Releases: GoblinsFarm/goblinsfarm
Releases · GoblinsFarm/goblinsfarm
Release list
Goblins Farm v1.5.5
✨ Improvements
- Builder Base: choose when to stop. A new toggle on the Farm tab lets you end the session as soon as one storage is full (or its target is reached), instead of waiting for both. The old behaviour — keep farming until both are full — stays the default.
Goblins Farm v1.5.4
🐛 Fixes
- No more restart loops after slow matchmaking. The bot now waits up to 60s for a base (matchmaking regularly takes longer than the old 30s) and cleanly surrenders leftover scout screens instead of force-restarting.
- Scout and battle screens are no longer confused. A dedicated battle-timer cue tells them apart, and template auto-capture only runs on confirmed scout screens — so a mid-battle capture can no longer poison detection.
- Enemy loot amounts read correctly. Truncated OCR reads (e.g. 1,171 instead of 1,171,158) no longer win over the full number.
Goblins Farm v1.5.3
What's new since v1.4.3
✨ Builder Base farming
Pick Main Base or Builder Base on the Farm tab. The bot boats over, claims the elixir cart, attacks every match through both battle stages, and stops when targets are reached or storages are full. The camera force-zooms out at start so bases are always fully visible.
💳 License tiers
Main Base and Builder Base are separate licenses — €60 each, or €100 for the bundle. Existing keys keep unlocking main-base farming. The base selector shows padlocks on modes your key doesn't include.
🐛 Fixes
- No more "Python quit unexpectedly" on exit — all worker threads stop cleanly on every exit path
- Activations can no longer be wiped by device-fingerprint drift
- Reliable elixir-cart claiming and zoom-proof navigation
- Native macOS rounded-corner app icon
Windows build: coming separately.
Goblins Farm v1.4.3
🐛 Fixes
- License activation is resilient on flaky networks. Activation and
validation now retry automatically and fall back to IPv4-only when a
network advertises broken IPv6, which previously caused
"handshake timed out" errors.
Goblins Farm v1.4.2
🛠 Changes
- The app is now named Goblins Farm everywhere. The macOS app, DMG,
Windows installer, window title, and About dialog no longer use the old
ClashOfClansBot name. - License keys are emailed on purchase in addition to being shown on
the post-checkout page.
Goblins Farm v1.4.1
🛠 Changes
- New payment and licensing backend. Licenses are now issued by our own
license service at api.goblinsfarm.com after checkout, with per-device
activation you can release yourself (no more third-party license portal).
Keys look like GF-XXXX-XXXX-XXXX-XXXX. - Signed and notarized macOS app. The app and installer are signed with
a Developer ID certificate and notarized by Apple, so macOS opens them
without security warnings.
Goblins Farm v1.4.0
✨ New
- Goblins Farm branding. New goblin logo and app icon across the app,
installer, and website (goblinsfarm.com). - License activation. One-time purchase, activated on a single device,
with a 14-day offline grace window. The Buy button opens
store.goblinsfarm.com. - Redesigned onboarding. Six clear steps: welcome, emulator install,
one-click ADB auto-detect and connect, phone notifications with QR code,
license activation, and a first-run guide. - ADB Auto-Detect button in Settings. One click scans the emulator's
ADB ports, connects, and saves the address and resolution. - Instant Start feedback. Clicking Start pushes a notification to your
phone immediately, and clicking it again reports "already running"
instead of doing nothing.
🛠 Changes
- Quitting is instant. Closing the window kills the capture subprocesses
and exits immediately, even mid-attack (previously up to ~15s of waits). - Update checks moved. The app now checks the public
GoblinsFarm/goblinsfarm repository for new releases.