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Every view of the device and what it offers. Each one links to its full chapter in the guide by views.
How to get there: Open it as on the original. MIDI channels and device options as always, plus:
- Shared channels (internal loopback) — a MIDI track plays a synth or the drums of the unit itself.
- Returns through strips 3 / 4 — the reverb and the delay as mixer channels.
- Program Change channels (since RC2) — listens to and sends program changes on channels of their own.
- Record the internal routings (since RC2) — what the MIDI track plays on a synth is recorded into it too.
How to get there: Open it as on the original. Besides its stock settings (master compressor, etc.):
- MIDI Thru, Merge and Filter (since RC2) — the Thru jack can merge the incoming MIDI with the unit's own, or filter it.
- Velocity curve (since RC4) — K1 makes the pads more sensitive or harder.
How to get there: Press Synth 1 or Synth 2. The pads play the synth as always.
- Source view — the synth can process an audio input instead of its noise.
- Split keyboard (since RC2) — one synth on top and the other below, each with its scale, octave and velocity; (since RC2.02) with any pair of note tracks.
How to get there: Press Scales as always (root and stock scale); Shift + Scales for the custom scale.
- Custom scale (since RC2) — up to 7 notes over the root and a free period (for example, a scale that repeats every 7 semitones). The note tracks' pads, the quantising and random-mutate use it; saved with the project.
How to get there: With the Synth 1 / 2 view on screen, press its button again (since RC4: or Shift + Synth 1 / 2 from any view). Any button closes it.
- Noise source — replaces the patch's noise with audio input 1 or 2 (normal or inverted): the synth's filter, envelopes and effects process your outside signal in time with the notes.
- Macro destinations (since RC2) — decide what each macro knob moves (up to 4 destinations a macro, with their range and depth) without Components.
- The synth's step-drummer — sequences the macros by pairs of steps: each knob sets a macro's position on two steps of the pattern.
How to get there: Press Preset with Synth 1 / 2 selected. The pads pick a patch as always (4 pages, the pack's 128 patches).
- The voice mode at a glance (since RC2) — mono, mono with glide and poly patches told apart by colour.
- Save the patch (since RC2) — stores the sound as you left it into the pack (the original only saves patches from Components).
- Swap and copy — reorder the pack's patches or take one to another pack.
How to get there: Press MIDI 1 or MIDI 2, then Preset (since RC4: or MIDI 1 / MIDI 2 again with its Note view on the screen, or Shift + MIDI 1 / 2). Besides the stock templates, the track's own synth lives here.
- A synth on each MIDI track — MIDI 1 and 2 sound on the unit itself with their engine (processed line input, oscillator, two oscillators, VA-drum, granular, sample mode; (since RC4) FM) and still send MIDI.
- FX sequencer — an engine with no sound: it triggers Master FX effects on the steps you choose.
- Own-synth patches (since RC2) — 64 sounds a pack for those engines, one touch away.
- Mod matrix (since RC2.02) — eight sources (velocity, note, random, LFO 2, envelope 2, a drum hit, the pattern position, stepped random) that move any parameter of the engine.
- Patch flip — every note sends a program change: the outside gear changes sound step by step.
- CC editor — changes which CC each knob of the template sends, without Components.
How to get there: With the MIDI 1 / 2 own synth on, pad 32 of its Preset view picks the voice mode (since RC4). Here: how many voices each mode and engine gives, how chords sound and what the device does when the DSP is short of time.
How to get there: With the engine on, pads 1-5 of the Preset view pick what the 8 knobs do; Shift gives a second layer.
- VCA-VCF — level and filter with their envelope and LFO; with Shift, the filter type and the effect type.
- Oscillators — a waveform that morphs from sine to square, and a second oscillator with FM, ring and sync.
- Granular — turns a sample into textures: grains that read it at another place, speed or direction, to freeze, stretch or slice it.
- Page 4, sequenceable knobs — the 8 parameters that can be recorded as automation ((since RC4): with Shift + knob, any of the 33; Record + step = a snapshot of the values).
- (since RC4) Shift + pad 4, non-sequenceable knobs — 8 knobs with an assignable destination that are not recorded.
How to get there: (since RC2.02) MIDI 1 / 2 with the engine on: Preset view, pad 6. The 8 knobs become 8 modulation sources.
How to get there: (since RC4) MIDI 1 / 2: Preset view, a tap on pad 27 and pad 24 of the engine row (violet). Pad 7 opens its knob page (bright violet on it).
How to get there: MIDI 1 / 2 Preset view, pad 25: change on the device which CC / NRPN each macro knob of the template sends.
- Control other gear — pick the CC (or NRPN) number and the range of each knob of the template, and save it there.
How to get there: MIDI 1 / 2: Preset view with the engine on, pad 30 (since RC4: with the step-drummer on, Note goes Note → expanded Note → step-drummer). Synth 1 / 2: source view, pad 30. Sequencing by step pairs over the pattern.
- Parameters by pairs of steps — the 8 knobs are 8 pairs of steps of the pattern: each one moves a destination (pitch, shape, FM, filter…) on those steps only, for melodies, accents or timbre changes without drawing automation.
- The LED tells how much (since RC2) — dim with no modulation, brighter the further it goes.
- A second page with its own destination (since RC2) — the velocity page moves another destination at the same time.
- Pitch-vel toggle (since RC2) — page 1 transposes the notes in degrees of the scale and page 2 sets their velocity: a melody from a single pattern of notes.
- In real time — with Record, touching a step records it.
- FX sequencer — with that engine, each pair picks which Master FX slot sounds.
