PONG v1.2.1
PONG v1.2.1
This patch release makes Online matches more reliable across countdowns, pauses, rematches, disconnects, and replacement players.
What changed
- Online countdowns remain visible and block early serves.
- Network polling continues through pause and game-over screens, allowing rematch replies to arrive.
- Connection interruptions return players to a safe lobby state.
- Rooms can accept a replacement after the creator disconnects.
- Replacement pairings start fresh without stale inputs or rematch votes.
- Added regression coverage for Online lobby, countdown, pause, and rejoin behavior.
Downloads
| Platform | File | Notes |
|---|---|---|
| Windows x64 | Pong-v1.2.1-Windows-x64.zip |
Extract and run the included executable. |
| Web | Pong-v1.2.1-Web-itch.zip |
Browser-ready archive with index.html at its root. |
| Android arm64 | Pong-v1.2.1-Android-arm64-debug.apk |
Debug-signed APK intended for direct sideloading. |
SHA-256 hashes for all downloads are provided in SHA256SUMS.txt.
Online multiplayer
Choose Online, create a room, then share the six-character code with the second player. The hosted server may take a moment to wake after being idle.
Verification
Gameplay, menu layout, Online lobby, live server connection, two-client room flow, disconnect/rejoin, main-scene startup, and release exports were validated with Godot 4.7.1.