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PONG v1.3.1

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@github-actions github-actions released this 27 Aug 03:15
· 4 commits to main since this release

PONG v1.3.1

This release rebuilds the Online match lifecycle and improves the feel of network play from room creation through rematch.

What changed

  • Matches now continue correctly after every point instead of getting stuck before the next serve.
  • Serve prompts identify whose turn it is and reject input from the wrong player.
  • Snapshot smoothing makes ball and paddle motion feel steadier at the server update rate.
  • Room creation and joining wait for sleeping servers and prevent duplicate requests.
  • Room-code copying now uses the browser clipboard correctly in the Web build.
  • Heartbeats keep waiting rooms connected, while stale movement input now stops safely.
  • Online pause, leave, disconnect, game-over, and two-player rematch states transition cleanly.
  • Automated tests now play a real two-client match through room creation, scoring, and the next serve.

Downloads

Platform File Notes
Windows x64 Pong-v1.3.1-Windows-x64.zip Extract and run the included executable.
Web Pong-v1.3.1-Web-itch.zip Browser-ready archive with index.html at its root.
Android arm64 Pong-v1.3.1-Android-arm64-debug.apk Debug-signed APK intended for direct sideloading.

SHA-256 hashes for all downloads are provided in SHA256SUMS.txt.

Online multiplayer

Choose Online, create a room, then share the six-character code with the second player. The hosted server may take a moment to wake after being idle.

Verification

Gameplay, menu layout, Online lobby, live server connection, two-client room flow, disconnect/rejoin, main-scene startup, and release exports were validated with Godot 4.7.1.