Skip to content
Ghillermo edited this page Oct 28, 2026 · 5 revisions

Views

Versión en español · Home · Guide by views

Every view of the device and what it offers. Each one links to its full chapter in the guide by views.

Setup

Setup view

How to get there: Open it as on the original. MIDI channels and device options as always, plus:

  • Shared channels (internal loopback) — a MIDI track plays a synth or the drums of the unit itself.
  • Returns through strips 3 / 4 — the reverb and the delay as mixer channels.
  • Program Change channels (since RC2) — listens to and sends program changes on channels of their own.
  • Record the internal routings (since RC2) — what the MIDI track plays on a synth is recorded into it too.

→ Full details in the guide

Advanced Setup view

How to get there: Open it as on the original. Besides its stock settings (master compressor, etc.):

  • MIDI Thru, Merge and Filter (since RC2) — the Thru jack can merge the incoming MIDI with the unit's own, or filter it.
  • Velocity curve (since RC4) — K1 makes the pads more sensitive or harder.

→ Full details in the guide

Stock synths (Synth 1 / 2)

Synth 1 / 2 track view (Note, Velocity, Gate)

How to get there: Press Synth 1 or Synth 2. The pads play the synth as always.

  • Source view — the synth can process an audio input instead of its noise.
  • Split keyboard (since RC2) — one synth on top and the other below, each with its scale, octave and velocity; (since RC2.02) with any pair of note tracks.

→ Full details in the guide

Scales view and custom scale

How to get there: Press Scales as always (root and stock scale); Shift + Scales for the custom scale.

  • Custom scale (since RC2) — up to 7 notes over the root and a free period (for example, a scale that repeats every 7 semitones). The note tracks' pads, the quantising and random-mutate use it; saved with the project.

→ Full details in the guide

Synth source view

How to get there: With the Synth 1 / 2 view on screen, press its button again (since RC4: or Shift + Synth 1 / 2 from any view). Any button closes it.

  • Noise source — replaces the patch's noise with audio input 1 or 2 (normal or inverted): the synth's filter, envelopes and effects process your outside signal in time with the notes.
  • Macro destinations (since RC2) — decide what each macro knob moves (up to 4 destinations a macro, with their range and depth) without Components.
  • The synth's step-drummer — sequences the macros by pairs of steps: each knob sets a macro's position on two steps of the pattern.

→ Full details in the guide

Synth 1 / 2 Preset view

How to get there: Press Preset with Synth 1 / 2 selected. The pads pick a patch as always (4 pages, the pack's 128 patches).

  • The voice mode at a glance (since RC2) — mono, mono with glide and poly patches told apart by colour.
  • Save the patch (since RC2) — stores the sound as you left it into the pack (the original only saves patches from Components).
  • Swap and copy — reorder the pack's patches or take one to another pack.

→ Full details in the guide

MIDI tracks (MIDI 1 / 2)

MIDI 1 / 2 Preset view

How to get there: Press MIDI 1 or MIDI 2, then Preset (since RC4: or MIDI 1 / MIDI 2 again with its Note view on the screen, or Shift + MIDI 1 / 2). Besides the stock templates, the track's own synth lives here.

  • A synth on each MIDI track — MIDI 1 and 2 sound on the unit itself with their engine (processed line input, oscillator, two oscillators, VA-drum, granular, sample mode; (since RC4) FM) and still send MIDI.
  • FX sequencer — an engine with no sound: it triggers Master FX effects on the steps you choose.
  • Own-synth patches (since RC2) — 64 sounds a pack for those engines, one touch away.
  • Mod matrix (since RC2.02) — eight sources (velocity, note, random, LFO 2, envelope 2, a drum hit, the pattern position, stepped random) that move any parameter of the engine.
  • Patch flip — every note sends a program change: the outside gear changes sound step by step.
  • CC editor — changes which CC each knob of the template sends, without Components.

→ Full details in the guide

Own-synth voices: polyphony and the voice limiter

How to get there: With the MIDI 1 / 2 own synth on, pad 32 of its Preset view picks the voice mode (since RC4). Here: how many voices each mode and engine gives, how chords sound and what the device does when the DSP is short of time.

→ Full details in the guide

Knob pages of the MIDI 1 / 2 engine

How to get there: With the engine on, pads 1-5 of the Preset view pick what the 8 knobs do; Shift gives a second layer.

