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Benedikt edited this page Jan 23, 2020 · 10 revisions

Welcome to the Godot OpenVR asset documentation and wiki!

This is still a work in progress, and help/suggestions are welcome of course!

Getting the Godot OpenVR module

You can either get the asset via the built-in asset library in Godot, or directly by downloading this repository. If you do download the repository directly, make sure to copy the addons/godot-openvr folder to your game's addons folder.

Lastly, if you want to compile the asset manually, please follow the instructions in module the README.md file.

Basic use of the Godot OpenVR asset

First, it is recommended to read the AR/VR Primer tutorial on the official Godot documentation website, where the basic VR concepts in Godot are explained.

Next, there is a starter tutorial there as well. If you prefer video, Bastiaan Olij has a good tutorial of the godot-openvr asset on Youtube.

Advanced topics

Godot VR Common
Render models?
Using OpenVR overlays

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