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Releases: GizzZmo/MasteroftheMind
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Mastermind with solver and AI for HTML5 added
Mastermind - Puzzle and Solver
GitHub repository for "MasteroftheMind," a clone of the classic game Mastermind. Key highlights include:
Two Game Modes:
Player Mode: The user guesses a secret code.
Solver Mode: The application uses Donald Knuth's Five-Guess Algorithm to crack the code efficiently.
Algorithm Integration: Knuth's algorithm systematically reduces possible solutions, making the application act as a codebreaker.
Features:
Interactive gameplay with visual feedback.
Customizable rules, like adjusting code length and the number of colors.
Simple menu navigation.
File Structure: The project includes organized files for game logic, menu, and algorithm implementation, along with SFML dependencies.
Installation and Usage: Steps are provided for cloning the repository, building the application using SFML, and playing the game in either mode.
Future Enhancements:
Graphical representation for guesses and feedback.
Additional configuration options for game settings.
Leaderboards to track player performance.
License: The project is released under the MIT License, allowing modifications and distribution.
Full Changelog: https://github.com/GizzZmo/MasteroftheMind/commits/mastermind