crack, a clean hamburger on the red plate
  • fix(skills): the rogue's tengu toys describe themselves and fall into chasms, the charged shot draw is watched turn by turn
  • balance(waterskin): splash and bless removed, the skin sips, drinks, measures and condenses
  • feat(tinkerer): the measured draught replaces storm attunement
  • feat(tinkerer): dew condenser and storm attunement replace draw out dew and dew water
  • fix(interlevel): report Errors thrown during levelgen instead of waiting forever
  • art(items): every Warped seed takes the new pointed silhouette
  • art(items): the remaining Warped seeds in the v4.0 shading
  • art(items): simpler runes on Warped's extra scrolls, a Y, an arrow, an H
  • art(items): Warped's own scrolls, potions and seeds redrawn in the v4.0 style
  • feat(hud): the mana bar as tall as the health bar, its count inside, an arrowhead end
  • balance(mirrordoll): switch trades places with any enemy in view, for two charges
  • fix(mana): every loaded hero regenerates, and starts at once
  • feat(ui): the mana bar drawn like the health bar, mana that regenerates by the pool, six slots per mode
  • balance(skills): the audit closed, a meteor for the mage, marks for the second strike
  • feat(duelist): every ported weapon gets its own ability
  • feat(skills): skills get their own visual feedback, new tree skills, and portal/shop/net polish
  • feat(spiders): the queen seals her floor and fights as a true boss, and leaves a charm that calls her servants
  • feat(skills): the quick panel wears the tree's sockets
  • fix(holywater): the +6 vial comes back to the pack, and a miss still shatters
  • fix(shop): sales pay straight into the purse, so selling and buying back is no longer a gold pump
  • feat(sprites): a lichen of its own, and the pet scorpion and spider frames
  • fix(bestiary): drop rows centred, unidentified kinds keep their sprite to themselves, keys get their name
  • fix(supporter): the thank-you is settled after two seconds on screen, not only on close
  • fix(supporter): the stars and confetti can be made
  • fix(debug): the tab panes take no presses from their buttons, and a button to test the thank-you path
  • fix(supporter): the thank-you survives the scene rebuild the store sheet causes
  • fix(debug): the window never outgrows the screen
  • feat(supporter): a thank-you that grows with the tier
  • feat(skilltree): the tree drawn as sockets in stone, with wires that light the way
  • balance(skills): every skill and every talent has three ranks that do something
  • feat(weather): the weather drawn as pixel art, and blobs that fill a room
  • feat(sundial): the panel is a window on the sky, with instruments under it

internal version number: 10649

v18.6.1 build10648

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@GabriWar GabriWar released this 13 Oct 15:41
  • feat(rooms): the Warped rooms, their art and their debug scenes
  • fix(tiles): preserve complete decoration on custom region sheets
  • fix: preserve stolen loot and exclude damage over time from Conditioning
  • feat(quiver): the archer's quiver becomes an artifact that infuses anything thrown
  • balance(condenser): a hundred turns a drop at saturation
  • balance(shop): the upgrade scroll's price follows purchases alone, capped at 50000
  • balance(shop): the scroll of upgrade is priced on its own steep curve
  • balance(condenser): fifty turns a drop at saturation, not twenty
  • balance(condenser): the waterskin draws dew five times slower
  • fix(hunger): starvation ignores the skill tree's damage reduction
  • fix(plants): the black hole flower stays on your floor, and bites cold
  • fix(weather): one ambient readout per cell, a steadier heat warning, blobs that thin out
  • feat(weather): fire drawn as fire, clouds overhead, heat you can see
  • fix(terrain): upstream's CUSTOM_DECO_WTR no longer collides with frozen water
  • art(ui): the menu button loses Shattered's crack, a clean hamburger on the red plate
  • fix(skills): the rogue's tengu toys describe themselves and fall into chasms, the charged shot draw is watched turn by turn
  • balance(waterskin): splash and bless removed, the skin sips, drinks, measures and condenses
  • feat(tinkerer): the measured draught replaces storm attunement
  • feat(tinkerer): dew condenser and storm attunement replace draw out dew and dew water
  • fix(interlevel): report Errors thrown during levelgen instead of waiting forever
  • art(items): every Warped seed takes the new pointed silhouette
  • art(items): the remaining Warped seeds in the v4.0 shading
  • art(items): simpler runes on Warped's extra scrolls, a Y, an arrow, an H
  • art(items): Warped's own scrolls, potions and seeds redrawn in the v4.0 style
  • feat(hud): the mana bar as tall as the health bar, its count inside, an arrowhead end
  • balance(mirrordoll): switch trades places with any enemy in view, for two charges
  • fix(mana): every loaded hero regenerates, and starts at once
  • feat(ui): the mana bar drawn like the health bar, mana that regenerates by the pool, six slots per mode
  • balance(skills): the audit closed, a meteor for the mage, marks for the second strike
  • feat(duelist): every ported weapon gets its own ability
  • feat(skills): skills get their own visual feedback, new tree skills, and portal/shop/net polish
  • feat(spiders): the queen seals her floor and fights as a true boss, and leaves a charm that calls her servants
  • feat(skills): the quick panel wears the tree's sockets
  • fix(holywater): the +6 vial comes back to the pack, and a miss still shatters
  • fix(shop): sales pay straight into the purse, so selling and buying back is no longer a gold pump
  • feat(sprites): a lichen of its own, and the pet scorpion and spider frames
  • fix(bestiary): drop rows centred, unidentified kinds keep their sprite to themselves, keys get their name
  • fix(supporter): the thank-you is settled after two seconds on screen, not only on close
  • fix(supporter): the stars and confetti can be made
  • fix(debug): the tab panes take no presses from their buttons, and a button to test the thank-you path
  • fix(supporter): the thank-you survives the scene rebuild the store sheet causes
  • fix(debug): the window never outgrows the screen
  • feat(supporter): a thank-you that grows with the tier
  • feat(skilltree): the tree drawn as sockets in stone, with wires that light the way
  • balance(skills): every skill and every talent has three ranks that do something
  • feat(weather): the weather drawn as pixel art, and blobs that fill a room
  • feat(sundial): the panel is a window on the sky, with instruments under it