  • VCA-VCF — level and filter with their envelope and LFO; with Shift, the filter type and the effect type.
  • Oscillators — a waveform that morphs from sine to square, and a second oscillator with FM, ring and sync.
  • Granular — turns a sample into textures: grains that read it at another place, speed or direction, to freeze, stretch or slice it.
  • Page 4, sequenceable knobs — the 8 parameters that can be recorded as automation ((since RC4): with Shift + knob, any of the 33; Record + step = a snapshot of the values).
  • (since RC4) Shift + pad 4, non-sequenceable knobs — 8 knobs with an assignable destination that are not recorded.

→ Full details in the guide

Mod matrix

How to get there: (since RC2.02) MIDI 1 / 2 with the engine on: Preset view, pad 6. The 8 knobs become 8 modulation sources.

→ Full details in the guide

4-operator FM

How to get there: (since RC4) MIDI 1 / 2: Preset view, a tap on pad 27 and pad 24 of the engine row (violet). Pad 7 opens its knob page (bright violet on it).

→ Full details in the guide

CC editor of the MIDI macros (pad 25)

How to get there: MIDI 1 / 2 Preset view, pad 25: change on the device which CC / NRPN each macro knob of the template sends.

  • Control other gear — pick the CC (or NRPN) number and the range of each knob of the template, and save it there.

→ Full details in the guide

Step-drummer view

How to get there: MIDI 1 / 2: Preset view with the engine on, pad 30 (since RC4: with the step-drummer on, Note goes Note → expanded Note → step-drummer). Synth 1 / 2: source view, pad 30. Sequencing by step pairs over the pattern.

  • Parameters by pairs of steps — the 8 knobs are 8 pairs of steps of the pattern: each one moves a destination (pitch, shape, FM, filter…) on those steps only, for melodies, accents or timbre changes without drawing automation.
  • The LED tells how much (since RC2) — dim with no modulation, brighter the further it goes.
  • A second page with its own destination (since RC2) — the velocity page moves another destination at the same time.
  • Pitch-vel toggle (since RC2) — page 1 transposes the notes in degrees of the scale and page 2 sets their velocity: a melody from a single pattern of notes.
  • In real time — with Record, touching a step records it.
  • FX sequencer — with that engine, each pair picks which Master FX slot sounds.

→ Full details in the guide

Sample mode and sample picker

How to get there: (since RC2) MIDI 1 / 2 with the engine on sample (pad 27 cyan, after the granular): Note twice (expanded Note view). The track plays a pack sample one-shot, at the pitch of each note.

  • Pitched drums on a MIDI track — any pack sample plays at the pitch of each note, like a drum machine with tunable samples.
  • A different sample per step — the sample flip changes sample step by step with no other track; it can be recorded live too.

→ Full details in the guide

Pattern Settings

Pattern Settings view

How to get there: The Pattern Settings button with a track selected: first / last step, sync rate and direction as always, plus pads 25-28 and the arpeggiator (Shift).

  • Nudge — rotates the pattern so that it starts on another step.
  • Fractal and deconstructed orders — walk through the pattern another way without changing its notes.
  • Arpeggiator (since RC2) — the pattern's chords (and the ones you play) sound note by note, in their order and resolution; on the drums, jumping from sample to sample.
  • Dynamics and random-mutate (pad 25) — variations so that the pattern does not always sound the same.

→ Full details in the guide

Micro Step view (note tracks)

How to get there: Press Gate twice with a note track selected (Synth 1 / 2, MIDI 1 / 2).

  • Micro steps and Tie (stock) — place each note off the grid and tie it to the next step.
  • Gate by holding (since RC2) — when entering notes by hand, how long you hold is how long the note lasts.
  • Fixed length (since RC2) — every note you enter by hand gets the same length.

→ Full details in the guide

Probability view (note tracks and drums)

How to get there: Shift + Pattern Settings (stock mode), Pattern Settings twice (mode 1) or pad 25 of Pattern Settings (mode 2). Hold a step with notes and touch a pad of rows 3-4.

  • Probability (stock) — a step that only plays sometimes.
  • Frequency (since RC2) — a step that plays once every n passes: variations that come back every 2, 4 or 8 passes.
  • Dynamics (since RC2) — small changes of velocity and position: a more human pattern.
  • Random-mutate (since RC2) — notes that jump an octave or to another note of the scale; on the drums, to another sample.

→ Full details in the guide

Drums

Drum track view (knobs)

How to get there: Press Drum 1-4. Every knob does what its label says, with a second layer on Shift.

