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v1.0.0

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@github-actions github-actions released this 13 Jun 12:24

First public release.

Added

  • Highlight matching bestiary drops in search results, including split matches across multiple drop chips.
  • Added Crafting to Bestiary links for ingredients and planned resources.
  • Added locale-aware Bestiary data loading with localized drop table support.
  • Added shared structured search filters across Bestiary, Crafting, and Assets, including Bestiary loc: / gen: / lvl: filters, Crafting rank filters, and Assets owner: / store: filters.
  • Added the Drops HUD with chat-driven loot rows, move-mode support, preview, and layout settings.
  • Added configurable multi-label text layouts for self, target, boss, target's target, fellowship, and raid vitals.
  • Added Vitals > General enable toggles for Self, Target, Boss, Target's Target, Fellowship, and Raid vitals.
  • Added left/right alignment settings for self, target, and boss vitals effects.
  • Added Global UI settings for customizing LUI colors, backgrounds, borders, fonts, and overlays.
  • Added configurable background opacity for vitals, cooldowns, and expiring effects.
  • Added configurable bar opacity and matching background controls for cooldowns and expiring effects.

Changed

  • Use a distinct border color for matched drops and align chest chip backgrounds with the standard drop chip style.
  • Improved Bestiary search opening for item and multi-resource queries from Crafting.
  • Reorganized the configuration window around feature-first tabs with unified layouts for Vitals, Expiring Effects, Cooldowns, Drops, Inventory, Travel, and the remaining feature pages.
  • Removed silent internal fallbacks across plugin wiring so missing internal modules, methods, and state now fail loudly instead of being masked.
  • Self, Target, Fellowship, and Raid vitals now hand off cleanly to the built-in LotRO HUD when their LUI replacements are disabled.
  • Boss vitals now follow the Target vitals enable state, while Target's Target remains independently toggleable.
  • Added a new optional info box in the vitals, placed below power/wrath.
  • Effects can be independently placed above or below the vitals (below the info box). There are four selectable areas around the vitals.
  • Vitals now have four independent text items that can each be attached to morale, power/wrath, or the new info box.
  • Made LUI windows and controls use the Global UI style settings consistently.
  • Aligned color-related settings and configuration columns across feature pages.

Fixed

  • Fixed empty drop highlight states when a bestiary row matched the active search.
  • Fixed Bestiary tracker global wiring and unload/update ordering issues that could crash Bestiary window updates.
  • Fixed crafting dependency expansion to ignore obsolete item conversion recipes, preventing obsolete ingredients from polluting material chains.
  • Fixed cooldown rows so long skill names no longer hide timers by giving the timer its own reserved column and wrapping long titles.
  • Fixed self and target expiring effect rows to use the same reserved timer column layout, width clamping, and title wrapping behavior.
  • Fixed group vitals move mode to keep the move overlay inside the real widget footprint while clearing live member content and stale bindings.
  • Fixed timed row and drop row width calculations to reserve space from real timer and quantity text widths instead of fixed guesses.
  • Fixed canceling Global UI style edits so unapplied changes are not kept.
  • Fixed previews when temporarily clearing numeric settings fields.

Removed

  • Removed the old single expiring-effect bar color setting.