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Releases: GameFrameX/com.gameframex.unity.entity

2.4.6

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@github-actions github-actions released this 29 Jul 07:21

2.4.6 (2026-07-29)

Bug Fixes

  • dependencies: 更新依赖项版本以支持新功能和修复已知问题 (66d2c7b)

2.4.5

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@github-actions github-actions released this 03 Jul 10:45

2.4.5 (2026-07-03)

Bug Fixes

  • entity: 修正 EntityComponent 默认命名空间与空引用防护 (0bbb04f)

2.4.4

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@github-actions github-actions released this 08 Jun 13:46

2.4.4 (2026-06-08)

Bug Fixes

  • entity: 事件处理函数使用 Create 工厂方法创建 EventArgs (da6a5bf)

2.4.3

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@github-actions github-actions released this 01 Jun 09:34

2.4.3 (2026-06-01)

Bug Fixes

  • entity: userData 安全类型转换与 OnRecycle null 检查防护 (8fab6e4)
  • entity: 修复 ReleaseEntityGroup 无效的保存恢复逻辑 (f9deb80)
  • entity: 恢复 EventArgs 引用池释放,优化异常处理和异步取消 (d4e1215)

Performance Improvements

  • entity: EntityGroup 字典使用 instanceCapacity 作为初始容量 (f6fa7e3)
  • entity: EntityGroup 添加 Dictionary 索引优化 O(1) 查找 (9e1793b)
  • entity: HideAllLoadedEntities 优化为 O(n) 批量处理 (7cb9ad3)

2.4.2

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@github-actions github-actions released this 28 May 05:50

2.4.2 (2026-05-28)

Bug Fixes

  • ci: 统一 .github 工作流配置 (efd2f08)
  • deps: 补充 package.json 中缺失的包依赖 (166259c)

2.4.1

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@github-actions github-actions released this 05 Mar 12:29

2.4.1 (2026-03-05)

Bug Fixes

  • EntityManager: 修复实体资源加载成功判断条件 (3dc46de)

2.4.0

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@github-actions github-actions released this 05 Mar 03:25

2.4.0 (2026-03-05)

Bug Fixes

  • 实体组件: 将默认过期时间从极大值改为3600秒 (fc8d84a)

Features

  • Entity: 增加实体组默认容量和过期时间配置 (06e0a48)
  • Inspector: 为实体组件检视器添加默认容量和过期时间配置 (27edc8a)
  • 实体组件: 为实体实例对象池添加默认容量和过期时间的可配置属性 (3c40983)

2.3.0

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@github-actions github-actions released this 19 Jan 03:21

2.3.0 (2026-01-19)

Features

  • 实体管理: 为实体组释放方法添加过期时间参数 (1f8acdf)

2.2.0

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@github-actions github-actions released this 19 Jan 03:10

2.2.0 (2026-01-19)

Features

  • 实体管理: 添加释放实体组功能 (64737b4)

2.1.0

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@github-actions github-actions released this 23 Dec 14:38

2.1.0 (2025-12-23)

Features