Custom scripts for Unity3D that esimplifies scene referencing at runtime and in the editor:
- SceneData uses a SceneAsset in the editor to cache the values of buildIndex, sceneName, sceneFilePath and guid.
- New SceneData can be created at runtime from: a scene, a buildIndex or a sceneFilePath.
- Toggle to show/hide the cached scene info.
- Coloured line to easily visualise if a scene is:
Green = in the build scenes and enabled:
Orange = not in the build scenes and enabled:
Red = Null:



