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Add Water Demo #393

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Add Water Demo #393

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Commits on Feb 6, 2022

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Commits on Feb 28, 2022

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Commits on Mar 2, 2022

  1. Merge pull request #71 from Malcolmnixon/helper-functions

    Added ARVR_Helpers script.
    BastiaanOlij committed Mar 2, 2022
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Commits on Mar 3, 2022

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  2. Modify how the MovementProvider tool script adds the PlayerBody so it…

    … shows up in the scene tree-view.
    Malcolmnixon committed Mar 3, 2022
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Commits on Mar 4, 2022

  1. Merge pull request #86 from BastiaanOlij/configure_head_height

    Add configuration setting for head height
    BastiaanOlij committed Mar 4, 2022
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  2. Merge pull request #90 from Malcolmnixon/add-playerbody-scenetree

    Show Script-generated PlayerBody in scene tree-view
    BastiaanOlij committed Mar 4, 2022
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  3. Merge pull request #84 from BastiaanOlij/improve_readme

    Make some improvements to the readme file
    BastiaanOlij committed Mar 4, 2022
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  4. Remove unnecessary getters and added safe update functions.

    Added collision layer and mask exported properties Added setget to radius to update the collision view in the editor
    Malcolmnixon committed Mar 4, 2022
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  5. Modified NodePath export style to preferred Godot3 approach. Removed …

    …unnecessary NodePath exports in preference for ARVR_Helpers
    
    Modified PlayerBody and movement functions to use new ARVRHelpers script.
    Malcolmnixon committed Mar 4, 2022
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Commits on Mar 5, 2022

  1. Merge pull request #88 from Malcolmnixon/use-helpers

    Modified PlayerBody and movement functions to use new ARVRHelpers
    BastiaanOlij committed Mar 5, 2022
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  3. Merge pull request #89 from Malcolmnixon/playerbody-collision

    Added collision layer and mask exported properties
    BastiaanOlij committed Mar 5, 2022
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  4. Modified PlayerBody.request_jump so it takes an option to skip Player…

    …Body velocity jumping Modified Jump Detection to support jumping with only the players jump
    
    Moved jumping into PlayerBody. Added function to detect player jump (body and arms).
    Malcolmnixon committed Mar 5, 2022
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  5. Merge pull request #91 from Malcolmnixon/player-jump-detection

    Added code to detect player jump movements
    BastiaanOlij committed Mar 5, 2022
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Commits on Mar 8, 2022

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  2. Merge pull request #97 from Malcolmnixon/snap-turn-delay

    Improved the responsiveness of snap-turning
    BastiaanOlij committed Mar 8, 2022
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Commits on Mar 10, 2022

  1. Added guidance option to assist in advanced flight control modes.

    Added Flight movement provider Removed flying from Direct movement provider Modified Glide movement provider default order to be after flight
    Malcolmnixon committed Mar 10, 2022
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  2. Modified keyboard buttons to generate charactes on the "button_down" …

    …event. Added ALT button with many additional keys.
    
    Updated Viewport_2D_in_3D to pass keyboard events down to the contained viewport. Added VirtualKeyboard_2D, and Virtual_Keyboard which hosts it in a Viewport_2D_in_3D.
    Malcolmnixon committed Mar 10, 2022
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  3. Merge pull request #66 from Malcolmnixon/virtual-keyboard

    Added Virtual Keyboard
    BastiaanOlij committed Mar 10, 2022
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  4. Merge pull request #98 from Malcolmnixon/flight_movement

    Added Flight movement provider
    BastiaanOlij committed Mar 10, 2022
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Commits on Mar 12, 2022

  1. Added is_active to MovementProvider

    Modified PlayerBody to service active MovementProviders even when disabled so they can handle disabling activities
    Minor code cleanups based on gdlint warnings
    Malcolmnixon committed Mar 12, 2022
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Commits on Mar 13, 2022

  1. Updated versions to describe new slope sliding option.

    Added stop_on_slope option to GroundPhysicsSettings. Modified PlayerBody to implement stop_on_slope by skewing gravity to the ground-contact slope.
    Malcolmnixon committed Mar 13, 2022
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  2. Merge pull request #101 from Malcolmnixon/movement-disable

    Fix disabling movement providers with active states
    BastiaanOlij committed Mar 13, 2022
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  3. Merge pull request #103 from Malcolmnixon/slope-sliding

    Made sliding on slope an optional feature
    BastiaanOlij committed Mar 13, 2022
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  4. Modified player body jump to use ground surface-normal for jump veloc…

    …ity.
    
    Modified flight movement toggling to be done in _process, so flying can be disabled even if an exclusive movement (such as climbing) is being performed.
    Malcolmnixon committed Mar 13, 2022
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Commits on Mar 14, 2022

  1. Merge pull request #105 from Malcolmnixon/jump-ground-slope

    Modified jumping to use ground slope
    BastiaanOlij committed Mar 14, 2022
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Commits on Mar 18, 2022

  1. Modified Object_pickable to emit a highlight_updated signal when the …

    …highlight changes.
    
    Added a highlighter object which reacts to highlight_updated by changing mesh materials.
    Added a highlighter object which reacts to highlight_updated by showing/hiding itself (and children).
    Added a highlighter object which reacts to highlight_updated by showing/hiding a billboard target ring.
    Malcolmnixon committed Mar 18, 2022
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Commits on Mar 19, 2022

  1. Modified Function_Wind_movement to build the wind-sensing area in the…

    … script, so the scene isn't necessary.
    
    Tuned JumpDetect default arm-jump threshold based on testing.
    Malcolmnixon committed Mar 19, 2022
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  2. Merge pull request #109 from Malcolmnixon/pickable-highlights

    Enhanced pickable object highlighting
    BastiaanOlij committed Mar 19, 2022
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  3. Merge pull request #110 from Malcolmnixon/script-only-cleanup

    Change wind movement so script can be used without scene
    BastiaanOlij committed Mar 19, 2022
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Commits on Mar 26, 2022

  1. Added pickup options for ranged-grab method and holding method.

    Fixed issue with invalid references on self-destroying objects.
    
