v1.1.3 — Fix save corruption from duplicate inventory entries
Critical bug fix release. Recommended upgrade for everyone on v1.1.2 or earlier.
Fixed
- Save corruption caused by duplicate inventory entries. Clicking "New Entry"
while already owning the default item, or switching a row's dropdown to an
item you already had, created two stacks with the same item id. The game's
equipment-count validation chokes on this and flags the save as corrupted
typically some edits after the fact, which made it look random ("worked at
first, broke later"). Duplicates are now merged at every level: in the UI
as you edit, and unconditionally when writing the save. - Equipped-esper dropdown showed a stale selection for saves with an
unrecognized esper id. Now falls back to "(none)".
Clarified
- New note on the Stats tab: the in-game status screen adds equipment
modifiers (weapons, relics, armor) on top of what the editor shows. If a
character wears a +5 Evasion relic, the game displays 5 more Evasion than
the editor's "Total". This was being reported as "stats higher than
intended" — the values in the save were correct.
If you have a save that was corrupted by an earlier version, restore your
backup and redo the edits with this release.