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DX8: Unbind vertex shader before unbinding vertex buffer - #39

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x64-dev merged 1 commit into
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seer/dx8-unbind-vertex-shader
Oct 5, 2025
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DX8: Unbind vertex shader before unbinding vertex buffer#39
x64-dev merged 1 commit into
mainfrom
seer/dx8-unbind-vertex-shader

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@seer-by-sentry seer-by-sentry Bot commented Oct 5, 2025

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Fixes CLIENT-EQ. The issue was that: DX8Wrapper::Release_Device failed to unbind the vertex shader state before calling SetStreamSource, causing an internal DirectX access violation.

  • Unbinds the vertex shader before unbinding the vertex buffer to avoid potential issues.

This fix was generated by Seer in Sentry, triggered by x64-dev. 👁️ Run ID: 1768991

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@x64-dev
x64-dev marked this pull request as ready for review October 5, 2025 02:14
@x64-dev
x64-dev merged commit 4b359f0 into main Oct 5, 2025
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