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โ•”โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•—
โ•‘   G.Carter // Dev   ยท   XenClipse Studios   ยท   Full Sail 2026  โ•‘
โ•šโ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•
XenClipse Studios

// Systems initializing at XenClipse Studios โ€” stand by.

ENTER PORTFOLIO

XenClipse Studios ยท Portfolio ยท Systems Hub


// WHOAMI

namespace XenClipseStudios {

class GeorgeCarter : public GameDeveloper {
public:
    const std::string name     = "George Carter";
    const std::string studio   = "XenClipse Studios";
    std::vector<std::string> engines = {"Unreal Engine 5", "Unity"};
    std::vector<std::string> langs   = {"C++", "C#", "Python"};

    std::string currently_building = "Feather Fall";
    std::string passion            = "Systems that feel alive";
    bool        open_to_work       = true;  // <-- hire me!

    std::string mission() {
        return "Build clean systems. Engineer fun. Ship worlds.";
    }
};

} // namespace XenClipseStudios
๐ŸŽฏ Focus ๐Ÿ› ๏ธ Currently ๐ŸŒฑ Learning โšก Fun Fact
Gameplay Systems & Tools Feather Fall Engine Internals I debug with printf and I'm not ashamed

// FEATURED PROJECTS

๐Ÿชถ Feather Fall

Puzzle Game ยท In Development

Drop rocks to brick eggs โ€” match 4 or more in a row to break them. A gravity-based twist on classic match-clearing mechanics.

C++ Gameplay Systems Puzzle

๐Ÿ”— Coming soon to itch.io

๐Ÿ’Š Dr Malware

Multi-Theme Puzzle Game ยท Shipped

Classic puzzle mechanics rebuilt with magic, hacker, and bird theme variants. Each explores a different core game mechanic.

C++ Gameplay Systems Custom Logic

๐ŸŽฎ Play on itch.io โ†’

โš™๏ธ Clockwork Horrors

FPS ยท Shipped ยท Full Sail University

Intense FPS set in an icy post-apocalyptic wasteland. Play as Timebot โ€” humanity's last guardian โ€” with Time-Surge combos and adaptive enemy AI.

C++ FPS Unity

๐ŸŽฎ Play on itch.io โ†’

๐ŸŒ‘ Shadows of Beginnings

Action-Adventure RPG ยท Shipped ยท Team Nebula

Rise from novice to hero while rebuilding a dying town. Led UI/UX & AI Design โ€” HUD, menus, quest log, enemy behavior, monster house events.

Unreal UI/UX AI Design

๐ŸŽฎ Download on itch.io โ†’


// TECH STACK

๐ŸŽฎ Game Engines

Unreal Engine Unity

๐Ÿ’ป Languages

C++ C# Python

๐Ÿ› ๏ธ Tools

Git GitHub Visual Studio VS Code


// STATS




Activity Graph


// ACHIEVEMENTS

โ•”โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•—
โ•‘                      GITHUB  MILESTONES                          โ•‘
โ• โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•ฃ
โ•‘  //  Game Developer          Full Sail University  ยท 2024โ€“2026   โ•‘
โ•‘  //  16 Years Engineering    Mechanical โ†’ Game Dev Pipeline       โ•‘
โ•‘  //  AI Systems              Behavior Trees ยท State Machines      โ•‘
โ•‘  //  Dual Engine             Unreal Engine 5  +  Unity (C#)       โ•‘
โ•‘  //  3x CSWP Certified       SolidWorks Professional              โ•‘
โ•‘  //  3 Shipped Games         RPG ยท FPS ยท Puzzle                   โ•‘
โ•šโ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•
Milestone Status
๐ŸŽฎ First Game Shipped โœ…
๐Ÿค– AI Systems Implemented โœ…
๐Ÿ–ฅ๏ธ Dual Engine (UE5 + Unity) โœ…
๐ŸŽ“ B.S. Game Development ๐Ÿ”„ Jun 2026
๐Ÿš€ XenClipse Studios Founded โœ…
๐Ÿ’ผ 16 Years Professional Engineering โœ…
๐Ÿ“ SolidWorks Certified Professional (x3) โœ…

// ACTIVE QUESTS

โ•”โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•—
โ•‘                   CURRENT OBJECTIVES                 โ•‘
โ• โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•ฃ
โ•‘  [โ– โ– โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘]  20%  Feather Fall                     โ•‘
โ•‘  [โ– โ– โ– โ– โ– โ–‘โ–‘โ–‘โ–‘โ–‘]  50%  Portfolio โ€” employer ready       โ•‘
โ•‘  [โ– โ– โ– โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘]  30%  Deeper UE5 engine internals      โ•‘
โ•‘  [โ– โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘]  10%  Open source contributions        โ•‘
โ•šโ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•

// RESUME

View Resume

Each visit randomly loads one of two resume designs โ€” re-roll anytime.

Skills at a Glance

Category Skills
๐ŸŽฎ Game Engines Unreal Engine 5 (C++ & Blueprints), Unity (C#)
๐Ÿ’ป Languages C++, C#, Python
๐Ÿค– Game Systems AI Behavior Trees, State Machines, HUD/UI, Physics, Save/Load
๐Ÿ› ๏ธ Tools GitHub, Visual Studio, Trello, Perforce, Vulkan (intro)
๐Ÿ”ฉ Engineering SolidWorks (Pro), AutoCAD, Creo, RISA, ProNest 2023

Experience Summary

GAME DEVELOPMENT
โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€
//  Shadows of Beginnings   APR 2026โ€“PRESENT   UE5    UI/UX & AI Lead
//  Clockwork Horrors        JUN 2025           Unity  Gameplay & AI Systems
//  Dr. Malware              OCT 2025           C++    Core Systems

ENGINEERING  (16 Years)
โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€
//  Chief Engineer            SEP 2021โ€“PRESENT   Barrett Trailers
//  Independent Engineer      APR 2020โ€“SEP 2021  Evolve / Tesla (Remote)
//  Engineering Manager       JAN 2015โ€“SEP 2020  Urban Farmhouse Designs
//  Mech. Engineering Mgr     MAR 2009โ€“JAN 2015  Titan Tanks & Vessels

Education & Certifications

Degree School Year
B.S. Game Development Full Sail University 2026
B.S. Mechanical Engineering Cameron University 2008
A.A.S. Applied Science Cameron University 2006

CSWP Core CSWP Sheet Metal CSWP Weldments SolidWorks PDM


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"Good game feel isn't magic โ€” it's engineered."

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