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Releases: GoForce-Games/The-Rituals-of-Bill-El-Tuerto
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V-1.0
💀 The Rituals of Bill “El Tuerto” 💀
A Psychological Horror VR Escape Room Experience
🧠 About the Project
"The Rituals of Bill ‘El Tuerto’" is an immersive virtual reality escape room thriller that plunges players into a dark investigation to unravel the mystery of a sadistic serial killer. Years after the notorious Bill "One-Eye" Gatess terrorized the city, a determined police officer breaks into the killer's apartment in a desperate quest for answers. But the deeper he digs, the more reality blurs... and the more dangerous things become.
"Only darkness will lead to the light..."
Will you be able to uncover the truth before madness consumes you?
✨ Key Features
- 🔍 Solve multi-layered puzzles and decode cryptic messages
- 📺 Interactive environmental storytelling through videos, objects, and audio logs
- 🎭 Unique psychological horror narrative with shocking twists and surreal events
- 🎮 Play seated or standing – switch anytime
- 🔊 Immersive VR experience with haptic feedback and spatial audio
- ⏱️ Beat the clock – survive in under 30 minutes or face the consequences...
🏗️ Rooms & Puzzle Overview
🎎 Welcome Scene: Voodoo Dolls & Reality Shift
- Players begin in a surreal void featuring floating voodoo dolls positioned like an altar.
- The title of the game appears in eerie motion above the player.
- Choose your comfort mode: Seated or Standing play available.
- Touching the correct doll triggers the descent into Bill’s apartment.
🪑 Dining Room
- Power must be restored to play a VHS revealing victim photos.
- Hidden message: “Only darkness will lead to the light.”
- Japanese symbols + light puzzle reveal clue:
🦾 “I always leave my keys in the shoe.”
🚽 Bathroom
- Interactive toilet puzzle:
🧹 Place the toilet brush into the bowl to trigger a mechanism. - A miniature motorized tractor emerges and becomes ridable.
- Destroy the bathtub with the tractor to reveal a hidden portal underneath.
- Jumping into the portal leads to the next room.
🎶 Study Room
- Features a vinyl player and four classical Vivaldi records:
Spring, Summer, Autumn, Winter - Must arrange the records in four matching seasonal frames around the room.
- Puzzle completion advances narrative and begins final sequence.
🚪 Ending & Outcomes
🔚 True Ending (Narrative)
- After solving all puzzles, players try to escape—
but instead of freedom, they are caught by Bill Gatess. - The game ends with a disturbing cinematic:
“You were part of the ritual all along.”
🕒 Fail State
-
A 30-minute time limit is enforced.
-
If players fail to complete all rooms in time, a fail scene triggers:
- Reality collapses.
- Bill's voice taunts the player.
- Fade to black as you’re left to rot in the void.
🛠️ Development Process
"The Rituals of Bill ‘El Tuerto’" has been developed using Unity as the main game engine, leveraging the OpenXR plugin to ensure cross-device compatibility, native performance, and access to advanced VR features on Meta Quest 3.
From the beginning, the project was conceived as a psychological horror built specifically for virtual reality, where immersion, discomfort, and narrative pacing are central to the experience. Our goal has always been to blur the line between puzzle solving and storytelling, building tension through interaction rather than jump scares.
🔧 Technology Stack
- Unity Engine (2022+) for core development
- OpenXR Toolkit for VR interaction and headset compatibility
- XR Interaction Toolkit for object interaction, physics-based grabbing, and raycasting
- C# Scripting for gameplay logic, puzzle control, timer systems, fail triggers, and UI transitions
🧐 Design Philosophy
- Every room is built with spatial storytelling in mind. Clues and objects are intentionally placed to make the player look, move, and interact naturally.
- Puzzle logic is state-driven, using scriptable objects and event listeners to ensure modularity and reusability across scenes.
- The player experience is dynamic: with both standing and seated modes available, all interactions are mapped for comfort and accessibility.
- Development has been iterative: each room was prototyped individually, tested in isolation, and later stitched into a seamless gameplay flow.
⚖️ Additional Systems
- Custom time management system to enforce the 30-minute fail state.
- Seamless switching between teleportation and smooth locomotion, with in-game toggles.
- Integrated checkpoint loader for rapid debugging and QA testing during development.
- UI & system menus designed for VR controller input with ray pointer or direct hand interaction.
👥 Team & Roles
| Member | Roles |
|---|---|
| Edgar Mesa | Lead Programmer, Designer, Tester |
| Pau Mena | Lead Designer, Programmer |
| Roger Puchol | Programmer, Tester |
| Eric Palomares | Artist, Tester |
📝 License
This project is currently under a private development license.
Details regarding public release will be announced in the future.
🔯 “To solve the murder, you must become part of it.”
Created with 💀 by Edgar, Pau, Roger & Eric
Full Changelog
(NOT FINAL VERSION) Backup test
Full Changelog: V-0.1.1...V-0.1.2
v0.1.1 Alpha
Version 0.1.1 Alpha
💀 The Rituals of Bill “El Tuerto” 💀
A Psychological Horror VR Escape Room Experience
🧠 About the Project
“The Rituals of Bill ‘El Tuerto’” is an immersive virtual reality escape room thriller that plunges players into a dark investigation to unravel the mystery of a sadistic serial killer. Years after the notorious Bill “One-Eye” Gatess terrorized the city, a determined police officer breaks into the killer's apartment in a desperate quest for answers. But the deeper he digs, the more reality blurs... and the more dangerous things become.
"Only darkness will lead to the light..."
Will you be able to uncover the truth before madness consumes you?
✨ Key Features
- 🔍 Solve multi-layered puzzles and decode cryptic messages
- 📺 Interactive environmental storytelling through videos, objects, and audio logs
- 📖 Deep narrative with shocking revelations and unexpected twists
- 🔊 Immersive VR experience with haptic feedback and spatial audio
🏗️ Rooms Overview
🪑 Dining Room
- Power must be restored to play a VHS revealing victim photos.
- Hidden message: “Only darkness will lead to the light.”
- Japanese symbols + light puzzle reveal clue: “I always leave my keys in the shoe.”
- Unlock a hidden compartment containing a bone labeled "John Salazar" and a generator.
🔧 Tech & Interaction Design
- Platform: Meta Quest (VR)
- Tracking: 6DoF controllers
- Selection System: Raycasting + Direct Manipulation
- Locomotion: Teleportation & Natural movement (player-selectable)
- Feedback: Haptics + Spatial Audio
- Accessibility: UI menus
- Embodiment: First-person view with visible VR display
- Environment Immersion: Full virtual world, no real-world overlap
👥 Team & Roles
| Member | Roles |
|---|---|
| Edgar Mesa | Programmer, Designer, QA |
| Pau Mena | Programmer, Designer |
| Roger Puchol | Programmer, Tester |
| Eric Palomares | Programmer, Artist |
📝 License
This project is currently under a private development license. Public release details to be announced.
🕯️ “To solve the murder, you must become part of it.”
Created with 💀 by Edgar, Pau, Roger & Eric
Full Changelog: V-0.1...V-0.1.1
V-0.1
The rituals of Bill "El tuerto"
Actual implementation:
- Dining room
- VHS implementation
- Lights
- Polaroids
- Music (background)
Compatibility:
- Quest 3
- Quest 2
- Quest Pro
- Quest
And other headsets that supports OpenXR (but not tested on others that are not listed)