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EntityLabel

Oxide/uMod Plugin for Rust — Label any deployed entity with a custom text that appears when you look at it.

Version Rust Oxide Discord


Screenshots

Label display Input UI
Label display Input UI

Features

  • Label any deployed entity — storage boxes, electrical components, doors, workbenches, generators, and more
  • Label appears only when looking at the entity (raycast-based, configurable distance)
  • CUI InputField — clean in-game popup with text input
  • TC authorization required to set or change labels (players without access cannot label)
  • Delete button — remove labels directly from the UI
  • Labels are in-memory only — no persistence, no files, wipe-safe

Installation

  1. Copy EntityLabel.cs into your oxide/plugins/ folder
  2. The plugin will compile and load automatically
  3. Grant the permission: oxide.grant group default entitylabel.use

Permissions

Permission Description
entitylabel.use Allows setting and deleting labels

Usage

  1. Stand in front of any deployed object (within MaxDistance)
  2. Type /label in chat
  3. Enter your label text → press Enter to save
  4. Use Delete to remove an existing label

Configuration

{
  "Command": "label",
  "Permission": "entitylabel.use",
  "MaxDistance": 5.0,
  "MaxLabelLength": 50,
  "LabelFontSize": 14,
  "LabelColor": "1 1 1 1"
}
Field Default Description
Command label Chat command to open the label UI
MaxDistance 5.0 Raycast distance in meters
MaxLabelLength 50 Maximum characters per label
LabelFontSize 14 Display font size
LabelColor 1 1 1 1 Label text color (RGBA)

Author

Made by GameZoneOne
📧 info@gamezoneone.de

About

Oxide/uMod plugin for Rust — label any deployed entity with visible text when looking at it

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