    Added remote grabbing support to Function_Pickup
    Malcolmnixon committed Mar 26, 2022
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Commits on Mar 31, 2022

  1. Merge pull request #111 from Malcolmnixon/remote-grab

    Added ranged grabbing support to Function_Pickup
    BastiaanOlij committed Mar 31, 2022
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Commits on Apr 8, 2022

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Commits on Apr 9, 2022

  1. Merge pull request #118 from dsnopek/html5-compression

    Change compression import options on hand models to defaults so they'll load in HTML5
    BastiaanOlij committed Apr 9, 2022
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Commits on May 2, 2022

  1. Updated VERSIONS.md to describe turn provider change

    Extracted turning logic from Function_Direct_movement into a separate movement provider.
    Malcolmnixon committed May 2, 2022
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Commits on May 3, 2022

  1. Merge pull request #121 from Malcolmnixon/turn-provider

    Added Function_Turn_movement provider
    BastiaanOlij committed May 3, 2022
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Commits on May 5, 2022

  1. Fixed movement provider servicing to allow providers to send finished…

    … signals if disabled or bypassed.
    
    Added grapple movement provider.
    Malcolmnixon committed May 5, 2022
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Commits on May 16, 2022

  1. Merge pull request #126 from Malcolmnixon/grappling

    Added grappling movement provider and fixed disabled/bypassed provider signals
    BastiaanOlij committed May 16, 2022
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Commits on May 23, 2022

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  2. Merge pull request #133 from Malcolmnixon/pickup-distance

    Increase pickup grab maximum grab distance
    BastiaanOlij committed May 23, 2022
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  3. Merge pull request #130 from Malcolmnixon/snap-zone

    Added support for snap-zones
    BastiaanOlij committed May 23, 2022
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Commits on May 26, 2022

  1. Added 2.5.0 heading for next version

    Added 2.5.0 heading
    BastiaanOlij committed May 26, 2022
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Commits on May 28, 2022

  1. Added Snap-zone fix for instant drop_and_free()

    Fixed Godot 3.5 ground test distance
    Malcolmnixon committed May 28, 2022
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Commits on May 30, 2022

  1. Update PlayerBody.gd

    Fixed enable/disable rules for movement providers
    Malcolmnixon committed May 30, 2022
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Commits on Jun 2, 2022

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Commits on Jun 5, 2022

  1. Merge pull request #140 from Malcolmnixon/enabled-movement-fix

    Fixed enable/disable rules for movement providers
    BastiaanOlij committed Jun 5, 2022
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  2. Merge pull request #138 from Malcolmnixon/climb-crash

    Added Snap-zone fix for instant drop_and_free()
    BastiaanOlij committed Jun 5, 2022
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  3. Merge pull request #142 from Malcolmnixon/grapple-disable

    Fixed hiding of grapple target when grappling is disabled.
    BastiaanOlij committed Jun 5, 2022
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Commits on Jun 12, 2022

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Commits on Jun 16, 2022

  1. Added advanced player height control Modified climbing to collapse pl…

    …ayer to a sphere to allow mounting climbed objects Added crouch movement provider
    
    Added advanced player height control Modified climbing to collapse player to a sphere to allow mounting climbed objects Added crouch movement provider
    Modified height override to use 'self' as per recommendation.
    Malcolmnixon committed Jun 16, 2022
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Commits on Jun 17, 2022

  1. Merge pull request #146 from Malcolmnixon/climbing-mount-fix

    Added player height control to support mounting climbed objects and crouching
    BastiaanOlij committed Jun 17, 2022
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  2. Added fall damage detection module

    Added fall damage detection module
    Malcolmnixon committed Jun 17, 2022
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Commits on Jun 18, 2022

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Commits on Jun 20, 2022

  1. Merge pull request #145 from Malcolmnixon/fall-damage

    Added fall damage detection module
    BastiaanOlij committed Jun 20, 2022
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  2. Merge pull request #148 from Malcolmnixon/moving-grapple-target

    Modified grapple hook so the hook follows moving targets.
    BastiaanOlij committed Jun 20, 2022
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  3. Added moving platform support to the player body

    Added moving platform support to the player body.
    Malcolmnixon committed Jun 20, 2022
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Commits on Jun 22, 2022

  1. Merge pull request #150 from Malcolmnixon/moving-platform

    Added moving platform support to the player body
    BastiaanOlij committed Jun 22, 2022
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Commits on Jun 29, 2022

  1. Fixed player height-clamping to work in player-units

    Fixed glide T-pose detection to work in player-units
    Fixed jump detection to work in player-units
    Malcolmnixon committed Jun 29, 2022
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Commits on Jul 8, 2022

  1. Merge pull request #155 from Malcolmnixon/world-scale-fixes

    World-scale fixes for movement providers
    BastiaanOlij committed Jul 8, 2022
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Commits on Jul 10, 2022

  1. Modified let_go for objects held with RemoteTransform to clear the Re…

    …moteTransform.remote_path so transform-driving is immediately disabled
    Malcolmnixon committed Jul 10, 2022
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Commits on Jul 13, 2022

  1. Merge pull request #157 from Malcolmnixon/teleport-valid-mask

    Added valid-layer checking to teleport movement
    BastiaanOlij committed Jul 13, 2022
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  2. Merge pull request #161 from Malcolmnixon/remote-transform-immediate-…

    …drop
    
    Fixed immediate dropping for RemoteTransform held objects
    BastiaanOlij committed Jul 13, 2022
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Commits on Jul 14, 2022

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Commits on Jul 15, 2022

  1. Merge pull request #159 from Malcolmnixon/hand-mesh-prescale

    Modified hand meshes to be pre-scaled so the scenes can be 1:1 scaled
    BastiaanOlij committed Jul 15, 2022
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  2. Update Hand.gd

    Modified hand script to work with godot-openxr 1.3.0 and later where the ARVRController world-scaling is removed.
    Malcolmnixon committed Jul 15, 2022
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Commits on Jul 16, 2022

  1. Merge pull request #152 from Malcolmnixon/hand-scale

    Modified hand script to apply world_scale
    BastiaanOlij committed Jul 16, 2022
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  2. Added physics hands

    Malcolmnixon committed Jul 16, 2022
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  5. Added XRToolsMoveTo helper script to move an object to a target.

