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v2.6.0 [PoE2 0.5.4c]

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@Gordin Gordin released this 16 Jul 23:39
· 41 commits to main since this release

[2.6.0] - 2026-07-17

Added

  • Atlas2 Ritual-line tools. Ported the Ritual helpers from the legacy Atlas
    plugin, including deterministic Rite-mod predictions and a configurable
    Head of the King route planner with reward filtering and weights.
  • Atlas2 Uncharted Waters visualization. Atlas2 can mark ships hidden in the
    fog and highlight the atlas nodes and leylines revealed by the ship under the
    cursor.
  • Monster categories (for plugin devs). Entities now expose
    Entity.MonsterCategory, a flags value covering Humanoid, Beast, Undead,
    Construct, Demon, and Eldritch classifications. The mapping is loaded from an
    embedded table generated from the game's monster-variety data.
  • Plugin conflict declarations (for plugin devs). Plugins can override
    PCore.ConflictsWith and ConflictPriority to declare mutually exclusive
    plugins and deterministic startup precedence. Enabling one automatically
    disables active conflicts after saving their settings and running cleanup.
  • More Atlas state exposed (for plugin devs).
    ImportantUiElements.AtlasOceanButtons exposes Uncharted Waters region
    buttons, while persistent badge data keeps Atlas content available for
    fogged and off-screen nodes.
  • Atlas reverse-engineering credit. Thanks to yokkenUA for documenting
    the Atlas offsets and behavior behind Ritual-line prediction, Uncharted
    Waters ships and leylines, mist nodes, and persistent fog-node content; those
    findings form the basis of the Atlas2 and core implementations in this release.

Changed

  • Atlas2 content and routing expanded. Ported the Expedition/Ritual Atlas
    helpers and added mappings for the current Atlas contents, including Breach,
    Expedition, Delirium, Ritual, Irradiated, Abyss, Vaal Beacons, Azmeri Spirits,
    Shrines, Strongboxes, Rogue Exiles, Grand Expedition, and other special nodes.
  • Atlas and Atlas2 are mutually exclusive. The plugin manager now resolves
    their declared conflict instead of allowing both overlays to run together.
  • Confirmed compatible with game patch 0.5.4c. Updated the Area Instance
    offsets for environments, server data/local player, awake and sleeping
    entities, and terrain metadata.

Fixed

  • Atlas content in fog. Map modifiers remain detectable when the game's
    badge UI children are culled for fogged or off-screen nodes.
  • AutoHotKeyTrigger startup exception. The blank dynamic-condition editor no
    longer sends an empty expression to the parser; null or whitespace expressions
    remain uncompiled until the user enters a condition.
  • LootValue poe2scout refresh. Accepts the current top-level array returned by
    poe2scout's leagues endpoint, while remaining compatible with the previous
    object-wrapped and string-wrapped response shapes. Currency entries with null
    item metadata are now parsed without aborting the category.