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Install
Consumers install a precompiled, per-OS installer — not a source build. Download the installer for your OS from Download, run it once, and the app installs persistently and updates itself in place (see Updating).
- Download
Gald3r.Throne_0.2.0_x64-setup.exe(NSIS) — or the.msifor managed deployments. - Run it. If SmartScreen warns "Windows protected your PC", click More info → Run anyway (the build is unsigned for now — see Download).
- The app installs per-user and appears in the Start menu.
MSI, for managed / silent deployment:
msiexec /i "Gald3r.Throne_0.2.0_x64_en-US.msi" /qnAppImage (portable, any distro):
chmod +x Gald3r.Throne_0.2.0_amd64.AppImage
./Gald3r.Throne_0.2.0_amd64.AppImageDebian / Ubuntu (.deb):
sudo apt install ./Gald3r.Throne_0.2.0_amd64.deb
# then launch from your app menu, or:
gald3r-throneA signed macOS .dmg/.app is not attached to v0.2.0 yet. Until it is, build from source —
see the README. When the signed
build lands, install by dragging the app into /Applications; for an unsigned interim build
use right-click → Open to clear Gatekeeper once.
If you have the gald3r Agent CLI installed, a single global command finds and launches the installed Throne app on any OS:
gald3r throne # locate and launch the installed app
gald3r throne --where # print the resolved app pathIf the app isn't installed, the command prints the download URL.
- Launch from your OS app menu (Windows / macOS) or desktop launcher (Linux). The window opens at 1280×800 (minimum 960×600).
- The status strip shows File-first mode (always on) plus Valhalla: offline and Yggdrasil: offline — both optional backends are off by default, which is correct behavior, not an error.
- You'll be shown the project / workspace picker. Click Select a folder and choose any
directory:
- A gald3r-managed project (has
.gald3r/.identity) opens straight into the dashboard. - A Workspace-Control owner (has
.gald3r/linking/workspace_manifest.yaml) opens with the Workspace panel populated. -
Anything else reports "not a gald3r project" — Throne never creates
.gald3r/automatically (that's a separate setup workflow).
- A gald3r-managed project (has
See Usage for a tour of the app's panels.
Most surfaces are fully local. A few — Company Identity, Team, Team Admin, and Mission
Control — are cloud-backed and read/write through the gald3r world_tree API. They show a
clear "No backend configured" banner unless a backend URL is available (dev builds proxy
/api/v1/* to a local world_tree; packaged builds need VITE_API_BASE_URL baked in at build
time). Everything else works offline.
Gald3r Throne v0.2.0
v0.2.0