    Modified XRToolsPickable to use XRToolsMoveTo when performing a remote pickup.
    Malcolmnixon committed Jul 16, 2022
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Commits on Jul 17, 2022

  1. Merge pull request #164 from Malcolmnixon/pickable-process-disable

    Moved XRToolsPickable remote-pickup processing to separate node
    BastiaanOlij committed Jul 17, 2022
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Commits on Jul 19, 2022

  1. Apply max_speed limit on ground_control_velocity vector magnitude rat…

    …her than on each axis individually. This ensures the vector magnitude never exceeds the max_speed limit.
    Malcolmnixon committed Jul 19, 2022
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Commits on Jul 26, 2022

  1. Merge pull request #166 from Malcolmnixon/movement-max-speed

    Ensure max_speed limit is enforced
    BastiaanOlij committed Jul 26, 2022
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Commits on Jul 27, 2022

  1. Merge pull request #168 from BastiaanOlij/baseline_300_alpha

    Restructure plugin to include a baseline demo
    BastiaanOlij committed Jul 27, 2022
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Commits on Jul 31, 2022

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  2. Merge pull request #169 from BastiaanOlij/create_staging_setup

    Create staging and scene loading setup
    BastiaanOlij committed Jul 31, 2022
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Commits on Aug 2, 2022

  1. Created editor icons

    Set scripts to the new icons
    Fix function pickup icon
    Update body icon
    Add icons license
    Made the monkeywrench symbol consistent
    lunarcloud authored and BastiaanOlij committed Aug 2, 2022
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  2. Merge pull request #175 from BastiaanOlij/add_icons_3.x

    Created editor icons (3.x)
    BastiaanOlij committed Aug 2, 2022
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Commits on Aug 3, 2022

  1. Added teleport movement demo scene. Added instructions sprite to scen…

    …es to describe usage.
    
    Unregister signals from staging before fading to prevent processing duplicate scene-switch events. Added meshes and supporting scenes/materials/shaders/scripts for mound, ramps, and teleport objects. Added basic movement demo scene. Added teleport from main menu level to basic movement demo scene. Added teleport movement demo scene. Added instructions sprite to scenes to describe usage.
    Malcolmnixon committed Aug 3, 2022
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Commits on Aug 7, 2022

  1. Added bouncing to GroundPhysics and PlayerBody

    Added support for bouncing to ground physics and player body.
    Malcolmnixon committed Aug 7, 2022
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Commits on Aug 8, 2022

  1. Merge pull request #171 from Malcolmnixon/player-bouncing

    Added support for bouncing to the player body
    BastiaanOlij committed Aug 8, 2022
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Commits on Aug 10, 2022

  1. Merge pull request #176 from Malcolmnixon/first-demo-scenes

    Added initial demo scene with teleporters for scene-transitions.
    BastiaanOlij committed Aug 10, 2022
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Commits on Aug 15, 2022

  1. Created basic map scene to simplify demo-scene creation, and used in …

    …main-menu, basic-movement and teleport demo scenes. Added grappling demo scene.
    
    Added climbing demo scene.
    
    Added climbing demo scene. Added cloudy panorama sky from ambientcg.com. Cleaned up lighting in scenes. Minor cleanups for demo-scene instructions. Added wind columns to the climbing/gliding demo scene. Added basic map sub-scene for use in simple demo scenes. Added grappling demo scene.
    Malcolmnixon committed Aug 15, 2022
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Commits on Aug 30, 2022

  1. Merge pull request #178 from Malcolmnixon/climbing-gliding-demo

    Added climbing and grappling scenes to the demo project
    Malcolmnixon committed Aug 30, 2022
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Commits on Sep 2, 2022

  1. Added interactable scripts.

    Added interactable demo scene and objects.
    Malcolmnixon committed Sep 2, 2022
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Commits on Sep 5, 2022

  1. Merge pull request #181 from Malcolmnixon/add-interactables

    Merged interactable scripts from godot-xr-tools-interactables project
    Malcolmnixon committed Sep 5, 2022
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Commits on Sep 13, 2022

  1. Merge pull request #182 from Malcolmnixon/pointer-demo

    Added pointer demo scene
    Malcolmnixon committed Sep 13, 2022
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Commits on Sep 15, 2022

  1. Change GroundPhysicsFlags enum to use binary

    This makes it a bit more clear what the numbers are for.
    Henodude committed Sep 15, 2022
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Commits on Sep 16, 2022

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  2. Merge pull request #184 from Henodude/patch-1

    Change GroundPhysicsFlags enum to use binary
    Malcolmnixon committed Sep 16, 2022
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Commits on Sep 18, 2022

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  2. Merge pull request #187 from Malcolmnixon/pickable-typo

    Fixed typo of "grap_require" to "grab_require".
    BastiaanOlij committed Sep 18, 2022
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Commits on Sep 22, 2022

  1. Added pickable demo. Named physics layers in project. (#185)

    Split pickable test objects to separate scenes and added a readme file.
    Malcolmnixon committed Sep 22, 2022
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  2. Implemented script changes to help the godot 3 to 4 upgrader. (#189)

    Minor changes based on code review.
    Malcolmnixon committed Sep 22, 2022
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Commits on Sep 26, 2022

  1. Renamed files and classes to match new godot-xr-tools standard. Minor…

    … gdlint cleanups. (#190)
    
    Changes based on code-review and debugging.
    Malcolmnixon committed Sep 26, 2022
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Commits on Oct 9, 2022

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Commits on Oct 10, 2022

  1. Merge pull request #196 from BastiaanOlij/fix_progress_bar

    Fix missing values in progress bar shaders
    BastiaanOlij committed Oct 10, 2022
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Commits on Oct 12, 2022

  1. Cleanup of scripts - mainly back-ported from 4.0-dev branch changes. (#…

    …198)
    
    Additional standardization between 3.x and 4.x branches
    
    Removed unnecessary editor_hint checks in non-tool scripts
    
    Use XRToolsPlayerBody when referring to the class.
    
