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Releases: GarwelGarwel/StartingTechLevel

1.3: Support for RimWorld 1.7

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@GarwelGarwel GarwelGarwel released this 15 Oct 07:44
v1.3

v1.3

1.2: RimWorld 1.6

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@GarwelGarwel GarwelGarwel released this 13 Jun 13:36
  • Updated for RimWorld 1.6
  • Fixed issue with Anomaly techs being unlocked at game start

1.1 for RimWorld 1.5

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@GarwelGarwel GarwelGarwel released this 15 Mar 20:18

Updated for RimWorld 1.5 (beta)

1.0.3: VFE Tribals & more

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@GarwelGarwel GarwelGarwel released this 07 Feb 18:05
  • Added support for techs at Animal tech level
  • The default player faction will be used instead of a custom one if its tech level is the same

1.0.2: New option

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@GarwelGarwel GarwelGarwel released this 10 Jan 19:10

Added an option to not start with older techs researched

1.0.1: Hot fixes

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@GarwelGarwel GarwelGarwel released this 24 Oct 10:41
  • Fixed Empire (from Royalty DLC) being permanently hostile to new player factions
  • Fixed "Grant starting techs" switch not working for default tech level