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Secure Trading Station
bl4ckscor3 edited this page Jul 3, 2026
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The secure trading station is used to trade items between players. Owners can configure the block to accept a certain amount of a maximum of 2 items as payment. If those items are submitted by a paying player, they are dispensed at the back side of the block, and a redstone signal will be emitted. If a storage module is inserted, the payment will instead be stored within the secure trading station, and owners can set a certain amount of a maximum of 2 items to be given as a reward to paying players, which are drawn from the block's inventory.

- How long should the redstone signal upon successful activation be? (In ticks, 20 ticks = 1 second. Set to 0 to toggle the signal) (Default of 60, with a range from 0 to 400)
- Should this block be disabled, making it no longer work until it is enabled again? (Default of No)
- Adding an allowlist module to a secure trading station will allow listed players to submit transactions without needing to supply payment items.
- Adding a denylist module to a secure trading station will ban listed players from interacting with the block.
- Adding a disguise module to a block will cause the texture & model of it to change to the texture & model of the block that is added to the disguise module.
- Adding a storage module to a secure trading station will allow the block to store received payment items in its inventory. Additionally, the station will be able to give reward items to paying players, which are drawn from the block's inventory.
- Adding a smart module to a secure trading station will make the station check for enchantments and other metadata when comparing whether the supplied payment equals the payment reference stacks.
- Ownable: This is resistant to explosions, and can only be broken by the player who placed it down.
Generated at Fri Jul 03 17:58:02 CEST 2026 using SecurityCraft Wikiizer, with SecurityCraft v1.10.2.1-beta1 and Minecraft 26.2.