    Added typing to interactable release functions
    Malcolmnixon committed Oct 12, 2022
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Commits on Oct 14, 2022

  1. Clean up objects in demo scenes. (#202)

    Added throwing-hammer object to pickable demo
    
    Cleanup of function_pointer script to match 4.0-dev Modified loading_screen shader to take cutout as parameter
    
    Merged function_teleport 3.x and 4.x scripts Merged viewport_2d_in_3d 3.x and 4.x scripts
    
    Fixed white space
    Malcolmnixon committed Oct 14, 2022
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  3. Merge pull request #206 from Malcolmnixon/3.x-version-comments

    Updated contributors and versions
    BastiaanOlij committed Oct 14, 2022
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Commits on Oct 18, 2022

  1. Modified the teleport-title-shader to modulo the time early so the re…

    …sulting material UV values don't get large enough to lose precision and result in image quantization. (#211)
    Malcolmnixon committed Oct 18, 2022
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Commits on Oct 22, 2022

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Commits on Oct 24, 2022

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Commits on Oct 25, 2022

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  3. Merge pull request #224 from BastiaanOlij/viewport_improvements

    Added filter and update mode to Viewport 2D in 3D
    BastiaanOlij committed Oct 25, 2022
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  4. Implement grip threshold

    BastiaanOlij committed Oct 25, 2022
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  6. Merge pull request #222 from BastiaanOlij/implement_grip_threshold

    Implement grip threshold
    BastiaanOlij committed Oct 25, 2022
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Commits on Oct 26, 2022

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  2. Merge pull request #223 from BastiaanOlij/left_right_pointer_demo

    Improved pointer demo supporting left hand with switching
    BastiaanOlij committed Oct 26, 2022
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  4. Added option to only show laser pointer on collision. Modified pointe…

    …r demo to show collision-laser and collision-target. (#221)
    
    Added ability to truncate the laser length to the collision point.
    
    Updated versions file with laser pointer options.
    
    Modified settings of left pointer to show different styles (collision-only, show-target).
    Malcolmnixon committed Oct 26, 2022
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  5. Merge pull request #227 from BastiaanOlij/fix_viewport_tool

    Fixed tool mode for Viewport2Din3D
    BastiaanOlij committed Oct 26, 2022
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  7. Merge pull request #226 from BastiaanOlij/poke_feature

    Implement poke feature and demo
    BastiaanOlij committed Oct 26, 2022
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  8. Added enable to snap_zone and prevent adding/removing item when disab…

    …led. (#228)
    
    Added pointable layer to demo project.
    Modified pickable demo so snap trays can be enabled/disabled by pointer.
    Malcolmnixon committed Oct 26, 2022
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  9. Improve snap turning logic

    - Add defaults in Project Settings
    - Add user settings system to save user preference
    - By default have turn movement adhere to user/system settings
    - Add user setting for player height adjustment
    BastiaanOlij committed Oct 26, 2022
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  10. Merge pull request #229 from BastiaanOlij/improve_snap_turning

    Improve snap turning logic
    BastiaanOlij committed Oct 26, 2022
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Commits on Oct 27, 2022

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  2. Merge pull request #230 from BastiaanOlij/staging_base

    Move our staging logic into the plugin so it becomes reusable
    BastiaanOlij committed Oct 27, 2022
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  5. Merge pull request #232 from BastiaanOlij/fix_plugin_runtime

    Fix runtime issue due to EditorPlugin dependency
    BastiaanOlij committed Oct 27, 2022
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Commits on Oct 30, 2022

  1. Added support for crouch-toggle to XRToolsMovementCrouch. (#234)

    Added crouching to the basic movement demo - including updated instructions with filtering for clarity.
    Malcolmnixon committed Oct 30, 2022
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  2. Modified climbing to have a dominant hand - the one that most recentl…

    …y grabbed a climbable. (#235)
    
    Climbing no-longer uses the average of both hands, which prevents some "cheat" options.
    Malcolmnixon committed Oct 30, 2022
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Commits on Oct 31, 2022

  1. Modified project time_rollover_secs for shaders to 30 seconds to prev…

    …ent quantization on mobile devices. (#237)
    
    Modified teleport and wind shaders to be more stable in the presence of minor quantization.
    Malcolmnixon committed Oct 31, 2022
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Commits on Nov 5, 2022

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Commits on Nov 6, 2022

  1. Merge pull request #244 from BastiaanOlij/unshaded_viewport

    Improve transparency settings and add unshaded settings
    BastiaanOlij committed Nov 6, 2022
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Commits on Nov 7, 2022

  1. Added hand_material_override export property to XRToolsHand script. (#…

    …248)
    
    Added ghost hand material for climbing/gliding demo.
    Malcolmnixon committed Nov 7, 2022
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Commits on Nov 8, 2022

  1. Added alternative hand models (#243)

    * Added alternative hand models
    
    added highpoly and lowpoly version of hand models
    added skin materials
    added 35 Hand Poses
    
    * Updated with right hand shading fixed and animations seperated into .anim files
    
    added a more suitable default pose, previous default pause was renamed to spread as it resembles spreading fingers, this means the hand poses count is now 36
    
    fixed right hand normals shading, changed transforms and set scale inside blender to -1 on xyz
    changes to the previous commit, seperated the model and animations:
    saved out .anim files for left and right hand
    exported left/right hand without animations to ease to reuseability
    
    SideNote:
    The .anim files are only useable in Godot 3.5
    regarding this PR and Godot 4, i already saved out a pose library for each hand and once this PR gets merged, i will submit a new pr with the poselibrarys for Godot 4 and make new prefab scenes for the hands
    
    * Improve transparency settings and add unshaded settings
    
    * added alternative hands to interactable/pickable/climbing-gliding scenes along with some fixes
    
    added new blend tree for the alternative hands that contains the new UpperCase Naming
    reimported the righthand with octahedral compression set to off
    
    * Added hand_material_override export property to XRToolsHand script. (#248)
    
    Added ghost hand material for climbing/gliding demo.
    
    * Modified XRToolsFunctionTeleport to get the origin and camera from ARVRHelpers. (#246)
    
    * Added alternative hand models
    
    added highpoly and lowpoly version of hand models
    added skin materials
    added 35 Hand Poses
    
    * Updated with right hand shading fixed and animations seperated into .anim files
    
    added a more suitable default pose, previous default pause was renamed to spread as it resembles spreading fingers, this means the hand poses count is now 36
    
    fixed right hand normals shading, changed transforms and set scale inside blender to -1 on xyz
    changes to the previous commit, seperated the model and animations:
    saved out .anim files for left and right hand
    exported left/right hand without animations to ease to reuseability
    
    SideNote:
    The .anim files are only useable in Godot 3.5
    regarding this PR and Godot 4, i already saved out a pose library for each hand and once this PR gets merged, i will submit a new pr with the poselibrarys for Godot 4 and make new prefab scenes for the hands
    
    * added alternative hands to interactable/pickable/climbing-gliding scenes along with some fixes
    
    added new blend tree for the alternative hands that contains the new UpperCase Naming
    reimported the righthand with octahedral compression set to off
    