internal version number: 10648

v18.6.0 build10647

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@GabriWar GabriWar released this 13 Oct 15:12
  • feat(rooms): the Warped rooms, their art and their debug scenes
  • fix(tiles): preserve complete decoration on custom region sheets
  • fix: preserve stolen loot and exclude damage over time from Conditioning
  • feat(quiver): the archer's quiver becomes an artifact that infuses anything thrown
  • balance(condenser): a hundred turns a drop at saturation
  • balance(shop): the upgrade scroll's price follows purchases alone, capped at 50000
  • balance(shop): the scroll of upgrade is priced on its own steep curve
  • balance(condenser): fifty turns a drop at saturation, not twenty
  • balance(condenser): the waterskin draws dew five times slower
  • fix(hunger): starvation ignores the skill tree's damage reduction
  • fix(plants): the black hole flower stays on your floor, and bites cold
  • fix(weather): one ambient readout per cell, a steadier heat warning, blobs that thin out
  • feat(weather): fire drawn as fire, clouds overhead, heat you can see
  • fix(terrain): upstream's CUSTOM_DECO_WTR no longer collides with frozen water
  • art(ui): the menu button loses Shattered's crack, a clean hamburger on the red plate
  • fix(skills): the rogue's tengu toys describe themselves and fall into chasms, the charged shot draw is watched turn by turn
  • balance(waterskin): splash and bless removed, the skin sips, drinks, measures and condenses
  • feat(tinkerer): the measured draught replaces storm attunement
  • feat(tinkerer): dew condenser and storm attunement replace draw out dew and dew water
  • fix(interlevel): report Errors thrown during levelgen instead of waiting forever
  • art(items): every Warped seed takes the new pointed silhouette
  • art(items): the remaining Warped seeds in the v4.0 shading
  • art(items): simpler runes on Warped's extra scrolls, a Y, an arrow, an H
  • art(items): Warped's own scrolls, potions and seeds redrawn in the v4.0 style
  • feat(hud): the mana bar as tall as the health bar, its count inside, an arrowhead end
  • balance(mirrordoll): switch trades places with any enemy in view, for two charges
  • fix(mana): every loaded hero regenerates, and starts at once
  • feat(ui): the mana bar drawn like the health bar, mana that regenerates by the pool, six slots per mode
  • balance(skills): the audit closed, a meteor for the mage, marks for the second strike
  • feat(duelist): every ported weapon gets its own ability
  • feat(skills): skills get their own visual feedback, new tree skills, and portal/shop/net polish
  • feat(spiders): the queen seals her floor and fights as a true boss, and leaves a charm that calls her servants
  • feat(skills): the quick panel wears the tree's sockets
  • fix(holywater): the +6 vial comes back to the pack, and a miss still shatters
  • fix(shop): sales pay straight into the purse, so selling and buying back is no longer a gold pump
  • feat(sprites): a lichen of its own, and the pet scorpion and spider frames
  • fix(bestiary): drop rows centred, unidentified kinds keep their sprite to themselves, keys get their name
  • fix(supporter): the thank-you is settled after two seconds on screen, not only on close
  • fix(supporter): the stars and confetti can be made
  • fix(debug): the tab panes take no presses from their buttons, and a button to test the thank-you path
  • fix(supporter): the thank-you survives the scene rebuild the store sheet causes
  • fix(debug): the window never outgrows the screen
  • feat(supporter): a thank-you that grows with the tier
  • feat(skilltree): the tree drawn as sockets in stone, with wires that light the way
  • balance(skills): every skill and every talent has three ranks that do something
  • feat(weather): the weather drawn as pixel art, and blobs that fill a room
  • feat(sundial): the panel is a window on the sky, with instruments under it

