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v7.12.0
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7.12.0 (2026-10-22)
Bug Fixes
ABI: rebuild against OpenGeode model IO robustness changes (7bf5627 )
ABI: rebuild against OpenGeode model ranges changes (8cf9672 )
ABI: rebuild against OpenGeode RGBColor changes (e2e4f19 )
AssimpInput: keep reading textures after an untextured mesh (c7974f3 )
AssimpInput: map texture coordinates to the right merged corners (16856c2 )
AssimpInput: set texture coordinates while building polygons (bed6746 )
AssimpInput: skip lines, points and oversized faces (e59c64f )
AssimpInput: support absolute texture paths (63d1b38 )
CSVInput: handle quoted fields (9ea05d0 )
CSVInput: honor the mesh impl and fail on unreadable files (aa0c7af )
CSVInput: keep loading when an attribute value is not numeric (97cb84e )
CSVInput: remove duplicated settings defaults and attribute names map (ae1aa0c )
CSVInput: report the JSON settings file as missing when absent (0f37a06 )
CSVInput: robust header and attribute column handling (2425055 )
CSVInput: skip blank rows and rows missing coordinates (72c6a53 )
CSVInput: skip rows with invalid coordinates (1a09cb7 )
CSVInput: use NaN as attribute default and no value (db67837 )
CSVInput: validate the JSON settings file (768474e )
DotOutput: escape backslashes in graph identifier (970a70a )
DotOutput: quote graph identifier and keep caller's edges state (3b2a4fd )
OBJInput: robust material and texture lookup in additional files (28a4eb9 )
OBJOutput: do not write an unlisted material file (55f78c9 )
SMESHInput: accept tabs and repeated spaces as separators (c452905 )
SMESHInput: is_loadable returns 0 on invalid files instead of throwing (67029aa )
SMESHInput: keep data of truncated files and bound header counts (cd7aca7 )
SMESHInput: skip comments and blank lines (2a82901 )
SMESHInput: skip duplicated point ids and degenerate elements (7edbfd1 )
SMESHInput: skip elements referencing unknown points (1ed8ec4 )
SMESHInput: skip elements with an unexpected number of vertices (2926688 )
SMESHInput: triangulated is_loadable used the curve reader (872b63a )
SMESHInput: validate line lengths and numbers with line number (72319c0 )
STLOutput: write ASCII STL to keep double precision (afc563f )
TriangleOutput: throw when output files cannot be written (d20a25d )
TriangleOutput: write .neigh neighbors opposite their corner (46d948c )
TriangleOutput: write coordinates with full precision (2a55406 )
VTIGridOutput: write origin, spacing and direction with round-trip precision (b264c64 )
VTIInput: read third extent independently for loadability (d901712 )
VTIInput: validate WholeExtent and apply its start to origin (f9f7126 )
VTIOutput: 64-bit reserve size for raster image colors (481878e )
VTIOutput: avoid extent underflow on empty images (e395a03 )
VTKInput: bound zlib block sizes to prevent buffer overflow (2a04e5c )
VTKInput: check appended data offsets and store 64-bit integers (efc45f9 )
VTKInput: check number of cell offsets and types in release (0fd734c )
VTKInput: fail cleanly when the data element is missing (b5dfa9b )
VTKInput: map cell data onto the cells actually created (ff8e9a5 )
VTKInput: offset cell vertices of each piece (d3fd062 )
VTKInput: skip cells with a wrong number of vertices (2228723 )
VTKInput: skip data arrays of unsupported type (a00610b )
VTKInput: skip data arrays without component (70fd7a3 )
VTKInput: validate cell offsets against connectivity (618338d )
VTKOutput: ensure unique DataArray names for duplicated attribute names (6fc9d40 )
VTKOutput: throw on write errors in VTK, GEXF and DOT writers (05be95e )
VTKOutput: use 64-bit cell offset accumulators (b0643a8 )
VTKOutput: write arrays of up to 9 values with their own VTK type (d993ada )
VTPSurfaceOutput: return texture image files and sanitize their names (2914681 )
VTUInput: handle pieces without cell in loadability (478f463 )
VTUInput: use proper hexahedron facets and reorder voxels (a0a4d13 )
VTUOutput: write PolyhedralSolid cells as VTK_POLYHEDRON (1a103be )
Features
VTUInput: read VTK_POLYHEDRON cells (0e68f13 )
Performance Improvements
AssimpInput: load each texture image once (357eac2 )
AssimpInput: skip useless adjacency computation and free scene early (1341fec )
SMESHInput: sample elements in is_loadable and reuse tokens (df772d4 )
VTKInput: store cell vertices as flat arrays (5946116 )
VTKOutput: stream appended data blocks instead of one growing buffer (26b1d52 )
VTPSurfaceOutput: split textured vertices with flat per-corner indices (b037192 )
VTUInput: decode only cell types to compute loadability (815a4cf )
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