    * Updated with
    
    rebased with master to ensure merging
    restructured folder structure as suggested
    added source blend files along with seperated animations
    
    * Update CONTRIBUTORS.md
    
    * removed the old left_hand.blend1 from the hands main folder and moved it back to its own folder under assets
    
    * final update
    
    added alternative fingerless glove textures
    reset transforms on all hand prefab scenes and changed the transform on their child containing the hand mesh as suggested
    
    * Update pickable_demo.tscn
    
    for some odd reason the transfoms didnt carry over in this scene, this fixes the left hands transform to 0,0,0
    
    Co-authored-by: Bastiaan Olij <mux213@gmail.com>
    Co-authored-by: Malcolm Nixon <Malcolm.nixon@gmail.com>
    3 people committed Nov 8, 2022
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  2. Merge pull request #249 from BastiaanOlij/ci_move_mds

    [CI] Move LICENSE, CONTRIBUTORS.md and VERSIONS.md
    BastiaanOlij committed Nov 8, 2022
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Commits on Nov 11, 2022

  1. Modified climbing demo to use the new hand model to better demonstrat…

    …e the hand material override. (#252)
    Malcolmnixon committed Nov 11, 2022
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Commits on Nov 13, 2022

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  3. Merge pull request #231 from BastiaanOlij/cleanup_hands

    Implement method of exchanging base hand animations
    BastiaanOlij committed Nov 13, 2022
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Commits on Nov 15, 2022

  1. updated alternative hands (#262)

    this updates the new hand models with the following:
    
    renamed bones to match the OpenXR standard
    reworked the lowpoly mesh, since the previous version had too few vertices around the back of the hand
    added glove materials and models without nails
    DigitalN8m4r3 committed Nov 15, 2022
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Commits on Nov 16, 2022

  1. removes obsolete .blend files and adds seperate blendtrees - currentl… (

    #266)
    
    * removes obsolete .blend files and adds seperate blendtrees - currently broken
    
    removed obsolete .blend files since these used the old bone names
    fixed main menu scene, right hand was set to use nails version
    added seperate hand_blend_trees for each hand, previously the righthands animationnodetree had for whatever reason old bone names in it as well
    
    Note:
    since the merge of the cleanup hands, the animationtree is not visualy loading up a saved out blendtree, however this is not true since it loads it up but does not show its name under the Tree Root since the name is hardcoded in the hand.gd script but if you look close at one of the hand prefab scenes, you will see for example the following
    ext_resource path="res://addons/godot-xr-tools/hands/animations/left/hand_blend_tree.tres" type="AnimationNodeBlendTree" id=7]
    
    and by uncommenting the tool part of the hand/physics_hand scripts and then loading a hand scene, going to its animationtree, the previous set blendtrees name is visible, therefore the animationtree for the hands is working but the shown name is hardcoded and even by hovering over it, it is not showing if it is a ext resource or not
    
    * Update right_physics_hand_low.tscn
    
    * fixed right_physics_hand_low - blendtree not carried over
    DigitalN8m4r3 committed Nov 16, 2022
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  2. Add sprinting node (#264)

    * implement movement_sprint node
    
    -Before changes necessary to find direct_movement node due to ARVRHelpers.find_node() seemingly being broken
    
    * replace direct movement searching function
    
    * Update movement_sprint.gd
    
    -Eliminate _overall_max_speed variable per prior review comments (sorry missed that one earlier)
    teddybear082 committed Nov 16, 2022
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Commits on Nov 18, 2022

  1. Added hand-pose area support (#273)

    * Added hand-pose stack to XRToolsHand.
    Added XRToolsFunctionPoseArea to detect hand pose areas and control the hand poses.
    Added XRToolsHandPoseArea to define hand poses within an area.
    Modified interactables to have hand poses.
    Modified poke demo to have a hand pose for touching the screen.
    
    * Updated Sign Point hand-pose (provided by DigitalN8m4r3)
    Added pointing to main menu settings UI
    
    * Added XRToolsHandPoseSettings resource to contain all the hand-pose settings (currently just open/close animations)
    Created standard XRToolsHandPoseSettings for standard poses (default and point)
    Modified XRToolsHand to set default pose as XRToolsHandPoseSettings
    Modified XRToolsHand to maintain priority-sorted list of pose overrides
    Modified all hand scenes to use default pose settings
    Modified XRToolsHandPoseArea to set pose as XRToolsHandPoseSettings
    Modified demo scenes and interactables to use appropriate pose settings
    
    * Renamed XRToolsFunctionPoseArea to XRToolsFunctionPoseDetector
    Malcolmnixon committed Nov 18, 2022
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  2. Fix emit_signal (#275)

    pietru2004 committed Nov 18, 2022
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Commits on Nov 20, 2022

  1. updated Hands with bone roll 0 to support future Handtracking work (#278

    )
    
    * updated Hands with bone roll 0 to support future Hantracking work
    
    additional stuff that this pr adds:
    new glove hand models
    (note: they got no textures yet, there will be a update for those)
    
    changes:
    since the animations already contain a sign pose, the sign_point was reverted
    
    changes to the meshes:
    to account for handtracking, additional vertices where added around the index/middle/ring fingers
    
    * updated blend files
    DigitalN8m4r3 committed Nov 20, 2022
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  2. Added is_class() override to XRTools classes to support node-search r…

    …outines (#282)
    
    Moved static node-search routines to XRTools class
    Added static ARVRHelpers.get_arvr_controller() method
    Added static find methods to key XRTools classes
    Malcolmnixon committed Nov 20, 2022
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Commits on Nov 21, 2022

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  2. Modified XRToolsFunctionPickup to be a tool script so is_class() work…

    …s in the editor. (#283)
    
    Added sprinting demo scene with a race track as well as a few ramps and climbing walls.
    Malcolmnixon committed Nov 21, 2022
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  3. Node: XRToolsPickupModeChanger (#280)

    * Fix emit_signal
    
    * XRToolsPickupModeChanger
    
    Changes pickable original mode to selected one.
    
