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v1.19.1

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@GabrieleGiuseppini GabrieleGiuseppini released this 22 Jan 23:21
· 1453 commits to master since this release
  • Added explosive furniture NPCs
    • ...adding a whole new dimension to the game!
    • Fine-tuned general explosion physics in the process
  • Added thermodynamics and sounds to NPC simulation
    • With proper heat dissipation and transfer between NPCs and ship/ambient
  • Improved Human NPC behaviors:
    • NPCs now "look ahead" when walking and avoid falling into holes
    • NPCs run away from running water
  • Added new bomb type: Fire-Extinguishing Bomb
    • Use it to quickly extinguish fires, but watch out for its blast wave!
    • ...also added as NPC
  • Added new "Move/Rotate Gripped" tool, aka "Physics Move"
    • Simulates moving or rotating a ship while it is being held by a grip
    • The old "Move/Rotate" tool is not really physical - it simply pauses simulation while the ship is being moved or rotated; this new tool, instead, moves or rotates a ship in a real "physical" fashion
  • More tools interact with NPCs
    • Among which: HeatBlaster, laser cannon, fire extinguisher
  • The Move, Remove, and Turnaround NPC tools may now be used on groups of NPCs
  • NPCs on a ship are now lit by the ship's lamps
  • Completed cloud rendering improvement work started in previous update
  • Added option to prevent propellers from working above water
  • Bug fixes:
    • Fixed a crash when using the repair tool on a part of the ship that had exploded (thanks to AlexGuy!)
    • Fixed a crash happening after adding and removing many NPCs multiple times
    • Fixed wrong decimal and thousands separators used for numerical settings (e.g. "12.5" instead of "12,5" on systems with "," as the decimal separator)
      • This bug had been there since day 1 of FloatingSandbox; many thanks to Pac0master!
    • Linux: fixed ShipBuilder window not opening up as maximized
  • Reduced amount of graphics memory required by rendering engine (texture atlases and shaders)
  • Added 27 new ships
  • Added new background music: "Intervention", by Scott Buckley (www.scottbuckley.com.au)
  • ...and a few more small improvements here and there!
  • Musical theme for this release: Nils Frahm, entire discography