v1.0.0
First public release.
Added
- Highlight matching bestiary drops in search results, including split matches across multiple drop chips.
- Added Crafting to Bestiary links for ingredients and planned resources.
- Added locale-aware Bestiary data loading with localized drop table support.
- Added shared structured search filters across Bestiary, Crafting, and Assets, including Bestiary
loc:/gen:/lvl:filters, Crafting rank filters, and Assetsowner:/store:filters. - Added the Drops HUD with chat-driven loot rows, move-mode support, preview, and layout settings.
- Added configurable multi-label text layouts for self, target, boss, target's target, fellowship, and raid vitals.
- Added
Vitals > Generalenable toggles for Self, Target, Boss, Target's Target, Fellowship, and Raid vitals. - Added left/right alignment settings for self, target, and boss vitals effects.
- Added Global UI settings for customizing LUI colors, backgrounds, borders, fonts, and overlays.
- Added configurable background opacity for vitals, cooldowns, and expiring effects.
- Added configurable bar opacity and matching background controls for cooldowns and expiring effects.
Changed
- Use a distinct border color for matched drops and align chest chip backgrounds with the standard drop chip style.
- Improved Bestiary search opening for item and multi-resource queries from Crafting.
- Reorganized the configuration window around feature-first tabs with unified layouts for Vitals, Expiring Effects, Cooldowns, Drops, Inventory, Travel, and the remaining feature pages.
- Removed silent internal fallbacks across plugin wiring so missing internal modules, methods, and state now fail loudly instead of being masked.
- Self, Target, Fellowship, and Raid vitals now hand off cleanly to the built-in LotRO HUD when their LUI replacements are disabled.
- Boss vitals now follow the Target vitals enable state, while Target's Target remains independently toggleable.
- Added a new optional info box in the vitals, placed below power/wrath.
- Effects can be independently placed above or below the vitals (below the info box). There are four selectable areas around the vitals.
- Vitals now have four independent text items that can each be attached to morale, power/wrath, or the new info box.
- Made LUI windows and controls use the Global UI style settings consistently.
- Aligned color-related settings and configuration columns across feature pages.
Fixed
- Fixed empty drop highlight states when a bestiary row matched the active search.
- Fixed Bestiary tracker global wiring and unload/update ordering issues that could crash Bestiary window updates.
- Fixed crafting dependency expansion to ignore obsolete item conversion recipes, preventing obsolete ingredients from polluting material chains.
- Fixed cooldown rows so long skill names no longer hide timers by giving the timer its own reserved column and wrapping long titles.
- Fixed self and target expiring effect rows to use the same reserved timer column layout, width clamping, and title wrapping behavior.
- Fixed group vitals move mode to keep the move overlay inside the real widget footprint while clearing live member content and stale bindings.
- Fixed timed row and drop row width calculations to reserve space from real timer and quantity text widths instead of fixed guesses.
- Fixed canceling Global UI style edits so unapplied changes are not kept.
- Fixed previews when temporarily clearing numeric settings fields.
Removed
- Removed the old single expiring-effect bar color setting.