DoomCube v1.1.0
DoomCube v1.1.0
DoomCube v1.1.0 is the first release verified on real Nintendo GameCube hardware.
The verified hardware path is an original GameCube using PicoLoader → Swiss → SD Gecko, launching DoomCube as a native GameCube .iso from SD.
Highlights
- Real-hardware verified native GameCube release
- Swiss disc presentation with DoomCube banner, title, and description
- Swiss-launched image-backed game-data reads through CarryHandle
- Self-contained player release bundle
- Manifest-driven native GameCube image generation
- DOOM, DOOM II, Final DOOM, and compatible PWAD support when the user supplies the required game data
- GameCube controller input
- Music and sound playback
- GameCube-native launcher
Player setup
- Extract
doomcube-v1.1.0.zip. - Put your legally obtained supported IWAD files in the
WADs/directory. - Optionally put PWADs in
PWADs/and DEH/BEX files inDEH/. - Run
build.shon Linux/macOS orbuild.baton Windows. - Copy the generated DoomCube
.isoto storage accessible from Swiss.
No commercial IWAD files are included in this release.
Hardware verification
The final release bundle was extracted fresh, DOOM II was added, and the bundled player packer generated the exact ISO used for the final hardware acceptance test.
Verified on real hardware:
- Swiss banner/title/description
- DoomCube launcher
- DOOM II detection
- actual DOOM II gameplay
- audio
- GameCube controller input
This verification specifically covers PicoLoader → Swiss → SD Gecko → native DoomCube ISO. It does not claim validation of burned optical discs, other ODEs/loaders, other Swiss storage devices, or direct-DOL launching.
Memory Card status
Memory Card save/config writing has not yet been validated on real hardware. Treat Memory Card support as experimental and do not use a card containing saves you care about.
Release artifact
doomcube-v1.1.0.zip
SHA-256:
cfaa5f64eca4ada03eb920f646ccc8f92a54ce047948c222db0a2a150b242910