v2.4.0 [PoE2 0.5.2]
✨ New: Atlas plugin
- Integrated Atlas plugin that reads and exposes endgame Atlas/map data — nodes, biomes, connections, content, and the player-position marker.
- Area-name and tag mapping so map nodes resolve to readable names/tags.
- Atlas/map data exposed through
Coreso other plugins can consume it. - Numerous map POI location fixes.
🩹 PoE2 0.5.X compatibility
- Fixed deployed-object reading — refreshed the shifted
Actoroffsets (AnimationId, deployed-entity array) and the grown deployed-entity stride, so minions/totems/etc. are detected again. Deployed counts are now keyed by the game's object-type ids and shown with category names. - Added the new game state introduced in 0.5.0 to the state enum.
- More accurate buff/charge counting — handles multi-stack applications and keeps the longer remaining duration on refresh.
🎯 New AutoHotKeyTrigger conditions
- Minion command-skill cooldowns — true only when a minion "command" skill (e.g. Djinn / skeleton commands) is actually off cooldown. The cooldown lives on the summoned minion, not the player, making auto-casting minion commands reliable.
- Nearby monster conditions — count nearby dead / alive / damageable monsters, with range and damageable/undamageable filters.
🎨 UI
- New dark theme by MordWraith applied across all overlay windows.
- Reworked Settings window — grouped sections with a plugin manager / plugin-settings layout.
🔧 Compatibility & misc
- MordWraith fork plugin compatibility —
OverlayLocalizationshim and reflection support so those plugins build and load. - MapKillCounter, AmanamuVoidAlert can be copied over and built. Just copying the dll over does NOT work.
- Better Data Visualization display (skill/cooldown names, readable deployed-object categories).
- Updated default settings.
Full Changelog: v2.3.2...v2.4.0