  • Shape each drum — exact pitch, ring mod, attack and decay, sample start and cut, a filter with several modes, LFO and several kinds of distortion: many sounds from one sample.
  • All neutral = the original — with the new knobs at their neutral point, the sample sounds as on the original Circuit.
  • Start over (since RC2) — Clear + the drum's button puts all its knobs back to their defaults.
  • Stereo pair (since RC4) — Drum 1 + Drum 2 (or 3 + 4) play a stereo sample: the left one drives both, the right one only fine-tunes.

→ Full details in the guide

Drum Preset view

How to get there: Press Preset with a drum selected. The pads pick the sample as always (Shift + pad = pick without sound).

  • The capture as a drum — record what is playing (Master FX) and use it as a drum's sample; saving the project puts it in the pack.
  • Swap and copy samples — reorder the samples or bring one from another pack.
  • Sample arpeggio (since RC2) — holding several samples makes the drum jump from one to the next.

→ Full details in the guide

Chromatic and scale view of the drums

How to get there: Shift + Preset with a drum selected. The pads play the sample transposed along the scale.

  • A drum as a keyboard — the sample transposed in the project's scale.
  • Rollers (since RC2) — repeat the drum on the micro steps you hold: rolls and ratchets live, stopped too, and recorded with Record.

→ Full details in the guide

Master FX

Master FX

How to get there: Mixer, then Mixer again. Effects on the master output, the song pointer, the captured sample and the row of assignable effects. Any other view button leaves.

  • Live effects on the whole master — Gater, Auto-Filter, Digitise, Phaser, Glitch and the mechanical gesture (since RC2): while held or latched.
  • Song pointer — repeats or loops parts of the pattern live.
  • Capture — records up to 3.5 s of what is playing, to play it, put it in a slot or use it as a drum.
  • Slots — an effect with its settings one touch away; the FX sequencer triggers them.
  • Per project (since RC2) — each project remembers its Master FX settings.

→ Full details in the guide

FX

FX view

How to get there: The FX button: reverb and delay sends per track, as always, plus:

  • The reverb and delay from the unit — type, decay, time, feedback…, saved with the project.
  • Quick reset — Duplicate puts the sends and the effects back to zero.
  • Master filter resonance — on Shift + Octave ▲ / ▼, in steps of 16 (since RC4; before, 1-16 / 17-32).
  • Master filter off / on — Shift + pad 25, keeping its position (since RC4).

→ Full details in the guide

Sidechain

Sidechain view

How to get there: Shift + FX. Each track's sidechain presets as always, plus the knobs:

  • Sidechain with knobs (since RC2) — attack, hold, decay and depth of each track's ducking, beyond the presets.
  • Master compressor (since RC2) — its attack and release.
  • Sidechain between drums — one drum ducks another (the kick ducking the bass, for example).
  • Triggered by patterns (since RC2) — Synth 1 / 2 or MIDI 1 / 2 as the source: their pattern notes duck another track, not only the drums.

→ Full details in the guide

Scenes and patterns

Patterns view and pattern chains

How to get there: The Patterns button. Columns = tracks, rows = patterns. With the chain mode (since RC2), each pattern can carry a rule «play n times, jump to B; next time, to C».

  • Pattern chains (since RC2) — a pattern plays n times and jumps to another, and the next time to a third: A A A B structures without chaining by hand.

→ Full details in the guide

Mixer view and scenes

How to get there: The Mixer button: levels (Octave ▲) and pan (Octave ▼) as always; Mixer again = Master FX.

  • Level to 100 or 0 — Shift + knob puts a track at its nominal level or silent in one move.
  • Scenes with chains and repeats (since RC2) — a scene can repeat n times and remember chain mode.
  • Drop-ins on the bar (since RC2) — Shift + a track pad mutes or unmutes the track right as the next bar starts.
  • Cue mode (since RC2) — the mix in mono on the left and, on the right, the tracks you want to hear before bringing them in.

→ Full details in the guide

Projects and packs

Projects view

How to get there: The Projects button: loading and saving projects as always, plus copying.

  • Copy projects (since RC2) — duplicates a project into another slot or another pack.

→ Full details in the guide

Packs view

How to get there: Shift + Projects. Loading packs as always, plus deleting.

  • Delete packs — frees pack slots from the unit.
  • Protected internal memory — the mod never writes to the internal pack.

→ Full details in the guide

Clone this wiki locally