How to get there: (since RC2) MIDI 1 / 2 with the engine on sample (pad 27 cyan, after the granular): Note twice (expanded Note view). The track plays a pack sample one-shot, at the pitch of each note.
- Pitched drums on a MIDI track — any pack sample plays at the pitch of each note, like a drum machine with tunable samples.
- A different sample per step — the sample flip changes sample step by step with no other track; it can be recorded live too.
How to get there: The Pattern Settings button with a track selected: first / last step, sync rate and direction as always, plus pads 25-28 and the arpeggiator (Shift).
- Nudge — rotates the pattern so that it starts on another step.
- Fractal and deconstructed orders — walk through the pattern another way without changing its notes.
- Arpeggiator (since RC2) — the pattern's chords (and the ones you play) sound note by note, in their order and resolution; on the drums, jumping from sample to sample.
- Dynamics and random-mutate (pad 25) — variations so that the pattern does not always sound the same.
How to get there: Press Gate twice with a note track selected (Synth 1 / 2, MIDI 1 / 2).
- Micro steps and Tie (stock) — place each note off the grid and tie it to the next step.
- Gate by holding (since RC2) — when entering notes by hand, how long you hold is how long the note lasts.
- Fixed length (since RC2) — every note you enter by hand gets the same length.
How to get there: Shift + Pattern Settings (stock mode), Pattern Settings twice (mode 1) or pad 25 of Pattern Settings (mode 2). Hold a step with notes and touch a pad of rows 3-4.
- Probability (stock) — a step that only plays sometimes.
- Frequency (since RC2) — a step that plays once every n passes: variations that come back every 2, 4 or 8 passes.
- Dynamics (since RC2) — small changes of velocity and position: a more human pattern.
- Random-mutate (since RC2) — notes that jump an octave or to another note of the scale; on the drums, to another sample.
How to get there: Press Drum 1-4. Every knob does what its label says, with a second layer on Shift.
- Shape each drum — exact pitch, ring mod, attack and decay, sample start and cut, a filter with several modes, LFO and several kinds of distortion: many sounds from one sample.
- All neutral = the original — with the new knobs at their neutral point, the sample sounds as on the original Circuit.
- Start over (since RC2) — Clear + the drum's button puts all its knobs back to their defaults.
- Stereo pair (since RC4) — Drum 1 + Drum 2 (or 3 + 4) play a stereo sample: the left one drives both, the right one only fine-tunes.
How to get there: Press Preset with a drum selected. The pads pick the sample as always (Shift + pad = pick without sound).
- The capture as a drum — record what is playing (Master FX) and use it as a drum's sample; saving the project puts it in the pack.
- Swap and copy samples — reorder the samples or bring one from another pack.
- Sample arpeggio (since RC2) — holding several samples makes the drum jump from one to the next.
How to get there: Shift + Preset with a drum selected. The pads play the sample transposed along the scale.
- A drum as a keyboard — the sample transposed in the project's scale.
- Rollers (since RC2) — repeat the drum on the micro steps you hold: rolls and ratchets live, stopped too, and recorded with Record.
How to get there: Mixer, then Mixer again. Effects on the master output, the song pointer, the captured sample and the row of assignable effects. Any other view button leaves.
- Live effects on the whole master — Gater, Auto-Filter, Digitise, Phaser, Glitch and the mechanical gesture (since RC2): while held or latched.
- Song pointer — repeats or loops parts of the pattern live.
- Capture — records up to 3.5 s of what is playing, to play it, put it in a slot or use it as a drum.
- Slots — an effect with its settings one touch away; the FX sequencer triggers them.
- Per project (since RC2) — each project remembers its Master FX settings.
How to get there: The FX button: reverb and delay sends per track, as always, plus:
- The reverb and delay from the unit — type, decay, time, feedback…, saved with the project.
- Quick reset — Duplicate puts the sends and the effects back to zero.
- Master filter resonance — on Shift + Octave ▲ / ▼, in steps of 16 (since RC4; before, 1-16 / 17-32).
- Master filter off / on — Shift + pad 25, keeping its position (since RC4).
How to get there: Shift + FX. Each track's sidechain presets as always, plus the knobs:
- Sidechain with knobs (since RC2) — attack, hold, decay and depth of each track's ducking, beyond the presets.
- Master compressor (since RC2) — its attack and release.
- Sidechain between drums — one drum ducks another (the kick ducking the bass, for example).
- Triggered by patterns (since RC2) — Synth 1 / 2 or MIDI 1 / 2 as the source: their pattern notes duck another track, not only the drums.
How to get there: The Patterns button. Columns = tracks, rows = patterns. With the chain mode (since RC2), each pattern can carry a rule «play n times, jump to B; next time, to C».
- Pattern chains (since RC2) — a pattern plays n times and jumps to another, and the next time to a third: A A A B structures without chaining by hand.
How to get there: The Mixer button: levels (Octave ▲) and pan (Octave ▼) as always; Mixer again = Master FX.
- Level to 100 or 0 — Shift + knob puts a track at its nominal level or silent in one move.
- Scenes with chains and repeats (since RC2) — a scene can repeat n times and remember chain mode.
- Drop-ins on the bar (since RC2) — Shift + a track pad mutes or unmutes the track right as the next bar starts.
- Cue mode (since RC2) — the mix in mono on the left and, on the right, the tracks you want to hear before bringing them in.
How to get there: The Projects button: loading and saving projects as always, plus copying.
- Copy projects (since RC2) — duplicates a project into another slot or another pack.
How to get there: Shift + Projects. Loading packs as always, plus deleting.
- Delete packs — frees pack slots from the unit.
- Protected internal memory — the mod never writes to the internal pack.
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