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v1.1.18

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@Grachy Grachy released this 30 Jun 16:09

Upload system

  • Fight uploads now retry automatically (3 attempts via backend, then fallback through WebView2 browser stack to bypass firewalls, then background retries at 1/2/5 min)
  • Failed uploads from previous session are retried on next app launch (up to 3 fights within 24h)
  • Upload status badges in fight history: ✓ for uploaded, ! for failed

Combat Power (CP)

  • CP is now detected from party roster (0297), LiveStatus broadcasts, and gear-score packets (0x3692)
  • CP displayed per player alongside Gear Score

Party & player detection

  • Rewritten LiveStatus parser with server-anchored name scanning — works reliably for both KR and TW
  • New compact roster parser for the variable-length 0297 format (extracts names, class, CP)
  • Self-proxy merge is now deferred until class confirmation from the roster — prevents wrong-class party members from being merged as the owner
  • Wrong self-proxy merges are auto-undone when the real player spawn arrives

Bug fixes

  • Skill-based class detection now takes priority over roster jobCode (roster can be stale)
  • Removed owner_hint redirect for DOT damage — fixes phantom attribution (matches Flow/fundps/Kuroukihime behavior)
  • Player deaths now counted from both 0x3641 and 0x8D21 packets (TW only sends 0x8D21 for players)
  • known_player_ids preserved across fights — fixes DOT mis-attribution after combat reset
  • Owner Gear Score correctly read as u16 (was u32)
  • CP/GS entity caches cleared on zone change; name caches preserved for cross-fight continuity