โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โ G.Carter // Dev ยท XenClipse Studios ยท Full Sail 2026 โ
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
// Systems initializing at XenClipse Studios โ stand by.
XenClipse Studios ยท Portfolio ยท Systems Hub
namespace XenClipseStudios {
class GeorgeCarter : public GameDeveloper {
public:
const std::string name = "George Carter";
const std::string studio = "XenClipse Studios";
std::vector<std::string> engines = {"Unreal Engine 5", "Unity"};
std::vector<std::string> langs = {"C++", "C#", "Python"};
std::string currently_building = "Feather Fall";
std::string passion = "Systems that feel alive";
bool open_to_work = true; // <-- hire me!
std::string mission() {
return "Build clean systems. Engineer fun. Ship worlds.";
}
};
} // namespace XenClipseStudios| ๐ฏ Focus | ๐ ๏ธ Currently | ๐ฑ Learning | โก Fun Fact |
|---|---|---|---|
| Gameplay Systems & Tools | Feather Fall | Engine Internals | I debug with printf and I'm not ashamed |
Drop rocks to brick eggs โ match 4 or more in a row to break them. A gravity-based twist on classic match-clearing mechanics. ๐ Coming soon to itch.io |
Classic puzzle mechanics rebuilt with magic, hacker, and bird theme variants. Each explores a different core game mechanic. ๐ฎ Play on itch.io โ |
Intense FPS set in an icy post-apocalyptic wasteland. Play as Timebot โ humanity's last guardian โ with Time-Surge combos and adaptive enemy AI. ๐ฎ Play on itch.io โ |
Rise from novice to hero while rebuilding a dying town. Led UI/UX & AI Design โ HUD, menus, quest log, enemy behavior, monster house events. |
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โ GITHUB MILESTONES โ
โ โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโฃ
โ // Game Developer Full Sail University ยท 2024โ2026 โ
โ // 16 Years Engineering Mechanical โ Game Dev Pipeline โ
โ // AI Systems Behavior Trees ยท State Machines โ
โ // Dual Engine Unreal Engine 5 + Unity (C#) โ
โ // 3x CSWP Certified SolidWorks Professional โ
โ // 3 Shipped Games RPG ยท FPS ยท Puzzle โ
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
| Milestone | Status |
|---|---|
| ๐ฎ First Game Shipped | โ |
| ๐ค AI Systems Implemented | โ |
| ๐ฅ๏ธ Dual Engine (UE5 + Unity) | โ |
| ๐ B.S. Game Development | ๐ Jun 2026 |
| ๐ XenClipse Studios Founded | โ |
| ๐ผ 16 Years Professional Engineering | โ |
| ๐ SolidWorks Certified Professional (x3) | โ |
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โ CURRENT OBJECTIVES โ
โ โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโฃ
โ [โ โ โโโโโโโโ] 20% Feather Fall โ
โ [โ โ โ โ โ โโโโโ] 50% Portfolio โ employer ready โ
โ [โ โ โ โโโโโโโ] 30% Deeper UE5 engine internals โ
โ [โ โโโโโโโโโ] 10% Open source contributions โ
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
| Category | Skills |
|---|---|
| ๐ฎ Game Engines | Unreal Engine 5 (C++ & Blueprints), Unity (C#) |
| ๐ป Languages | C++, C#, Python |
| ๐ค Game Systems | AI Behavior Trees, State Machines, HUD/UI, Physics, Save/Load |
| ๐ ๏ธ Tools | GitHub, Visual Studio, Trello, Perforce, Vulkan (intro) |
| ๐ฉ Engineering | SolidWorks (Pro), AutoCAD, Creo, RISA, ProNest 2023 |
GAME DEVELOPMENT
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
// Shadows of Beginnings APR 2026โPRESENT UE5 UI/UX & AI Lead
// Clockwork Horrors JUN 2025 Unity Gameplay & AI Systems
// Dr. Malware OCT 2025 C++ Core Systems
ENGINEERING (16 Years)
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
// Chief Engineer SEP 2021โPRESENT Barrett Trailers
// Independent Engineer APR 2020โSEP 2021 Evolve / Tesla (Remote)
// Engineering Manager JAN 2015โSEP 2020 Urban Farmhouse Designs
// Mech. Engineering Mgr MAR 2009โJAN 2015 Titan Tanks & Vessels
| Degree | School | Year |
|---|---|---|
| B.S. Game Development | Full Sail University | 2026 |
| B.S. Mechanical Engineering | Cameron University | 2008 |
| A.A.S. Applied Science | Cameron University | 2006 |