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Added companion/pet vitals with configurable morale, power, labels, buffs, debuffs, preview support, move-mode placement, and shared cached effect tracking when the pet is selected as the target.
Added vertical and corner resizing to the Inventory window, with capacity-aware minimum sizing so the window keeps enough rows/columns for all backpack slots while still resizing smoothly by pixels.
Changed
Moved Assets view/order/group/stack controls and Bestiary order controls into LuiWindow title-bar menus.
Fixed
Fixed vitals effect layout so effects_height is treated as total reserved space split between buffs and debuffs when they are on opposite sides of the frame.
Fixed vitals effect shrinking so buffs and debuffs on the same side do not leave an empty reserved gap between the effect areas.
Fixed live vitals positioning to match the preview when effects are split above and below the vitals, including layouts with the optional info section.