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Atlas2 Ritual-line tools. Ported the Ritual helpers from the legacy Atlas
plugin, including deterministic Rite-mod predictions and a configurable Head of the King route planner with reward filtering and weights.
Atlas2 Uncharted Waters visualization. Atlas2 can mark ships hidden in the
fog and highlight the atlas nodes and leylines revealed by the ship under the
cursor.
Monster categories (for plugin devs). Entities now expose Entity.MonsterCategory, a flags value covering Humanoid, Beast, Undead,
Construct, Demon, and Eldritch classifications. The mapping is loaded from an
embedded table generated from the game's monster-variety data.
Plugin conflict declarations (for plugin devs). Plugins can override PCore.ConflictsWith and ConflictPriority to declare mutually exclusive
plugins and deterministic startup precedence. Enabling one automatically
disables active conflicts after saving their settings and running cleanup.
More Atlas state exposed (for plugin devs). ImportantUiElements.AtlasOceanButtons exposes Uncharted Waters region
buttons, while persistent badge data keeps Atlas content available for
fogged and off-screen nodes.
Atlas reverse-engineering credit. Thanks to yokkenUA for documenting
the Atlas offsets and behavior behind Ritual-line prediction, Uncharted
Waters ships and leylines, mist nodes, and persistent fog-node content; those
findings form the basis of the Atlas2 and core implementations in this release.
Changed
Atlas2 content and routing expanded. Ported the Expedition/Ritual Atlas
helpers and added mappings for the current Atlas contents, including Breach,
Expedition, Delirium, Ritual, Irradiated, Abyss, Vaal Beacons, Azmeri Spirits,
Shrines, Strongboxes, Rogue Exiles, Grand Expedition, and other special nodes.
Atlas and Atlas2 are mutually exclusive. The plugin manager now resolves
their declared conflict instead of allowing both overlays to run together.
Confirmed compatible with game patch 0.5.4c. Updated the Area Instance
offsets for environments, server data/local player, awake and sleeping
entities, and terrain metadata.
Fixed
Atlas content in fog. Map modifiers remain detectable when the game's
badge UI children are culled for fogged or off-screen nodes.
AutoHotKeyTrigger startup exception. The blank dynamic-condition editor no
longer sends an empty expression to the parser; null or whitespace expressions
remain uncompiled until the user enters a condition.
LootValue poe2scout refresh. Accepts the current top-level array returned by
poe2scout's leagues endpoint, while remaining compatible with the previous
object-wrapped and string-wrapped response shapes. Currency entries with null
item metadata are now parsed without aborting the category.