internal version number: 10647

v18.5.9 build10646

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@GabriWar GabriWar released this 13 Oct 14:53
  • feat(rooms): the Warped rooms, their art and their debug scenes
  • fix(tiles): preserve complete decoration on custom region sheets
  • fix: preserve stolen loot and exclude damage over time from Conditioning
  • feat(quiver): the archer's quiver becomes an artifact that infuses anything thrown
  • balance(condenser): a hundred turns a drop at saturation
  • balance(shop): the upgrade scroll's price follows purchases alone, capped at 50000
  • balance(shop): the scroll of upgrade is priced on its own steep curve
  • balance(condenser): fifty turns a drop at saturation, not twenty
  • balance(condenser): the waterskin draws dew five times slower
  • fix(hunger): starvation ignores the skill tree's damage reduction
  • fix(plants): the black hole flower stays on your floor, and bites cold
  • fix(weather): one ambient readout per cell, a steadier heat warning, blobs that thin out
  • feat(weather): fire drawn as fire, clouds overhead, heat you can see
  • fix(terrain): upstream's CUSTOM_DECO_WTR no longer collides with frozen water
  • art(ui): the menu button loses Shattered's crack, a clean hamburger on the red plate
  • fix(skills): the rogue's tengu toys describe themselves and fall into chasms, the charged shot draw is watched turn by turn
  • balance(waterskin): splash and bless removed, the skin sips, drinks, measures and condenses
  • feat(tinkerer): the measured draught replaces storm attunement
  • feat(tinkerer): dew condenser and storm attunement replace draw out dew and dew water
  • fix(interlevel): report Errors thrown during levelgen instead of waiting forever
  • art(items): every Warped seed takes the new pointed silhouette
  • art(items): the remaining Warped seeds in the v4.0 shading
  • art(items): simpler runes on Warped's extra scrolls, a Y, an arrow, an H
  • art(items): Warped's own scrolls, potions and seeds redrawn in the v4.0 style
  • feat(hud): the mana bar as tall as the health bar, its count inside, an arrowhead end
  • balance(mirrordoll): switch trades places with any enemy in view, for two charges
  • fix(mana): every loaded hero regenerates, and starts at once
  • feat(ui): the mana bar drawn like the health bar, mana that regenerates by the pool, six slots per mode
  • balance(skills): the audit closed, a meteor for the mage, marks for the second strike
  • feat(duelist): every ported weapon gets its own ability
  • feat(skills): skills get their own visual feedback, new tree skills, and portal/shop/net polish
  • feat(spiders): the queen seals her floor and fights as a true boss, and leaves a charm that calls her servants
  • feat(skills): the quick panel wears the tree's sockets
  • fix(holywater): the +6 vial comes back to the pack, and a miss still shatters
  • fix(shop): sales pay straight into the purse, so selling and buying back is no longer a gold pump
  • feat(sprites): a lichen of its own, and the pet scorpion and spider frames
  • fix(bestiary): drop rows centred, unidentified kinds keep their sprite to themselves, keys get their name
  • fix(supporter): the thank-you is settled after two seconds on screen, not only on close
  • fix(supporter): the stars and confetti can be made
  • fix(debug): the tab panes take no presses from their buttons, and a button to test the thank-you path
  • fix(supporter): the thank-you survives the scene rebuild the store sheet causes
  • fix(debug): the window never outgrows the screen
  • feat(supporter): a thank-you that grows with the tier
  • feat(skilltree): the tree drawn as sockets in stone, with wires that light the way
  • balance(skills): every skill and every talent has three ranks that do something
  • feat(weather): the weather drawn as pixel art, and blobs that fill a room
  • feat(sundial): the panel is a window on the sky, with instruments under it

