This is a collection of tiny experiments I did with processing over the years
a canvas to place points that get connected with splines

an animation like falling minecraft sand

small tool that helped me figure out how to rotate Minecraft block coordinates

a chalk line renderer that actually looked really nice imo

a tiny editor that helped me create body part transformations for a raytracer animation

small attempt to make an editor to put color palettes together

geometry i needed as drawing reference. could have used blender

remake of a t-shirt design I saw online

a squishy hilbert curve (animated)

converts images to these color blind test bubbles

an animation of different maze generation algorithms

an attempt to make a 2D paper folding simulator. it worked... sometimes

a tiny voxel area I used to figure out some properties about view cones through a blocky window

an animated wobbly blob i tried to recreate from https://www.uni-weimar.de/bauhausmodule/

after the concept of Jozsef Fejes

a canvas to draw things mirrored along 12 axes

random points distributed nicely evenly over a sphere

an assortment of tubes with variable thickness to make all kinds of silly shapes








