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SyntheticMultiView

동국대학교 개별연구 - CSC 게임엔진을 활용한 딥러닝 분석용 데이터 생성 연구

Dongguk Univ CSE Independent Capstone Design - Research on Generating Deep Learning Analysis Data Using the Game Engine

SyntheticMultiView is a dataset generation pipeline built with Unreal Engine 5.5, designed to capture photometric, multi-view images of posed 3D scenes, along with pixel-level segmentation masks.

Overview

This project aims to generate high-quality synthetic image data for tasks such as 3D reconstruction, segmentation, and view-consistent perception. By using a rigged hand-object setup in Unreal Engine, the system captures the same scene from multiple predefined camera viewpoints, exporting both:

  • RGB images (photorealistic)
  • Segmentation masks (with transparent background)

Each frame is rendered with consistent lighting, camera configuration, and visual fidelity, making it suitable for multi-view learning or synthetic supervision.

Sample Imag

Features

  • Multi-view rendering from fixed camera positions
  • Pixel-wise segmentation masks (hand/object/background separation)
  • Photometric lighting and realistic materials
  • Fully reproducible within UE5.5 using packaged blueprint setup

Dependencies

  • Unreal Engine 5.5
  • Blender 4.22 (used for asset preprocessing and rigged animations)
  • RenderTarget2D and custom post-process material setup for mask generation

Future Work(Maybe...)

  • Adding joint (pose) or Landmark coordinate export
  • Occlusion-aware visibility annotation
  • Extension to topology-aware reconstruction or NeRF-compatible data

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