internal version number: 10646

v18.5.8 build10645

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@GabriWar GabriWar released this 13 Oct 13:33
  • feat(rooms): the Warped rooms, their art and their debug scenes
  • fix(tiles): preserve complete decoration on custom region sheets
  • fix: preserve stolen loot and exclude damage over time from Conditioning
  • feat(quiver): the archer's quiver becomes an artifact that infuses anything thrown
  • balance(condenser): a hundred turns a drop at saturation
  • balance(shop): the upgrade scroll's price follows purchases alone, capped at 50000
  • balance(shop): the scroll of upgrade is priced on its own steep curve
  • balance(condenser): fifty turns a drop at saturation, not twenty
  • balance(condenser): the waterskin draws dew five times slower
  • fix(hunger): starvation ignores the skill tree's damage reduction
  • fix(plants): the black hole flower stays on your floor, and bites cold
  • fix(weather): one ambient readout per cell, a steadier heat warning, blobs that thin out
  • feat(weather): fire drawn as fire, clouds overhead, heat you can see
  • fix(terrain): upstream's CUSTOM_DECO_WTR no longer collides with frozen water
  • art(ui): the menu button loses Shattered's crack, a clean hamburger on the red plate
  • fix(skills): the rogue's tengu toys describe themselves and fall into chasms, the charged shot draw is watched turn by turn
  • balance(waterskin): splash and bless removed, the skin sips, drinks, measures and condenses
  • feat(tinkerer): the measured draught replaces storm attunement
  • feat(tinkerer): dew condenser and storm attunement replace draw out dew and dew water
  • fix(interlevel): report Errors thrown during levelgen instead of waiting forever
  • art(items): every Warped seed takes the new pointed silhouette
  • art(items): the remaining Warped seeds in the v4.0 shading
  • art(items): simpler runes on Warped's extra scrolls, a Y, an arrow, an H
  • art(items): Warped's own scrolls, potions and seeds redrawn in the v4.0 style
  • feat(hud): the mana bar as tall as the health bar, its count inside, an arrowhead end
  • balance(mirrordoll): switch trades places with any enemy in view, for two charges
  • fix(mana): every loaded hero regenerates, and starts at once
  • feat(ui): the mana bar drawn like the health bar, mana that regenerates by the pool, six slots per mode
  • balance(skills): the audit closed, a meteor for the mage, marks for the second strike
  • feat(duelist): every ported weapon gets its own ability
  • feat(skills): skills get their own visual feedback, new tree skills, and portal/shop/net polish
  • feat(spiders): the queen seals her floor and fights as a true boss, and leaves a charm that calls her servants
  • feat(skills): the quick panel wears the tree's sockets
  • fix(holywater): the +6 vial comes back to the pack, and a miss still shatters
  • fix(shop): sales pay straight into the purse, so selling and buying back is no longer a gold pump
  • feat(sprites): a lichen of its own, and the pet scorpion and spider frames
  • fix(bestiary): drop rows centred, unidentified kinds keep their sprite to themselves, keys get their name
  • fix(supporter): the thank-you is settled after two seconds on screen, not only on close
  • fix(supporter): the stars and confetti can be made
  • fix(debug): the tab panes take no presses from their buttons, and a button to test the thank-you path
  • fix(supporter): the thank-you survives the scene rebuild the store sheet causes
  • fix(debug): the window never outgrows the screen
  • feat(supporter): a thank-you that grows with the tier
  • feat(skilltree): the tree drawn as sockets in stone, with wires that light the way
  • balance(skills): every skill and every talent has three ranks that do something
  • feat(weather): the weather drawn as pixel art, and blobs that fill a room
  • feat(sundial): the panel is a window on the sky, with instruments under it

