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RBX_Toolbox_v7.10

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@Gl2imm Gl2imm released this 27 Jul 05:01
· 1 commit to main since this release

✨ New Feature: Advanced Upload (Animation with Bone Positions)

Found under Upload to Roblox → Upload Animation.

Uploading an animation with the standard Roblox tools strips off bone movement — any bone that was moved away from its original location snaps back, because Roblox's own importer keeps the rotation only. Advanced Upload transfers your animation to Roblox exactly as it was made in Blender, position included.

Advanced Upload (Animation with Bone Positions)
anim_video.mp4

How to use it

  1. Select the armature with the animation.
  2. Tick "Advanced Upload".
  3. (Optional) Give the animation a name.
  4. Press "Generate Keyframes" — the animation is copied to your clipboard.
  5. In Roblox Studio, paste it into the console field (usually at the bottom) and press Enter / Run. This creates a KeyframeSequence asset in ServerStorage, ready to publish or test.

How to test it

  1. Spawn a rig from the Avatars tab and open the Animation Editor in the same tab.
  2. A RBX_ANIMSAVES folder appears in ServerStorage, with a folder named after your rig inside it.
  3. Move the created KeyframeSequence into that folder.
  4. In the Animation Editor, click "..." → Load, and pick your animation.

💡 The info icon next to the checkbox repeats all of these steps at any time.

🐛 Fixes

  • Fixed "Spawn Rig" (LC Animation Test) spawning rigs folded into a single lump at the scene origin on Blender 5.0 and newer. Blender changed the way it snaps a selection to the 3D cursor — it now moves every part on its own instead of moving the rig as one piece, so the whole character collapsed onto one spot. The rig is now positioned as a unit and spawns correctly again. Blender 4.5 is unaffected and keeps behaving exactly as before.

🥚 Still there?