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v0.4.1 — sticky sync errors, game-guard fix

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@filipealc filipealc released this 20 Jul 13:07
  • Sync errors now stay visible. A failed download — the sync manifest, a save
    pull, or map-reveal files — turns the tray red and keeps it red until that same
    operation succeeds. Routine healthy scans no longer clear the error silently,
    and a failure on one character is never masked by another character syncing
    fine right after. With several pending errors the tooltip shows a count
    ("N pending sync errors — see log").
  • Every applied pull now writes a log line with the file's short checksum, so
    repeated pulls of the same character are always visible in the log (previously
    an identical success line could be deduplicated away).
  • macOS: the "game open" write guard now matches the real game process
    (D2R.exe) and ignores leftover CrossOver/Wine engine processes that could
    block writes unnecessarily. Writes are still refused whenever a real game
    session looks active.

Downloads

Binaries are distributed from downloads.grailward.com
(canonical source; nothing is attached to this release):

SHA-256 checksums

19c86e00f8db4f661d8a75c243e19dc5b2ac56cc48ac8b7dd7b6a4fcd25d2668  grailward-agent-darwin
22329c8078f56b89c41222ffe776bdb4e50b049abe7085f09c553afc3fc8fd07  grailward-agent-macos.zip
b1c15cb8d9195ef28dec5c19795b87e4445294e79cc89ee188e5c325da748631  grailward-agent-windows-amd64.exe