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API Wrappers zh
3cxc edited this page Sep 13, 2026
·
1 revision
跨 ABI 传递的强类型辅助类型。
public readonly struct EntityId : IEquatable<EntityId>
{
public readonly ulong Low;
public readonly ulong High;
public EntityId(ulong low, ulong high);
public bool IsEmpty { get; }
public static bool operator ==(EntityId a, EntityId b);
public static bool operator !=(EntityId a, EntityId b);
}16 字节的实体标识,表示宿主基于 Guid 的 ObjectId 的低/高 64 位。插件通过 Entity.GetEntityIdAt(index) 或 Entity.GetAllEntityIds() 获取,然后可传回任意 Entity 方法。
[StructLayout(LayoutKind.Sequential)]
public struct ObjectIdNative
{
public ulong Low;
public ulong High;
}EntityId 的原始 ABI 形式。嵌入在事件载荷中,例如 EntityDamagedEvent
public enum CardAttackType
{
Physical = 0, Magic = 1, Fire = 2, Ice = 3, Thunder = 4, True = 5,
}
public enum CardCategory
{
Skill = 0, Environment = 1, Special = 2,
}
public enum EffectCategory
{
DamageOverTime = 0, Fire = 1, Stun = 2, StatMod = 3, Confuse = 4, Instant = 5,
}数值必须与宿主枚举严格一致 (AttackType, CardType, EffectCategory)