    * Rename pickable_mode_changer to pickable_mode_changer.gd
    
    * add release mode
    
    * Delete pickable_mode_changer.gd
    
    * add export comment
    
    * add enum
    pietru2004 committed Nov 21, 2022
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Commits on Nov 22, 2022

  1. added tactival glove textures/materials (#285)

    this pr, replaces the tactival glove textures with new ones that are made for the fingerless glove model
    
    additional changes include
    
    scene updates:
    climbing_gliding demo
    sprinting demo
    DigitalN8m4r3 committed Nov 22, 2022
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  2. Added configurable grab-points (#238)

    Moved standard hand offset [+/- 0.03, -0.05, 0.15] from all the scenes into the hand assets. Added grab points to the interactable demo objects. Implemented grab-points in XRToolsPickable.
    Cleanup of XRToolsPickable script and scene to remove obsolete parameters. Modified grab cube to use precise grab.
    
    Modified XRToolsGrabPointHand to load the new hand model. Tuned hammer grab-point.
    
    Added hand-pose to hand grab-points
    
    Modified all grab_point objects to extend from Position3D to help aligning in the editor. Modified default_env.tres to give some sky contribution. Set default_env.tres to be the default editor environment to better illuminate objects being edited. Added teacups to pickable demo to demonstrate multiple snap grab-points.
    
    Added get_controller() to XRToolsFunctionPickup Modified XRToolsGrabPointHand to use get_controller() rather than assuming get_parent() gets the controller
    Malcolmnixon committed Nov 22, 2022
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Commits on Nov 23, 2022

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Commits on Nov 24, 2022

  1. update ghost_hand.material to be in xr tools hand folder (#287)

    this pr removes the ghost_hand.material from scenes/climbing_gliding_demo/materials/ and sets it up to be inside the godot-xr-tools/hands/material folder
    
    fixes previously made gloves_caucasian_dark_camo.material depend on the scenes/climbing_gliding_demo/materials/ghost_hand.tres
    DigitalN8m4r3 committed Nov 24, 2022
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  2. Added Viewport2Din3D-based instructions to demo scenes. Added README.…

    …md to demo scenes. (#284)
    
    Revert undesired modifications.
    Malcolmnixon committed Nov 24, 2022
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  3. Merge pull request #286 from BastiaanOlij/fix_blend_tree_issue

    Implement solution to use stored blend trees
    BastiaanOlij committed Nov 24, 2022
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Commits on Nov 30, 2022

  1. 3.1.0 version settings

    BastiaanOlij committed Nov 30, 2022
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Commits on Dec 4, 2022

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Commits on Dec 24, 2022

  1. Modified XRToolsPlayerBody to use the ARVROrigin basis.y for its up v…

    …ector. Added demo scene with ground-following movement provider to test the new up-vector logic. (#305)
    
    Added player orientation provider support to the XRToolsPlayerBody. Added ground and area orientation providers. Added path, point, and uniform orient areas to control the player orientation in different areas. Enhanced origin gravity demo to use orient areas to better handle player movement around the sphere and pill shapes.
    
    Removed experimental world-grab provider not intended for this PR
    
    Fixed climbing to work in the players orientation. Fixed flight to work in the players orientation. Fixed glide to work in the players orientation. Added sphere world demo.
    
    Removed orientation providers - orientation now comes from gravity as detected by the player body. Modified gravity demos to use standard Area nodes with space_override settings. Added movement_wall_walk to walk on walls of the specified physics layer.
    
    Further cleanup of orientation providers and unnecessary changes.
    
    Modified XRToolsPlayerBody to split "up" into "up_player" and "up_gravity" as both are needed in different circumstances. Added physics_pre_movement() method to movement providers to let them perform initial service actions such as messing with gravity. Modified wall_walk movement to check for walking walls, and to modify the gravity to point to them.
    
    Fixed gravity center for the sphere world demo.
    Malcolmnixon committed Dec 24, 2022
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Commits on Dec 27, 2022

  1. This merges documentation improvements performed on the 4.0-dev branc…

    …h back to the master branch. This is to assist future master/4.0-dev feature merging. (#306)
    
    Additional minor cleanups found when merging new functionality back into 4.0-dev branch
    Malcolmnixon committed Dec 27, 2022
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Commits on Dec 29, 2022

  1. Clean godot-xr-tools to have no warnings against gdlint (https://gith…

    …ub.com/Scony/godot-gdscript-toolkit)  version 3.4.0 (#310)
    
    Added github workflow to run gdlint.
    
    Fix runs-on declaration for action
    
    Added python-version specification to remove action warning.
    Malcolmnixon committed Dec 29, 2022
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Commits on Jan 7, 2023

  1. Added initial WebXR entry UI and export target. (#312)

    Added thread support to handle resource queue loading.
    
    Added new StartXR scene to manage starting the OpenXR or WebXR instance. Fixed loading_screen so it doesn't produce NANs when the headset is off for a while.
    
    Fixed minor gdlint warnings.
    
    Move ARVROrigin/camera/controllers into base staging scene. Move StartXR into base staging scene. Modified base staging scene to emit xr_started/xr_ended signals.
    
    Synchronized with Godot 4 equivalent functionality and events.
    
    Formatting fixes
    
    Synchronize more changes with Godot 4 version.
    
    Applied changes from code review feedback.
    Malcolmnixon committed Jan 7, 2023
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Commits on Jan 8, 2023

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  2. Added enable property to XRToolsPickable. (#318)

    Modified pickable demo snap tray to disable pickable when snap tray is disabled.
    Malcolmnixon committed Jan 8, 2023
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  3. Modified XRToolsGrabPointSnap so it only allows grabbing from snap-po…

    …ints (#319)
    
    Modified XRToolsSnapZone to have a snap_mode property
    Modified XRToolsSnapZone so it snaps dropped objects in range when snap_mode == DROPPED
    Modified XRToolsSnapZone so it snaps objects in range when snap_mode == RANGE
    Modified the demo scenes to support the new modes - the saucer is the only RANGE snap-zone
    Malcolmnixon committed Jan 8, 2023
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Commits on Jan 9, 2023

  1. Merge pull request #316 from Malcolmnixon/webxr-restart

    Prevent Enter VR button from showing if XR is already active.
    BastiaanOlij committed Jan 9, 2023
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Commits on Jan 12, 2023

  1. Updated README.md to mention Godot 3.5+ version and new Github Pages …

    …site. Updated VERSIONS.md to contain the latest changes. (#325)
    
    Remove 2.x branch from the "active branches" table.
    Malcolmnixon committed Jan 12, 2023
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  2. Added render_target_size_multiplier property to StartXR node. (#324)

    Added printing of the OpenXR system name to help debugging.
    Malcolmnixon committed Jan 12, 2023
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Commits on Jan 14, 2023

