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Reference a parameter in dialogue #1

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@2br-2b

First off, thank you so much for making this package, and thank you even more for making it free! It's helping make the Ludum Dare game we're working on this weekend much more polished than it would have been if we had to write this system from scratch!

From a quick examination of the source code, there doesn't seem to be an easy way to reference parameters from within the dialogue text. For example, if I wanted my NPC to say "You have 4 points now!", there doesn't seem to be functionality for that built in without getting a reference to a specific SpeechNode and setting the text manually via node.text. Would you be open to having the ability to access parameters in dialogue text? If so, what would you want the syntax to look like? If I get around to it, I might implement this myself

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