v1.1.16
DPS Meter 1.1.16 — Bug Fixes
Boss names now appear in fight history even when the meter is opened mid-fight.
Previously, if you started the meter after a fight had already begun, the boss was shown as Boss # for the entire fight and in history — its spawn packet (the only carrier of the boss ID) had already been sent before capture started. The boss name is now recovered from the boss-death packet, so the finalized history record shows the correct name.
A second party member of the same class is no longer dropped from the meter (in mid-fight).
When the party had two players of the same class (e.g. two mages), the owner-detection merge could fold the second player's damage into the meter owner, making that player disappear. The merge is now skipped when the owner's own entity already deals its own damage, so both same-class players show correctly.
Your own character is no longer occasionally shown with the wrong class.
On a mid-fight start with no own-character packet, the owner could be bound to a same-timing party member of a different class (e.g. shown as a gladiator instead of a mage). The owner's class is now cross-checked against the party roster and re-bound to the correct character.