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Commits on Jan 15, 2023

  1. Flapping wings. Add vertical impulse when flapping arms (#322)

    * add vertical impulse when flapping arms
    
    * adjust wings force value
    
    * add flapping signal emit and rearm wings logic
    
    * add rearm distance exported variable
    
    * gdslint fixes and missing line
    
    * updated instructions board
    
    * contributors changes
    surreal6 committed Jan 15, 2023
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Commits on Jan 16, 2023

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Commits on Jan 20, 2023

  1. Single swapping function pointer3 (#330)

    * alter the function_pointer to handle being able to work with either hand
    
    * delete pointer_demo.gd and move pointer to arvrorigin level
    
    * try to fix the lint errors
    
    * trailing whitespace after a comma lint
    
    * start with right hand active and cleaned up the logic
    goatchurchprime committed Jan 20, 2023
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  2. Updated the VERSIONS.md with pointer function auto-switch. Minor comm…

    …ent cleanups. (#338)
    
    Updated contributors list with Julian Todd
    Malcolmnixon committed Jan 20, 2023
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Commits on Jan 23, 2023

  1. Remove development in versions.md

    Remove development in preparation of official release
    BastiaanOlij committed Jan 23, 2023
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  2. Removed -dev from plugin.cfg

    Removed development in preparation of official release
    BastiaanOlij committed Jan 23, 2023
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  3. Update License to include 2023

    Update license to include 2023
    BastiaanOlij committed Jan 23, 2023
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  5. Update README.md

    What a strange word.
    asmaloney committed Jan 23, 2023
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Commits on Jan 26, 2023

  1. Merge pull request #340 from asmaloney/patch-1

    Update README.md (spelling)
    BastiaanOlij committed Jan 26, 2023
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Commits on Jan 28, 2023

  1. Added load_scene(), exit_to_main_menu() and reset_scene() methods to …

    …XRToolsSceneBase Renamed the associated signals to 'request_xxx' to prevent name collisions Modified teleporter to use methods (#347)
    
    Updated signal and method comments to explain correct usage and overriding.
    Malcolmnixon committed Jan 28, 2023
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Commits on Feb 7, 2023

  1. Update movement_sprint.gd (#358)

    * Update movement_sprint.gd
    
    added missing find_instance
    
    * Update movement_sprint.gd
    DigitalN8m4r3 committed Feb 7, 2023
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Commits on Feb 9, 2023

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Commits on Feb 17, 2023

  1. Add ground_control option XRToolsPlayerBody to decide when the player…

    … can control their ground movement. (#371)
    Malcolmnixon committed Feb 17, 2023
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  2. added surface footstep - system (#357)

    * added surface footstep - system
    
    added surface_audio - a node that can be placed inside any static body and once you stand on it, it starts playing the previously defined footstep
    
    added movement_footstep - a movement provider that controls the footsteps
    it plays in combination with the surface audio plays the corresponding footstep soundfile
    
    added footstep_holder - holds all footstep sounds, this node gets instanced under the player_body/kinematic_node
    
    added randomAudio and randomAudioStream - these .gd scripts are responsible for the variation in the audio of the footsteps, they play the audio files randomly and change the pitch_scale randomly
    
    * update gdlint errors
    
    * update with suggested changes
    
    this updates the pr with fixing the missplacement of var footstep_holder
    now it is getting the instance on ready and it is no longer being called twice, before it was called again inside the _on_player_jumped() function
    
    additional changes include code comments along with additional surfaces such as:
    glass/leafes/plastic/rubber/silk
    
    * update with reworked Scripts by MalcolmNixon
    
    this changes the footstep system to be more performent
    it was reworked by MalcolmNixon and is now a more generic and not anymore a hardcoded solution for footsteps
    
    * added instructions to the demo scene
    
    * Update movement_footstep.gd
    
    changed the step_time = max to
    delta * player_body.ground_control_velocity.length() as suggested by Malcolm Nixon
    
    * gdlint script update
    
    * gdlint scripts update - next try
    
    * updated with suggested changes
    
    exposes the step_per_meter to be a external var, previously it was called step_rate
    
    adds a default surface audio to the movement_footstep, this works as a fallback , so that there is always a footstep audio present, just in case if there is no surface audio node on the suface the player is walking on
    
    * fix gdlint
    
    * added actual footstep sounds
    
    + adds the sounds provided by @Malcolmnixon
    License: CC0 Public Domain
    
    - obsolete Debug audio files
    
    * replaced mud footstep audio
    DigitalN8m4r3 committed Feb 17, 2023
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  3. Added snap-zone deferred pickup to fix snap-zone stealing. (#361)

    Minor improvements to snap-zone based on review feedback.
    Malcolmnixon committed Feb 17, 2023
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  4. Modified the player default geometry to better match real world playe…

    …rs. (#362)
    
    Modified teleporter so players can walk into them.
    Malcolmnixon committed Feb 17, 2023
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Commits on Feb 21, 2023

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  2. Merge pull request #378 from BastiaanOlij/improve_player_body

    Change player body to implement kinematic body on root level
    BastiaanOlij committed Feb 21, 2023
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  3. Added standard layer 19 for interactable handles. Modified godot-xr-t…

    …ools scripts and scenes to use all recommended layers for defaults. Modified layer defaults to be binary constants. (#379)
    
    Updated VERSIONS.md to describe change.
    
    Modified climbable objects to add the "19:handle" layer so they can be grabbed by the function_pickup standard mask.
    Malcolmnixon committed Feb 21, 2023
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Commits on Feb 22, 2023

  1. Added example of pickable objects reacting to controller button event…

    …s to the grab-cubes in the pickable demo. (#382)
    
    Updates based on code review.
    
    Fixed unnecessary use of 'self' argument.
    Malcolmnixon committed Feb 22, 2023
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  2. Godot XR Tools 3.3.0

    BastiaanOlij committed Feb 22, 2023
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  3. Godot 3.4.0 development

    BastiaanOlij committed Feb 22, 2023
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Commits on Feb 24, 2023

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  2. Merge pull request #386 from Malcolmnixon/disable-vsync

    Disable vsync when entering XR mode
    BastiaanOlij committed Feb 24, 2023
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Commits on Feb 26, 2023

  1. Added jump sound to surface audio resource. Modified all surface audi…

    …o resources to be optional. Fixed resource leak by not attempting to play null sounds. Added signal emitted when a surface sound is played (possibly to alert enemies) Made walk speed configurable. Moved audio settings to an AudioStreamPlayer3D child node. Modified when footsteps are played to be at the "end" of a step. Modified all footstep sounds to be wave files to avoid delay when playing the sounds. (#392)
    
    Minor formatting cleanup
    
    Updated VERSIONS.md to describe change.
    Malcolmnixon committed Feb 26, 2023
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  2. Added grab-point-switching to pickable objects. Added knife object wi…

    …th multiple grab-points and grab-point switching. (#394)
    
    Cleanup white-space formatting.
    
