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Added a Background effect tracking setting to Vitals > Fellowship and Vitals > Raid (one per group, enabled by default). When disabled, LUI never reads or subscribes to that group's member effects in the background; targeting a member then shows no effects until one of their effects changes.
Added a session earnings tooltip on the status bar Money widget that shows how much money you have gained or spent since the plugin loaded.
Added a custom boss list under Vitals > Boss > Custom Bosses to show the Boss Vitals frame for your own listed target names.
Added an Edit > Add to Boss Targets action to the Bestiary card that adds the shown creature to the custom boss list, disabled when it is already a boss target.
Added Travel window View menu actions for switching between List and Grid display modes.
Added Inventory window View menu actions for Small, Medium, and Large tile sizes.
Added a Global > General > Close LUI windows with Esc setting (enabled by default) so the Escape key closes LUI windows.
Changed
Moved Inventory Sort and Merge actions under an Edit menu and made tile-size changes preserve the current row/column count while clamping the resized window to the screen.
Effect icon countdown timers now drop the trailing s (for example 2.6 instead of 2.6s) and show for the full final 10 seconds instead of the final 9.
Fixed
Fixed targeted fellowship/raid member effects not displaying, and disappearing on deselect/reselect, by restoring the v1.1.0 effect-manager behavior: shared managers are looked up by name again regardless of the target entity shape, and group member background tracking is re-enabled. The manager cache now lives in its own file (target_effect_manager_cache.lua). Note that pet and fellowship/raid member effects are still partially broken when they are targeted: the displayed effects can be missing or stale until one of their effects changes.
Fixed target vitals not showing a freshly-summoned pet's buffs and debuffs when the pet was selected as the target.
Removed
Removed the exposed and persisted Inventory columns setting; inventory columns are now derived from saved window geometry.