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v2.4.0 [PoE2 0.5.2]

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@Gordin Gordin released this 13 Jun 03:07
· 114 commits to main since this release

✨ New: Atlas plugin

  • Integrated Atlas plugin that reads and exposes endgame Atlas/map data — nodes, biomes, connections, content, and the player-position marker.
  • Area-name and tag mapping so map nodes resolve to readable names/tags.
  • Atlas/map data exposed through Core so other plugins can consume it.
  • Numerous map POI location fixes.

🩹 PoE2 0.5.X compatibility

  • Fixed deployed-object reading — refreshed the shifted Actor offsets (AnimationId, deployed-entity array) and the grown deployed-entity stride, so minions/totems/etc. are detected again. Deployed counts are now keyed by the game's object-type ids and shown with category names.
  • Added the new game state introduced in 0.5.0 to the state enum.
  • More accurate buff/charge counting — handles multi-stack applications and keeps the longer remaining duration on refresh.

🎯 New AutoHotKeyTrigger conditions

  • Minion command-skill cooldowns — true only when a minion "command" skill (e.g. Djinn / skeleton commands) is actually off cooldown. The cooldown lives on the summoned minion, not the player, making auto-casting minion commands reliable.
  • Nearby monster conditions — count nearby dead / alive / damageable monsters, with range and damageable/undamageable filters.

🎨 UI

  • New dark theme by MordWraith applied across all overlay windows.
  • Reworked Settings window — grouped sections with a plugin manager / plugin-settings layout.

🔧 Compatibility & misc

  • MordWraith fork plugin compatibility — OverlayLocalization shim and reflection support so those plugins build and load.
  • MapKillCounter, AmanamuVoidAlert can be copied over and built. Just copying the dll over does NOT work.
  • Better Data Visualization display (skill/cooldown names, readable deployed-object categories).
  • Updated default settings.

Full Changelog: v2.3.2...v2.4.0