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v1.2.7
CupHeads v1.2.7
This release hardens the multiplayer launch/sync logic after the v1.2.6 overworld handoff fix.
Fixes
- Narrows guest input remapping so only spawned PlayerInput components swap to the guest controls, avoiding global menu/input side effects.
- Adds host-authoritative scene-load gating so connected guests cannot accidentally launch their own local map or level transition while waiting for host sync.
- Adds stale scene-follow allowance protection plus disconnect guards around movement, weapon, damage, death/revive, loadout, and scene sync sends.
Build
- Updated
CupheadOnline.dll - Updated
CupHeads.exeinstaller