internal version number: 10645

v18.5.7 build10644

Choose a tag to compare

@GabriWar GabriWar released this 13 Oct 12:33
  • feat(rooms): the Warped rooms, their art and their debug scenes
  • fix(tiles): preserve complete decoration on custom region sheets
  • fix: preserve stolen loot and exclude damage over time from Conditioning
  • feat(quiver): the archer's quiver becomes an artifact that infuses anything thrown
  • balance(condenser): a hundred turns a drop at saturation
  • balance(shop): the upgrade scroll's price follows purchases alone, capped at 50000
  • balance(shop): the scroll of upgrade is priced on its own steep curve
  • balance(condenser): fifty turns a drop at saturation, not twenty
  • balance(condenser): the waterskin draws dew five times slower
  • fix(hunger): starvation ignores the skill tree's damage reduction
  • fix(plants): the black hole flower stays on your floor, and bites cold
  • fix(weather): one ambient readout per cell, a steadier heat warning, blobs that thin out
  • feat(weather): fire drawn as fire, clouds overhead, heat you can see
  • fix(terrain): upstream's CUSTOM_DECO_WTR no longer collides with frozen water
  • art(ui): the menu button loses Shattered's crack, a clean hamburger on the red plate
  • fix(skills): the rogue's tengu toys describe themselves and fall into chasms, the charged shot draw is watched turn by turn
  • balance(waterskin): splash and bless removed, the skin sips, drinks, measures and condenses
  • feat(tinkerer): the measured draught replaces storm attunement
  • feat(tinkerer): dew condenser and storm attunement replace draw out dew and dew water
  • fix(interlevel): report Errors thrown during levelgen instead of waiting forever
  • art(items): every Warped seed takes the new pointed silhouette
  • art(items): the remaining Warped seeds in the v4.0 shading
  • art(items): simpler runes on Warped's extra scrolls, a Y, an arrow, an H
  • art(items): Warped's own scrolls, potions and seeds redrawn in the v4.0 style
  • feat(hud): the mana bar as tall as the health bar, its count inside, an arrowhead end
  • balance(mirrordoll): switch trades places with any enemy in view, for two charges
  • fix(mana): every loaded hero regenerates, and starts at once
  • feat(ui): the mana bar drawn like the health bar, mana that regenerates by the pool, six slots per mode
  • balance(skills): the audit closed, a meteor for the mage, marks for the second strike
  • feat(duelist): every ported weapon gets its own ability
  • feat(skills): skills get their own visual feedback, new tree skills, and portal/shop/net polish
  • feat(spiders): the queen seals her floor and fights as a true boss, and leaves a charm that calls her servants
  • feat(skills): the quick panel wears the tree's sockets
  • fix(holywater): the +6 vial comes back to the pack, and a miss still shatters
  • fix(shop): sales pay straight into the purse, so selling and buying back is no longer a gold pump
  • feat(sprites): a lichen of its own, and the pet scorpion and spider frames
  • fix(bestiary): drop rows centred, unidentified kinds keep their sprite to themselves, keys get their name
  • fix(supporter): the thank-you is settled after two seconds on screen, not only on close
  • fix(supporter): the stars and confetti can be made
  • fix(debug): the tab panes take no presses from their buttons, and a button to test the thank-you path
  • fix(supporter): the thank-you survives the scene rebuild the store sheet causes
  • fix(debug): the window never outgrows the screen
  • feat(supporter): a thank-you that grows with the tier
  • feat(skilltree): the tree drawn as sockets in stone, with wires that light the way
  • balance(skills): every skill and every talent has three ranks that do something
  • feat(weather): the weather drawn as pixel art, and blobs that fill a room
  • feat(sundial): the panel is a window on the sky, with instruments under it