    Updated VERSIONS.md to describe change.
    Malcolmnixon committed Feb 26, 2023
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Commits on Mar 1, 2023

  1. Made XRToolsSnapZone.pick_up_object a public method (#401)

    Added return_to_snap_zone script.
    Malcolmnixon committed Mar 1, 2023
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Commits on Mar 4, 2023

  1. Update snap_zone.gd (#405)

    added tool annotation to snap_zone.gd
    this fixes the rendering artifact that occurs in editor
    
    without it, the radius of the snapzone is shown to be 1 meter
    DigitalN8m4r3 committed Mar 4, 2023
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  2. Added tool script annotation so is_class works.

    Merge grab-point-hand gdlint cleanup from 4.0.
    Fix PascalCase file name.
    Malcolmnixon committed Mar 4, 2023
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  3. Merge pull request #408 from Malcolmnixon/merge-from-4.0

    Merge of 4.0 features into master
    BastiaanOlij committed Mar 4, 2023
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  4. Release 3.4.0

    BastiaanOlij committed Mar 4, 2023
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  5. XR Tools 3.4.0 port to 4.0.0

    This commit is an amalgamation of all work done in the 4.0-dev branch and includes authors from many contributors listed in CONTRIBUTORS.md
    BastiaanOlij committed Mar 4, 2023
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  6. Merge pull request #410 from BastiaanOlij/4.0-rel

    XR Tools 3.4.0 port to 4.0.0
    BastiaanOlij committed Mar 4, 2023
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Commits on Mar 16, 2023

  1. Added cull_disabled to the fade shader so it works with the handednes…

    …s difference between Vulkan and GL.
    Malcolmnixon committed Mar 16, 2023
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Commits on Mar 30, 2023

  1. Merge pull request #421 from Malcolmnixon/fade-culling

    Fix staging fade shader so it works on both Vulkan and GL renderers
    BastiaanOlij committed Mar 30, 2023
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  2. Added grappling-target physics layer Added grapple_enable_mask to gra…

    …ppling movement Modified grappling platform and tower to be on grappling-target layer (#426)
    
    gdlint fix
    
    Updated VERSIONS.md
    Malcolmnixon committed Mar 30, 2023
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  3. Add XR Tools editor menu (#425)

    * Added menu options to the editor to turn on OpenXR and set physics layers.
    
    gdlint cleanup
    
    * Added new grappling-target layer
    
    Updated VERSIONS.md with description of changes
    Malcolmnixon committed Mar 30, 2023
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Commits on Mar 31, 2023

  1. Fixed XRToolsHandPhysicsBone names from godot 3 import. (#428)

    Fixed bone group names for LeftHand and RightHand.
    Fixed bone group names for IndexFinger.
    Malcolmnixon committed Mar 31, 2023
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Commits on Apr 2, 2023

  1. Modified teleporter to take scene as string rather than PackedScene. …

    …This saves the main_menu_level having to load all scenes at startup. (#422)
    
    Minor cleanup
    Malcolmnixon committed Apr 2, 2023
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Commits on Apr 4, 2023

  1. Modified default movement speed to 3 meters per second. (#437)

    Updated scenes to remove new default movement speed.
    Malcolmnixon committed Apr 4, 2023
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Commits on Apr 8, 2023

  1. Merge flapping improvement from 3.x branch (#432)

    Merged additional fixes for Grab Handles layer and usage.
    Malcolmnixon committed Apr 8, 2023
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Commits on Apr 9, 2023

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Commits on Apr 10, 2023

  1. Merge pull request #442 from Malcolmnixon/connect_scene_signal

    Modify connect_scene_signal to match Godot 4 connect
    BastiaanOlij committed Apr 10, 2023
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  2. Merge pull request #444 from Malcolmnixon/bad-splash-reference

    Fixed demo splash-screen image reference in godot-xr-tools addon
    BastiaanOlij committed Apr 10, 2023
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  3. Merge pull request #440 from Malcolmnixon/pointer-demo-teleport

    Modify ToPointerDemo teleporter to go to the pointer_demo scene.
    BastiaanOlij committed Apr 10, 2023
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Commits on Apr 12, 2023

  1. Removed old pointer_demo signals from before FunctionPointer supporte…

    …d automatic controller switching. (#449)
    Malcolmnixon committed Apr 12, 2023
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  2. feat(demo): add variables for teleport colors (active/inactive) and i…

    …nactive beam visibility
    toedter committed Apr 12, 2023
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Commits on Apr 13, 2023

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Commits on Apr 14, 2023

  1. Merge pull request #445 from toedter/master

    feat(demo): make teleport "beam" visible only if teleport is active
    BastiaanOlij committed Apr 14, 2023
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Commits on Apr 17, 2023

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Commits on Apr 18, 2023

  1. Removed legacy settings from project.godot

    Added BPTC support to Windows and Linux exports
    Malcolmnixon committed Apr 18, 2023
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  2. Merge pull request #455 from Malcolmnixon/project-export-settings

    Fixed project and export settings
    BastiaanOlij committed Apr 18, 2023
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  3. Merge pull request #454 from Malcolmnixon/webxr-demo-scene-base

    Fixed WebXR input in all demo scenes
    BastiaanOlij committed Apr 18, 2023
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Commits on Apr 20, 2023

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Commits on Apr 22, 2023

  1. Remove environment from scene_base.tscn and set environment in demo s…

    …cenes.
    
    Updated physics settings.
    
    Added check of environment property to scene_base.gd Renamed default_env.tres to demo_env.tres
    
    Fix spacing
    Malcolmnixon committed Apr 22, 2023
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  2. Merge pull request #456 from Malcolmnixon/default-environment

    Cleanup of environments and physics settings
    BastiaanOlij committed Apr 22, 2023
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  3. Godot XR Tools 4.1.0

    BastiaanOlij committed Apr 22, 2023
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