v0.4.1 — sticky sync errors, game-guard fix
- Sync errors now stay visible. A failed download — the sync manifest, a save
pull, or map-reveal files — turns the tray red and keeps it red until that same
operation succeeds. Routine healthy scans no longer clear the error silently,
and a failure on one character is never masked by another character syncing
fine right after. With several pending errors the tooltip shows a count
("N pending sync errors — see log"). - Every applied pull now writes a log line with the file's short checksum, so
repeated pulls of the same character are always visible in the log (previously
an identical success line could be deduplicated away). - macOS: the "game open" write guard now matches the real game process
(D2R.exe) and ignores leftover CrossOver/Wine engine processes that could
block writes unnecessarily. Writes are still refused whenever a real game
session looks active.
Downloads
Binaries are distributed from downloads.grailward.com
(canonical source; nothing is attached to this release):
- macOS (universal): https://downloads.grailward.com/agent/v0.4.1/grailward-agent-macos.zip
- Windows (amd64): https://downloads.grailward.com/agent/v0.4.1/grailward-agent-windows-amd64.exe
SHA-256 checksums
19c86e00f8db4f661d8a75c243e19dc5b2ac56cc48ac8b7dd7b6a4fcd25d2668 grailward-agent-darwin
22329c8078f56b89c41222ffe776bdb4e50b049abe7085f09c553afc3fc8fd07 grailward-agent-macos.zip
b1c15cb8d9195ef28dec5c19795b87e4445294e79cc89ee188e5c325da748631 grailward-agent-windows-amd64.exe