internal version number: 10644

v18.5.6 build10643

Choose a tag to compare

@GabriWar GabriWar released this 13 Oct 05:47
  • feat(rooms): the Warped rooms, their art and their debug scenes
  • fix(tiles): preserve complete decoration on custom region sheets
  • fix: preserve stolen loot and exclude damage over time from Conditioning
  • feat(quiver): the archer's quiver becomes an artifact that infuses anything thrown
  • balance(condenser): a hundred turns a drop at saturation
  • balance(shop): the upgrade scroll's price follows purchases alone, capped at 50000
  • balance(shop): the scroll of upgrade is priced on its own steep curve
  • balance(condenser): fifty turns a drop at saturation, not twenty
  • balance(condenser): the waterskin draws dew five times slower
  • fix(hunger): starvation ignores the skill tree's damage reduction
  • fix(plants): the black hole flower stays on your floor, and bites cold
  • fix(weather): one ambient readout per cell, a steadier heat warning, blobs that thin out
  • feat(weather): fire drawn as fire, clouds overhead, heat you can see
  • fix(terrain): upstream's CUSTOM_DECO_WTR no longer collides with frozen water
  • art(ui): the menu button loses Shattered's crack, a clean hamburger on the red plate
  • fix(skills): the rogue's tengu toys describe themselves and fall into chasms, the charged shot draw is watched turn by turn
  • balance(waterskin): splash and bless removed, the skin sips, drinks, measures and condenses
  • feat(tinkerer): the measured draught replaces storm attunement
  • feat(tinkerer): dew condenser and storm attunement replace draw out dew and dew water
  • fix(interlevel): report Errors thrown during levelgen instead of waiting forever
  • art(items): every Warped seed takes the new pointed silhouette
  • art(items): the remaining Warped seeds in the v4.0 shading
  • art(items): simpler runes on Warped's extra scrolls, a Y, an arrow, an H
  • art(items): Warped's own scrolls, potions and seeds redrawn in the v4.0 style
  • feat(hud): the mana bar as tall as the health bar, its count inside, an arrowhead end
  • balance(mirrordoll): switch trades places with any enemy in view, for two charges
  • fix(mana): every loaded hero regenerates, and starts at once
  • feat(ui): the mana bar drawn like the health bar, mana that regenerates by the pool, six slots per mode
  • balance(skills): the audit closed, a meteor for the mage, marks for the second strike
  • feat(duelist): every ported weapon gets its own ability
  • feat(skills): skills get their own visual feedback, new tree skills, and portal/shop/net polish
  • feat(spiders): the queen seals her floor and fights as a true boss, and leaves a charm that calls her servants
  • feat(skills): the quick panel wears the tree's sockets
  • fix(holywater): the +6 vial comes back to the pack, and a miss still shatters
  • fix(shop): sales pay straight into the purse, so selling and buying back is no longer a gold pump
  • feat(sprites): a lichen of its own, and the pet scorpion and spider frames
  • fix(bestiary): drop rows centred, unidentified kinds keep their sprite to themselves, keys get their name
  • fix(supporter): the thank-you is settled after two seconds on screen, not only on close
  • fix(supporter): the stars and confetti can be made
  • fix(debug): the tab panes take no presses from their buttons, and a button to test the thank-you path
  • fix(supporter): the thank-you survives the scene rebuild the store sheet causes
  • fix(debug): the window never outgrows the screen
  • feat(supporter): a thank-you that grows with the tier
  • feat(skilltree): the tree drawn as sockets in stone, with wires that light the way
  • balance(skills): every skill and every talent has three ranks that do something
  • feat(weather): the weather drawn as pixel art, and blobs that fill a room
  • feat(sundial): the panel is a window on the sky, with instruments under it

internal version number: 10643

v18.5.5 build10642

Choose a tag to compare

@GabriWar GabriWar released this 13 Oct 05:24
  • feat(rooms): the Warped rooms, their art and their debug scenes
  • fix(tiles): preserve complete decoration on custom region sheets
  • fix: preserve stolen loot and exclude damage over time from Conditioning
  • feat(quiver): the archer's quiver becomes an artifact that infuses anything thrown
  • balance(condenser): a hundred turns a drop at saturation
  • balance(shop): the upgrade scroll's price follows purchases alone, capped at 50000
  • balance(shop): the scroll of upgrade is priced on its own steep curve
  • balance(condenser): fifty turns a drop at saturation, not twenty
  • balance(condenser): the waterskin draws dew five times slower
  • fix(hunger): starvation ignores the skill tree's damage reduction
  • fix(plants): the black hole flower stays on your floor, and bites cold
  • fix(weather): one ambient readout per cell, a steadier heat warning, blobs that thin out
  • feat(weather): fire drawn as fire, clouds overhead, heat you can see
  • fix(terrain): upstream's CUSTOM_DECO_WTR no longer collides with frozen water
  • art(ui): the menu button loses Shattered's crack, a clean hamburger on the red plate
  • fix(skills): the rogue's tengu toys describe themselves and fall into chasms, the charged shot draw is watched turn by turn
  • balance(waterskin): splash and bless removed, the skin sips, drinks, measures and condenses
  • feat(tinkerer): the measured draught replaces storm attunement
  • feat(tinkerer): dew condenser and storm attunement replace draw out dew and dew water
  • fix(interlevel): report Errors thrown during levelgen instead of waiting forever
  • art(items): every Warped seed takes the new pointed silhouette
  • art(items): the remaining Warped seeds in the v4.0 shading
  • art(items): simpler runes on Warped's extra scrolls, a Y, an arrow, an H
  • art(items): Warped's own scrolls, potions and seeds redrawn in the v4.0 style
  • feat(hud): the mana bar as tall as the health bar, its count inside, an arrowhead end
  • balance(mirrordoll): switch trades places with any enemy in view, for two charges
  • fix(mana): every loaded hero regenerates, and starts at once
  • feat(ui): the mana bar drawn like the health bar, mana that regenerates by the pool, six slots per mode
  • balance(skills): the audit closed, a meteor for the mage, marks for the second strike
  • feat(duelist): every ported weapon gets its own ability
  • feat(skills): skills get their own visual feedback, new tree skills, and portal/shop/net polish
  • feat(spiders): the queen seals her floor and fights as a true boss, and leaves a charm that calls her servants
  • feat(skills): the quick panel wears the tree's sockets
  • fix(holywater): the +6 vial comes back to the pack, and a miss still shatters
  • fix(shop): sales pay straight into the purse, so selling and buying back is no longer a gold pump
  • feat(sprites): a lichen of its own, and the pet scorpion and spider frames
  • fix(bestiary): drop rows centred, unidentified kinds keep their sprite to themselves, keys get their name
  • fix(supporter): the thank-you is settled after two seconds on screen, not only on close
  • fix(supporter): the stars and confetti can be made
  • fix(debug): the tab panes take no presses from their buttons, and a button to test the thank-you path
  • fix(supporter): the thank-you survives the scene rebuild the store sheet causes
  • fix(debug): the window never outgrows the screen
  • feat(supporter): a thank-you that grows with the tier
  • feat(skilltree): the tree drawn as sockets in stone, with wires that light the way
  • balance(skills): every skill and every talent has three ranks that do something
  • feat(weather): the weather drawn as pixel art, and blobs that fill a room
  • feat(sundial): the panel is a window on the sky, with instruments under it

