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Bug Fixes
- ESD description would not be saved upon creating a new ESD and saving
- Creating an Elden Ring: Nightreign project in a fresh instance of ESDStudio would cause a crash
- Other odd crashes involving Oodle
Additions
- esdtool packaged with ESDStudio is now v5.0.1 and includes updated NR docs
- esdool now utilizes your project's mod directory for ESD annotation meaning modded msg and params should be recognized.*
*In my testing using Dark Souls III, esdtool seems to prefer dlc_01.msgbnd.dcx in the case of overlap with dlc_02.msgbnd.dcx so if you aren't sure why your modded msg text isn't showing up that might be why.