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My fork which includes animated Danbos in webkit, and Flash-based application program to help convert Alternativa3D version7 scenes (consisting of quad plane-based mesh geometry) into a bunch of HTML DOM elements to be injected into any web browser supporting CSS webkit 3d transforms.

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Glidias/3D-Domo-in-CSS3

 
 

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My fork which includes animated Danbos in webkit, and Flash-based application program to help convert Alternativa3D version7 scenes (consisting solely of quad plane-based meshes) into a bunch of HTML DOM elements to be injected into a document with CSS webkit 3d perspective.

I figured that since Alternativa3D version 7 already supports loading of .DAE/3DS geometry and maintaining quad-faces, using other editors to build stuff might be much easier. Plus, there are some stuff created in Alternativa3D code (eg. the Danbots) which is quite easy to port over to HTML/CSS.

Target platforms are mainly for mobile, since CSS webkit 3d transforms are hardware accelerated.

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My fork which includes animated Danbos in webkit, and Flash-based application program to help convert Alternativa3D version7 scenes (consisting of quad plane-based mesh geometry) into a bunch of HTML DOM elements to be injected into any web browser supporting CSS webkit 3d transforms.

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  • ActionScript 98.3%
  • JavaScript 1.5%
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