internal version number: 10642

v18.5.1 build10638

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@GabriWar GabriWar released this 13 Oct 05:15
  • feat(rooms): the Warped rooms, their art and their debug scenes
  • fix(tiles): preserve complete decoration on custom region sheets
  • fix: preserve stolen loot and exclude damage over time from Conditioning
  • feat(quiver): the archer's quiver becomes an artifact that infuses anything thrown
  • balance(condenser): a hundred turns a drop at saturation
  • balance(shop): the upgrade scroll's price follows purchases alone, capped at 50000
  • balance(shop): the scroll of upgrade is priced on its own steep curve
  • balance(condenser): fifty turns a drop at saturation, not twenty
  • balance(condenser): the waterskin draws dew five times slower
  • fix(hunger): starvation ignores the skill tree's damage reduction
  • fix(plants): the black hole flower stays on your floor, and bites cold
  • fix(weather): one ambient readout per cell, a steadier heat warning, blobs that thin out
  • feat(weather): fire drawn as fire, clouds overhead, heat you can see
  • fix(terrain): upstream's CUSTOM_DECO_WTR no longer collides with frozen water
  • art(ui): the menu button loses Shattered's crack, a clean hamburger on the red plate
  • fix(skills): the rogue's tengu toys describe themselves and fall into chasms, the charged shot draw is watched turn by turn
  • balance(waterskin): splash and bless removed, the skin sips, drinks, measures and condenses
  • feat(tinkerer): the measured draught replaces storm attunement
  • feat(tinkerer): dew condenser and storm attunement replace draw out dew and dew water
  • fix(interlevel): report Errors thrown during levelgen instead of waiting forever
  • art(items): every Warped seed takes the new pointed silhouette
  • art(items): the remaining Warped seeds in the v4.0 shading
  • art(items): simpler runes on Warped's extra scrolls, a Y, an arrow, an H
  • art(items): Warped's own scrolls, potions and seeds redrawn in the v4.0 style
  • feat(hud): the mana bar as tall as the health bar, its count inside, an arrowhead end
  • balance(mirrordoll): switch trades places with any enemy in view, for two charges
  • fix(mana): every loaded hero regenerates, and starts at once
  • feat(ui): the mana bar drawn like the health bar, mana that regenerates by the pool, six slots per mode
  • balance(skills): the audit closed, a meteor for the mage, marks for the second strike
  • feat(duelist): every ported weapon gets its own ability
  • feat(skills): skills get their own visual feedback, new tree skills, and portal/shop/net polish
  • feat(spiders): the queen seals her floor and fights as a true boss, and leaves a charm that calls her servants
  • feat(skills): the quick panel wears the tree's sockets
  • fix(holywater): the +6 vial comes back to the pack, and a miss still shatters
  • fix(shop): sales pay straight into the purse, so selling and buying back is no longer a gold pump
  • feat(sprites): a lichen of its own, and the pet scorpion and spider frames
  • fix(bestiary): drop rows centred, unidentified kinds keep their sprite to themselves, keys get their name
  • fix(supporter): the thank-you is settled after two seconds on screen, not only on close
  • fix(supporter): the stars and confetti can be made
  • fix(debug): the tab panes take no presses from their buttons, and a button to test the thank-you path
  • fix(supporter): the thank-you survives the scene rebuild the store sheet causes
  • fix(debug): the window never outgrows the screen
  • feat(supporter): a thank-you that grows with the tier
  • feat(skilltree): the tree drawn as sockets in stone, with wires that light the way
  • balance(skills): every skill and every talent has three ranks that do something
  • feat(weather): the weather drawn as pixel art, and blobs that fill a room
  • feat(sundial): the panel is a window on the sky, with instruments under it

