Skip to content

v1.1.3 — Fix save corruption from duplicate inventory entries

Choose a tag to compare

@GiulioSamp GiulioSamp released this 10 Jun 19:50
· 13 commits to main since this release

Critical bug fix release. Recommended upgrade for everyone on v1.1.2 or earlier.

Fixed

  • Save corruption caused by duplicate inventory entries. Clicking "New Entry"
    while already owning the default item, or switching a row's dropdown to an
    item you already had, created two stacks with the same item id. The game's
    equipment-count validation chokes on this and flags the save as corrupted
    typically some edits after the fact, which made it look random ("worked at
    first, broke later"). Duplicates are now merged at every level: in the UI
    as you edit, and unconditionally when writing the save.
  • Equipped-esper dropdown showed a stale selection for saves with an
    unrecognized esper id. Now falls back to "(none)".

Clarified

  • New note on the Stats tab: the in-game status screen adds equipment
    modifiers (weapons, relics, armor) on top of what the editor shows. If a
    character wears a +5 Evasion relic, the game displays 5 more Evasion than
    the editor's "Total". This was being reported as "stats higher than
    intended" — the values in the save were correct.

If you have a save that was corrupted by an earlier version, restore your
backup and redo the edits with this release.