internal version number: 10638

v18.4.9 build10636

Choose a tag to compare

@GabriWar GabriWar released this 13 Oct 04:58
  • feat(rooms): the Warped rooms, their art and their debug scenes
  • fix(tiles): preserve complete decoration on custom region sheets
  • fix: preserve stolen loot and exclude damage over time from Conditioning
  • feat(quiver): the archer's quiver becomes an artifact that infuses anything thrown
  • balance(condenser): a hundred turns a drop at saturation
  • balance(shop): the upgrade scroll's price follows purchases alone, capped at 50000
  • balance(shop): the scroll of upgrade is priced on its own steep curve
  • balance(condenser): fifty turns a drop at saturation, not twenty
  • balance(condenser): the waterskin draws dew five times slower
  • fix(hunger): starvation ignores the skill tree's damage reduction
  • fix(plants): the black hole flower stays on your floor, and bites cold
  • fix(weather): one ambient readout per cell, a steadier heat warning, blobs that thin out
  • feat(weather): fire drawn as fire, clouds overhead, heat you can see
  • fix(terrain): upstream's CUSTOM_DECO_WTR no longer collides with frozen water
  • art(ui): the menu button loses Shattered's crack, a clean hamburger on the red plate
  • fix(skills): the rogue's tengu toys describe themselves and fall into chasms, the charged shot draw is watched turn by turn
  • balance(waterskin): splash and bless removed, the skin sips, drinks, measures and condenses
  • feat(tinkerer): the measured draught replaces storm attunement
  • feat(tinkerer): dew condenser and storm attunement replace draw out dew and dew water
  • fix(interlevel): report Errors thrown during levelgen instead of waiting forever
  • art(items): every Warped seed takes the new pointed silhouette
  • art(items): the remaining Warped seeds in the v4.0 shading
  • art(items): simpler runes on Warped's extra scrolls, a Y, an arrow, an H
  • art(items): Warped's own scrolls, potions and seeds redrawn in the v4.0 style
  • feat(hud): the mana bar as tall as the health bar, its count inside, an arrowhead end
  • balance(mirrordoll): switch trades places with any enemy in view, for two charges
  • fix(mana): every loaded hero regenerates, and starts at once
  • feat(ui): the mana bar drawn like the health bar, mana that regenerates by the pool, six slots per mode
  • balance(skills): the audit closed, a meteor for the mage, marks for the second strike
  • feat(duelist): every ported weapon gets its own ability
  • feat(skills): skills get their own visual feedback, new tree skills, and portal/shop/net polish
  • feat(spiders): the queen seals her floor and fights as a true boss, and leaves a charm that calls her servants
  • feat(skills): the quick panel wears the tree's sockets
  • fix(holywater): the +6 vial comes back to the pack, and a miss still shatters
  • fix(shop): sales pay straight into the purse, so selling and buying back is no longer a gold pump
  • feat(sprites): a lichen of its own, and the pet scorpion and spider frames
  • fix(bestiary): drop rows centred, unidentified kinds keep their sprite to themselves, keys get their name
  • fix(supporter): the thank-you is settled after two seconds on screen, not only on close
  • fix(supporter): the stars and confetti can be made
  • fix(debug): the tab panes take no presses from their buttons, and a button to test the thank-you path
  • fix(supporter): the thank-you survives the scene rebuild the store sheet causes
  • fix(debug): the window never outgrows the screen
  • feat(supporter): a thank-you that grows with the tier
  • feat(skilltree): the tree drawn as sockets in stone, with wires that light the way
  • balance(skills): every skill and every talent has three ranks that do something
  • feat(weather): the weather drawn as pixel art, and blobs that fill a room
  • feat(sundial): the panel is a window on the sky, with instruments under it

internal version number: 10636